feat(tahuantinsuyu): fase 18 — aspect list + hover tooltips + dignidades + export SVG
Fase grande con 4 features que aprovechan toda la infraestructura ya
construida. Engine ganó 2 módulos nuevos (dignity table data-only +
svg_export), el RenderModel se enriqueció con AspectSummary y los
glyphs con dignity_marker, y el canvas trae hit-test pasivo + lista
textual + botón de export.
## C — Lista textual de aspectos
- engine: nuevo `AspectSummary { module_id, from_body, to_body, kind,
orb_deg, applying }` + campo `aspect_summary: Vec<AspectSummary>`
en RenderModel. populate_natal_aspect_summary y
populate_cross_aspect_summary se llaman desde compose por cada
pasada (natal + 4 overlays). Ordenado por orb_deg asc (los más
exactos primero).
- canvas: nuevo aspect_unicode helper (☌ ☍ △ □ ⚹ ⚻ ⚺ ∠ ⚼ Q bQ).
Footer agrega un grid flex-wrap con las top 12 entries del summary,
cada una formateada como "[module_id] ☉ △ ☾ · 2.3° A" coloreado
por palette.aspect(kind).
## A — Tooltips al hover
- canvas: nuevo HoverInfo { module_id, symbol, deg, house, retrograde,
dignity_marker, annotation, local_x, local_y } + state.hover.
on_hover_check ejecuta hit-test sobre todos los glyphs Bodies +
Outer (threshold 14px); se llama desde el handler MouseMoveEvent
cuando NO está dragging (handler reescrito para soportar drag y
hover en mismo callback). Cuando mouse sale del wheel, hover=None.
- Tooltip absoluto: "☉ Tauro · 23.4° · Casa 5 · ℞" con border
angle_highlight. Posición offset arriba-derecha del planeta,
clampada al wheel para no salirse.
## B — Dignidades esenciales clásicas
- engine: nuevo mod `dignity` con `Dignity { Rulership/Exaltation/
Detriment/Fall }` + tabla rules_classical (7 planetas tradicionales)
+ exalts_at table. `essential_dignity(body, sign_index) -> Option`.
4 tests cubren rulership/detriment/exaltation/fall + edge case
modernos (Urano/Nept/Plutón sin dignidad clásica). 4 markers:
+ (domicilio), · (exaltación), − (exilio), * (caída).
- engine: Glyph gana campo `dignity_marker: Option<String>`. Default
derive en Glyph para no romper N construction sites. bridge::
annotate_dignities mutua RenderModel post-build agregando markers
a glyphs natales según el signo de cada placement.
- NatalOptions agrega show_dignities. NatalModule.controls() agrega
Toggle "Dignidades esenciales (+ · − *)" default false.
- canvas: glyph render append dignity_marker al texto después del ᴿ.
## D — Export SVG
- engine: nuevo `pub mod svg_export` con `render_to_svg(&RenderModel)
-> String`. Reproduce la geometría del canvas en un SVG standalone
800×800 escalable: anillos zodiacales, cusps, planetas con
retrograde+dignity markers, aspectos coloreados por kind (cross
conocen rings de origen/destino vía aspect_radii), labels ASC/MC/
DESC/IC. Sin dependencias nuevas — write! sobre String. Test
asserts well-formed XML.
- canvas: CanvasEvent::ExportSvgRequested + botón pequeño "⬇ SVG"
en el header del wheel (al lado del title).
- shell: on_canvas_event ExportSvgRequested → export_current_to_svg
recompose actual + svg_export::render_to_svg + write a
$XDG_DATA_HOME/tahuantinsuyu/exports/<label>_<short_id>.svg.
Ruta logueada a stderr para que el usuario encuentre el archivo.
`cargo check` y `cargo test` verdes con 8 tests en engine
(2 existentes + 4 dignity + 1 svg + 1 mock).
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
@@ -17,7 +17,11 @@ use eternal_sky::{Ayanamsha, Body, EphemerisSession, Instant as ESInstant, Obser
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use tahuantinsuyu_model::{Chart, HouseSystem, StoredChartConfig, Zodiac};
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use crate::{EngineError, Geometry, Glyph, Layer, LayerKind, LineSeg, OverlayMeta, RenderModel};
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use crate::dignity::essential_dignity;
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use crate::{
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AspectSummary, EngineError, Geometry, Glyph, Layer, LayerKind, LineSeg, OverlayMeta,
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RenderModel,
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};
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// =====================================================================
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// Sesión global cacheada
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@@ -259,6 +263,10 @@ pub fn compose(
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})
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.collect();
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let mut render = build_render_model(chart, &natal, &aspects, t0);
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if natal_options.show_dignities {
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annotate_dignities(&natal, &mut render);
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}
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populate_natal_aspect_summary(&aspects, &mut render);
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for req in requests {
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match req {
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@@ -346,6 +354,7 @@ fn build_transit_overlay(
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annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: None,
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dignity_marker: None,
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})
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.collect();
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render.layers.push(Layer {
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@@ -385,6 +394,7 @@ fn build_transit_overlay(
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geometry: Geometry::Lines(cross_lines),
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glyphs: Vec::new(),
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});
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populate_cross_aspect_summary(&cross, "transit", render);
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Ok(())
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}
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@@ -412,6 +422,7 @@ fn build_progression_overlay(
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annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: Some(p.house_number),
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dignity_marker: None,
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})
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.collect();
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render.layers.push(Layer {
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@@ -452,6 +463,7 @@ fn build_progression_overlay(
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geometry: Geometry::Lines(cross_lines),
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glyphs: Vec::new(),
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});
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populate_cross_aspect_summary(&cross, "progression", render);
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Ok(())
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}
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@@ -478,6 +490,7 @@ fn build_solar_arc_overlay(
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annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: Some(p.house_number),
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dignity_marker: None,
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})
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.collect();
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render.layers.push(Layer {
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@@ -517,6 +530,7 @@ fn build_solar_arc_overlay(
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geometry: Geometry::Lines(cross_lines),
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glyphs: Vec::new(),
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});
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populate_cross_aspect_summary(&cross, "solar_arc", render);
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Ok(())
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}
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@@ -540,6 +554,7 @@ fn build_synastry_overlay(
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annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: Some(p.house_number),
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dignity_marker: None,
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})
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.collect();
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render.layers.push(Layer {
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@@ -579,6 +594,7 @@ fn build_synastry_overlay(
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geometry: Geometry::Lines(cross_lines),
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glyphs: Vec::new(),
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});
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populate_cross_aspect_summary(&cross, "synastry", render);
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Ok(())
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}
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@@ -644,6 +660,7 @@ fn build_planetary_return_overlay(
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annotation: Some(format!("{:.1}°", p.longitude.degree_in_sign_decimal())),
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: Some(p.house_number),
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dignity_marker: None,
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})
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.collect();
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render.layers.push(Layer {
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@@ -683,6 +700,7 @@ fn build_planetary_return_overlay(
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geometry: Geometry::Lines(cross_lines),
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glyphs: Vec::new(),
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});
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populate_cross_aspect_summary(&cross, "planetary_return", render);
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Ok(())
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}
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@@ -717,6 +735,7 @@ fn build_render_model(
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annotation: None,
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retrograde: false,
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house: None,
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dignity_marker: None,
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})
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.collect(),
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};
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@@ -745,6 +764,7 @@ fn build_render_model(
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annotation: None,
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retrograde: false,
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house: Some((i as u8) + 1),
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dignity_marker: None,
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})
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.collect(),
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};
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@@ -764,6 +784,7 @@ fn build_render_model(
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// depender del wrapper.
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retrograde: p.longitude_rate_rad_per_day < 0.0,
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house: Some(p.house_number),
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dignity_marker: None,
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})
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.collect();
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let bodies = Layer {
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@@ -838,6 +859,7 @@ fn build_render_model(
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imum_coeli_deg,
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layers: vec![sign_dial, houses, bodies, aspects_layer],
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overlays: Vec::new(),
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aspect_summary: Vec::new(),
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}
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}
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@@ -869,6 +891,67 @@ fn push_overlay_meta(render: &mut RenderModel, module_id: &str, label: String) {
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});
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}
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/// Decora cada Glyph de Bodies (module_id="natal") con su dignity
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/// marker en `glyph.dignity_marker`. Usa `essential_dignity(body, sign)`
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/// — los cuerpos modernos quedan sin marker.
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fn annotate_dignities(natal: &NatalChart, render: &mut RenderModel) {
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use std::collections::HashMap;
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let mut by_symbol: HashMap<&'static str, &'static str> = HashMap::new();
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for p in &natal.placements {
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let sign_idx = (p.longitude.longitude_deg() / 30.0).floor() as u8 % 12;
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if let Some(d) = essential_dignity(p.body, sign_idx) {
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by_symbol.insert(body_symbol(p.body), d.marker());
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}
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}
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for layer in render.layers.iter_mut() {
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if matches!(layer.kind, LayerKind::Bodies) && layer.module_id == "natal" {
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for g in layer.glyphs.iter_mut() {
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if let Some(marker) = by_symbol.get(g.symbol.as_str()) {
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g.dignity_marker = Some((*marker).to_string());
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}
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}
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}
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}
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}
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fn populate_natal_aspect_summary(aspects: &[Aspect], render: &mut RenderModel) {
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for a in aspects {
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render.aspect_summary.push(AspectSummary {
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module_id: "natal".into(),
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from_body: body_symbol(a.a).into(),
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to_body: body_symbol(a.b).into(),
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kind: aspect_kind_id(a.kind).into(),
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orb_deg: a.orb_abs_deg(),
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applying: Some(a.applying),
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});
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}
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sort_aspect_summary(render);
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}
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fn populate_cross_aspect_summary(
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cross: &[eternal_astrology::SynastryAspect],
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module_id: &str,
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render: &mut RenderModel,
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) {
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for a in cross {
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render.aspect_summary.push(AspectSummary {
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module_id: module_id.to_string(),
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from_body: body_symbol(a.person_a_body).into(),
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to_body: body_symbol(a.person_b_body).into(),
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kind: aspect_kind_id(a.kind).into(),
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orb_deg: a.orb_abs_deg(),
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applying: None,
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});
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}
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sort_aspect_summary(render);
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}
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fn sort_aspect_summary(render: &mut RenderModel) {
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render
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.aspect_summary
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.sort_by(|x, y| x.orb_deg.partial_cmp(&y.orb_deg).unwrap_or(std::cmp::Ordering::Equal));
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}
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/// Mapea el orb absoluto a una opacidad — los aspectos más exactos se
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/// pintan más fuerte, los flojos casi se desvanecen.
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fn orb_to_opacity(orb_deg: f64, kind: EAspectKind) -> f32 {
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@@ -0,0 +1,141 @@
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//! Dignidades esenciales clásicas — tabla data-only.
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//!
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//! Cada planeta tradicional tiene cuatro estatus posibles según el
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//! signo en el que cae:
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//!
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//! - **Domicilio** (rulership) — el signo del que es regente.
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//! - **Exaltación** — un signo "huésped" que le da fuerza extra.
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//! - **Exilio** (detriment) — opuesto al domicilio, debilita.
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//! - **Caída** (fall) — opuesto a la exaltación, debilita.
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//!
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//! Esta tabla usa las regencias **clásicas** (Aries=Marte, Escorpio=
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//! Marte, Acuario=Saturno, Piscis=Júpiter) — los planetas modernos
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//! (Urano/Neptuno/Plutón) no tienen regencia clásica por convención.
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//! En una fase futura podemos exponer un toggle "regencias modernas"
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//! que mapee Escorpio→Plutón, Acuario→Urano, Piscis→Neptuno.
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use eternal_sky::Body;
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/// Status de dignidad esencial de un cuerpo en un signo dado.
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#[derive(Debug, Clone, Copy, PartialEq, Eq)]
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pub enum Dignity {
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/// Domicilio. Marker `"+"`.
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Rulership,
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/// Exaltación. Marker `"·"`.
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Exaltation,
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/// Exilio. Marker `"−"`.
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Detriment,
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/// Caída. Marker `"*"`.
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Fall,
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}
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impl Dignity {
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pub fn marker(self) -> &'static str {
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match self {
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Dignity::Rulership => "+",
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Dignity::Exaltation => "·",
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Dignity::Detriment => "−",
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Dignity::Fall => "*",
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}
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}
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}
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/// Devuelve el status de dignidad de `body` en `sign_index` (0..12,
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/// Aries=0) o `None` si no aplica (sin dignidad / cuerpo moderno sin
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/// regencia clásica).
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pub fn essential_dignity(body: Body, sign_index: u8) -> Option<Dignity> {
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let sign = sign_index % 12;
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let opposite = (sign + 6) % 12;
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// Rulership clásico — el "regente" del signo.
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if rules_classical(body, sign) {
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return Some(Dignity::Rulership);
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}
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// Detriment = el cuerpo gobierna el signo opuesto.
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if rules_classical(body, opposite) {
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return Some(Dignity::Detriment);
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}
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// Exaltación tabular.
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if exalts_at(body) == Some(sign) {
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return Some(Dignity::Exaltation);
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}
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// Caída = opuesto a la exaltación.
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if exalts_at(body) == Some(opposite) {
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return Some(Dignity::Fall);
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}
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None
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}
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/// Devuelve true si `body` gobierna `sign` (0=Aries..11=Pisces) en el
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/// esquema clásico de 7 planetas.
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fn rules_classical(body: Body, sign: u8) -> bool {
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match (body, sign) {
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// Sol: Leo (4)
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(Body::Sun, 4) => true,
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// Luna: Cancer (3)
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(Body::Moon, 3) => true,
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// Mercurio: Gemini (2), Virgo (5)
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(Body::Mercury, 2) | (Body::Mercury, 5) => true,
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// Venus: Taurus (1), Libra (6)
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(Body::Venus, 1) | (Body::Venus, 6) => true,
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// Marte: Aries (0), Scorpio (7)
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(Body::Mars, 0) | (Body::Mars, 7) => true,
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// Júpiter: Sagittarius (8), Pisces (11)
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(Body::Jupiter, 8) | (Body::Jupiter, 11) => true,
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// Saturno: Capricorn (9), Aquarius (10)
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(Body::Saturn, 9) | (Body::Saturn, 10) => true,
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_ => false,
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}
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}
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/// Devuelve el signo (0..12) donde el cuerpo exalta, o `None` si no
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/// tiene exaltación clásica documentada.
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fn exalts_at(body: Body) -> Option<u8> {
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Some(match body {
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Body::Sun => 0, // Aries
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Body::Moon => 1, // Taurus
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Body::Mercury => 5, // Virgo (algunas tradiciones la ponen acá)
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Body::Venus => 11, // Pisces
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Body::Mars => 9, // Capricorn
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Body::Jupiter => 3, // Cancer
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Body::Saturn => 6, // Libra
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_ => return None,
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})
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn rulership_examples() {
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assert_eq!(essential_dignity(Body::Sun, 4), Some(Dignity::Rulership)); // Sol en Leo
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assert_eq!(essential_dignity(Body::Moon, 3), Some(Dignity::Rulership)); // Luna en Cancer
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assert_eq!(essential_dignity(Body::Mars, 7), Some(Dignity::Rulership)); // Marte en Scorpio
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}
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#[test]
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fn detriment_examples() {
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assert_eq!(essential_dignity(Body::Sun, 10), Some(Dignity::Detriment)); // Sol en Acuario
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assert_eq!(essential_dignity(Body::Moon, 9), Some(Dignity::Detriment)); // Luna en Capricornio
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}
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#[test]
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fn exaltation_examples() {
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assert_eq!(essential_dignity(Body::Sun, 0), Some(Dignity::Exaltation)); // Sol en Aries
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assert_eq!(essential_dignity(Body::Saturn, 6), Some(Dignity::Exaltation)); // Saturno en Libra
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}
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#[test]
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fn fall_examples() {
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assert_eq!(essential_dignity(Body::Sun, 6), Some(Dignity::Fall)); // Sol en Libra
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assert_eq!(essential_dignity(Body::Saturn, 0), Some(Dignity::Fall)); // Saturno en Aries
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}
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#[test]
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fn modern_planets_no_classical_dignity() {
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assert_eq!(essential_dignity(Body::Uranus, 10), None);
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assert_eq!(essential_dignity(Body::Neptune, 11), None);
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assert_eq!(essential_dignity(Body::Pluto, 7), None);
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}
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}
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@@ -36,6 +36,10 @@ pub use tahuantinsuyu_model::{Chart, ChartId, ChartKind};
|
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#[cfg(feature = "eternal-bridge")]
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mod bridge;
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#[cfg(feature = "eternal-bridge")]
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mod dignity;
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#[cfg(feature = "eternal-bridge")]
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pub mod svg_export;
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// =====================================================================
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// RenderModel — lo que el canvas necesita pintar
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@@ -66,6 +70,11 @@ pub struct RenderModel {
|
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/// la pinta como badges en el footer.
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#[serde(default)]
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pub overlays: Vec<OverlayMeta>,
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/// Lista paralela a las LineSeg de aspectos — uno por aspecto
|
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/// natal o cross. Ordenado por `orb_deg` ascendente (los más
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/// cerrados primero). La UI lo usa para la lista textual.
|
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#[serde(default)]
|
||||
pub aspect_summary: Vec<AspectSummary>,
|
||||
}
|
||||
|
||||
/// Etiqueta legible de un overlay para el footer del canvas. La engine
|
||||
@@ -78,6 +87,26 @@ pub struct OverlayMeta {
|
||||
pub label: String,
|
||||
}
|
||||
|
||||
/// Resumen textual de un aspecto para listas legibles. La engine lo
|
||||
/// emite en paralelo con las `LineSeg` de la capa de aspectos, así
|
||||
/// el canvas no tiene que re-derivar nombres de cuerpos desde grados.
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct AspectSummary {
|
||||
/// Module al que pertenece — "natal", "transit", "synastry",
|
||||
/// "progression", "solar_arc", "planetary_return".
|
||||
pub module_id: String,
|
||||
/// Identificador agnóstico del cuerpo "a" — "sun", "moon", etc.
|
||||
pub from_body: String,
|
||||
pub to_body: String,
|
||||
/// Identificador del aspecto — "conjunction", "trine", etc.
|
||||
pub kind: String,
|
||||
pub orb_deg: f64,
|
||||
/// `Some(true)` = applying, `Some(false)` = separating. `None` para
|
||||
/// cross-aspects (sinastría/return) donde no se computa.
|
||||
#[serde(default)]
|
||||
pub applying: Option<bool>,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
pub struct Layer {
|
||||
pub module_id: String,
|
||||
@@ -135,7 +164,7 @@ pub struct PointMark {
|
||||
pub tag: String,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Serialize, Deserialize)]
|
||||
#[derive(Debug, Clone, Default, Serialize, Deserialize)]
|
||||
pub struct Glyph {
|
||||
/// Grado eclíptico [0, 360).
|
||||
pub deg: f32,
|
||||
@@ -148,6 +177,11 @@ pub struct Glyph {
|
||||
pub retrograde: bool,
|
||||
#[serde(default)]
|
||||
pub house: Option<u8>,
|
||||
/// Marker de dignidad esencial, set solo cuando
|
||||
/// `NatalOptions::show_dignities` está activo: `"+"` (domicilio),
|
||||
/// `"·"` (exaltación), `"−"` (exilio), `"*"` (caída).
|
||||
#[serde(default)]
|
||||
pub dignity_marker: Option<String>,
|
||||
}
|
||||
|
||||
// =====================================================================
|
||||
@@ -237,6 +271,10 @@ pub struct NatalOptions {
|
||||
/// Multiplicador uniforme sobre los orbes default. `1.0` = orbes
|
||||
/// modern_western; `0.5` = tight; `2.0` = wide.
|
||||
pub orb_multiplier: f64,
|
||||
/// Si `true`, anota cada cuerpo natal con su dignidad esencial
|
||||
/// (domicilio +, exaltación ·, exilio −, caída *). El canvas lo
|
||||
/// renderea como sufijo del glifo.
|
||||
pub show_dignities: bool,
|
||||
}
|
||||
|
||||
impl Default for NatalOptions {
|
||||
@@ -245,6 +283,7 @@ impl Default for NatalOptions {
|
||||
show_majors: true,
|
||||
show_minors: false,
|
||||
orb_multiplier: 1.0,
|
||||
show_dignities: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -316,6 +355,7 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
|
||||
annotation: None,
|
||||
retrograde: false,
|
||||
house: None,
|
||||
dignity_marker: None,
|
||||
})
|
||||
.collect(),
|
||||
};
|
||||
@@ -332,6 +372,7 @@ pub fn compute_mock(chart: &Chart) -> RenderModel {
|
||||
imum_coeli_deg: 90.0,
|
||||
layers: vec![sign_dial],
|
||||
overlays: Vec::new(),
|
||||
aspect_summary: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,319 @@
|
||||
//! Export del `RenderModel` a SVG.
|
||||
//!
|
||||
//! Genera un documento SVG standalone con la misma geometría que pinta
|
||||
//! el canvas: anillos zodiacales, cusps, planetas, aspectos. El
|
||||
//! resultado es escalable (imprimible a cualquier tamaño) y no requiere
|
||||
//! la app GPUI para verse — cualquier visor de SVG sirve.
|
||||
//!
|
||||
//! Convención de coordenadas idéntica al canvas:
|
||||
//! `screen_angle_deg = 180 - (longitude - ascendant)` con +y para abajo.
|
||||
|
||||
use std::f64::consts::PI;
|
||||
use std::fmt::Write;
|
||||
|
||||
use crate::{Geometry, LayerKind, RenderModel};
|
||||
|
||||
/// Dimensiones default del viewport. Aspect ratio cuadrada.
|
||||
const VIEWBOX: f64 = 800.0;
|
||||
const MARGIN: f64 = 40.0;
|
||||
|
||||
/// Radios normalizados — espejan los de `tahuantinsuyu-canvas`.
|
||||
const R_SIGN_OUTER: f64 = 1.00;
|
||||
const R_SIGN_INNER: f64 = 0.88;
|
||||
const R_TRANSITS: f64 = 0.82;
|
||||
const R_HOUSES_OUTER: f64 = 0.78;
|
||||
const R_HOUSES_INNER: f64 = 0.66;
|
||||
const R_BODIES: f64 = 0.58;
|
||||
const R_PROGRESSION: f64 = 0.48;
|
||||
const R_SOLAR_ARC: f64 = 0.40;
|
||||
const R_ASPECTS: f64 = 0.32;
|
||||
|
||||
/// Convierte el `RenderModel` a un documento SVG completo.
|
||||
pub fn render_to_svg(render: &RenderModel) -> String {
|
||||
let mut out = String::with_capacity(8192);
|
||||
let r_outer = (VIEWBOX - MARGIN * 2.0) / 2.0;
|
||||
let cx = VIEWBOX / 2.0;
|
||||
let cy = VIEWBOX / 2.0;
|
||||
let asc = render.ascendant_deg as f64;
|
||||
|
||||
writeln!(
|
||||
out,
|
||||
r#"<?xml version="1.0" encoding="UTF-8"?>
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 {0} {1}" width="{0}" height="{1}" font-family="serif" text-anchor="middle" dominant-baseline="central">"#,
|
||||
VIEWBOX, VIEWBOX
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Fondo + título.
|
||||
writeln!(
|
||||
out,
|
||||
r##" <rect x="0" y="0" width="{0}" height="{0}" fill="#fdfaf3"/>
|
||||
<text x="{cx}" y="20" font-size="14" fill="#2a2620">{title}</text>"##,
|
||||
VIEWBOX,
|
||||
cx = cx,
|
||||
title = escape_xml(&render.title)
|
||||
)
|
||||
.unwrap();
|
||||
|
||||
// Anillos base.
|
||||
for r in [R_SIGN_OUTER, R_SIGN_INNER, R_HOUSES_OUTER, R_HOUSES_INNER] {
|
||||
writeln!(
|
||||
out,
|
||||
r##" <circle cx="{cx}" cy="{cy}" r="{r}" fill="none" stroke="#a89572" stroke-width="0.6"/>"##,
|
||||
r = r * r_outer
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Cusps del zodíaco cada 30°.
|
||||
for i in 0..12 {
|
||||
let lon = (i as f64) * 30.0;
|
||||
let (x1, y1) = polar(lon, asc, R_SIGN_INNER * r_outer, cx, cy);
|
||||
let (x2, y2) = polar(lon, asc, R_SIGN_OUTER * r_outer, cx, cy);
|
||||
writeln!(
|
||||
out,
|
||||
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="#a89572" stroke-width="0.5"/>"##,
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
// Glifos de signos a media-altura del dial.
|
||||
let sign_mid = (R_SIGN_OUTER + R_SIGN_INNER) / 2.0;
|
||||
for layer in &render.layers {
|
||||
if matches!(layer.kind, LayerKind::SignDial) {
|
||||
for g in &layer.glyphs {
|
||||
let (x, y) = polar(g.deg as f64, asc, sign_mid * r_outer, cx, cy);
|
||||
writeln!(
|
||||
out,
|
||||
r##" <text x="{x:.2}" y="{y:.2}" font-size="16" fill="#5a4830">{}</text>"##,
|
||||
sign_unicode(&g.symbol)
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Cusps de casas + énfasis Asc/IC/Desc/MC.
|
||||
for layer in &render.layers {
|
||||
if matches!(layer.kind, LayerKind::Houses) {
|
||||
if let Geometry::Ring { cusps_deg } = &layer.geometry {
|
||||
for (i, c) in cusps_deg.iter().enumerate() {
|
||||
let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
|
||||
let (color, w) = if is_angle {
|
||||
("#b8862e", 1.6)
|
||||
} else {
|
||||
("#9b8460", 0.5)
|
||||
};
|
||||
let (x1, y1) =
|
||||
polar(*c as f64, asc, R_HOUSES_INNER * r_outer, cx, cy);
|
||||
let (x2, y2) =
|
||||
polar(*c as f64, asc, R_HOUSES_OUTER * r_outer, cx, cy);
|
||||
writeln!(
|
||||
out,
|
||||
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="{color}" stroke-width="{w}"/>"##,
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Líneas de aspectos. Para natal usamos un solo ring; para
|
||||
// cross-aspects (transit/synastry/progression/solar_arc/...) los
|
||||
// extremos van en rings distintos según el `module_id`.
|
||||
for layer in &render.layers {
|
||||
if !matches!(layer.kind, LayerKind::Aspects) {
|
||||
continue;
|
||||
}
|
||||
if let Geometry::Lines(segs) = &layer.geometry {
|
||||
let (r_from, r_to) = aspect_radii(&layer.module_id);
|
||||
for seg in segs {
|
||||
let color = aspect_color_hex(&seg.kind);
|
||||
let (x1, y1) = polar(seg.from_deg as f64, asc, r_from * r_outer, cx, cy);
|
||||
let (x2, y2) = polar(seg.to_deg as f64, asc, r_to * r_outer, cx, cy);
|
||||
writeln!(
|
||||
out,
|
||||
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="{color}" stroke-width="0.6" stroke-opacity="{op:.2}"/>"##,
|
||||
op = seg.opacity
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Glifos planetarios (natal + overlays). Cada uno en su ring.
|
||||
for layer in &render.layers {
|
||||
if !matches!(layer.kind, LayerKind::Bodies | LayerKind::Outer) {
|
||||
continue;
|
||||
}
|
||||
let ring = body_ring_radius(&layer.module_id);
|
||||
let size = if layer.module_id == "natal" { 18 } else { 14 };
|
||||
for g in &layer.glyphs {
|
||||
let (x, y) = polar(g.deg as f64, asc, ring * r_outer, cx, cy);
|
||||
let glyph = planet_unicode(&g.symbol);
|
||||
let suffix = match (g.retrograde, g.dignity_marker.as_deref()) {
|
||||
(true, Some(m)) => format!("ᴿ{}", m),
|
||||
(true, None) => "ᴿ".into(),
|
||||
(false, Some(m)) => m.to_string(),
|
||||
(false, None) => String::new(),
|
||||
};
|
||||
writeln!(
|
||||
out,
|
||||
r##" <text x="{x:.2}" y="{y:.2}" font-size="{size}" fill="#1f1812">{glyph}{suffix}</text>"##
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
// Etiquetas ASC / MC / DESC / IC en el perímetro.
|
||||
for (deg, label) in [
|
||||
(asc, "ASC"),
|
||||
(render.midheaven_deg as f64, "MC"),
|
||||
(render.descendant_deg as f64, "DESC"),
|
||||
(render.imum_coeli_deg as f64, "IC"),
|
||||
] {
|
||||
let (x, y) = polar(deg, asc, 1.06 * r_outer, cx, cy);
|
||||
writeln!(
|
||||
out,
|
||||
r##" <text x="{x:.2}" y="{y:.2}" font-size="10" fill="#b8862e">{label}</text>"##
|
||||
)
|
||||
.unwrap();
|
||||
}
|
||||
|
||||
writeln!(out, "</svg>").unwrap();
|
||||
out
|
||||
}
|
||||
|
||||
fn polar(longitude_deg: f64, ascendant_deg: f64, radius: f64, cx: f64, cy: f64) -> (f64, f64) {
|
||||
let deg = 180.0 - (longitude_deg - ascendant_deg);
|
||||
let rad = deg * PI / 180.0;
|
||||
(cx + radius * rad.cos(), cy + radius * rad.sin())
|
||||
}
|
||||
|
||||
fn aspect_radii(module_id: &str) -> (f64, f64) {
|
||||
if crate::OUTER_RING_MODULES.contains(&module_id) {
|
||||
return (R_BODIES, R_TRANSITS);
|
||||
}
|
||||
match module_id {
|
||||
"progression" => (R_BODIES, R_PROGRESSION),
|
||||
"solar_arc" => (R_BODIES, R_SOLAR_ARC),
|
||||
_ => (R_ASPECTS, R_ASPECTS),
|
||||
}
|
||||
}
|
||||
|
||||
fn body_ring_radius(module_id: &str) -> f64 {
|
||||
if crate::OUTER_RING_MODULES.contains(&module_id) {
|
||||
return R_TRANSITS;
|
||||
}
|
||||
match module_id {
|
||||
"progression" => R_PROGRESSION,
|
||||
"solar_arc" => R_SOLAR_ARC,
|
||||
_ => R_BODIES,
|
||||
}
|
||||
}
|
||||
|
||||
fn sign_unicode(name: &str) -> &'static str {
|
||||
match name {
|
||||
"aries" => "♈",
|
||||
"taurus" => "♉",
|
||||
"gemini" => "♊",
|
||||
"cancer" => "♋",
|
||||
"leo" => "♌",
|
||||
"virgo" => "♍",
|
||||
"libra" => "♎",
|
||||
"scorpio" => "♏",
|
||||
"sagittarius" => "♐",
|
||||
"capricorn" => "♑",
|
||||
"aquarius" => "♒",
|
||||
"pisces" => "♓",
|
||||
_ => "?",
|
||||
}
|
||||
}
|
||||
|
||||
fn planet_unicode(name: &str) -> &'static str {
|
||||
match name {
|
||||
"sun" => "☉",
|
||||
"moon" => "☽",
|
||||
"mercury" => "☿",
|
||||
"venus" => "♀",
|
||||
"mars" => "♂",
|
||||
"jupiter" => "♃",
|
||||
"saturn" => "♄",
|
||||
"uranus" => "♅",
|
||||
"neptune" => "♆",
|
||||
"pluto" => "♇",
|
||||
"north_node" => "☊",
|
||||
"south_node" => "☋",
|
||||
"chiron" => "⚷",
|
||||
"lilith" => "⚸",
|
||||
"ceres" => "⚳",
|
||||
"pallas" => "⚴",
|
||||
"juno" => "⚵",
|
||||
"vesta" => "⚶",
|
||||
_ => "•",
|
||||
}
|
||||
}
|
||||
|
||||
fn aspect_color_hex(kind: &str) -> &'static str {
|
||||
match kind {
|
||||
"conjunction" => "#b8862e",
|
||||
"opposition" => "#a64a8a",
|
||||
"trine" => "#3f7d57",
|
||||
"square" => "#c64b2a",
|
||||
"sextile" => "#3a6db5",
|
||||
_ => "#8a7660",
|
||||
}
|
||||
}
|
||||
|
||||
fn escape_xml(s: &str) -> String {
|
||||
s.replace('&', "&")
|
||||
.replace('<', "<")
|
||||
.replace('>', ">")
|
||||
.replace('"', """)
|
||||
.replace('\'', "'")
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
use crate::{compute_mock, ChartKind};
|
||||
use tahuantinsuyu_model::{Chart, ContactId, StoredBirthData, StoredChartConfig};
|
||||
|
||||
fn sample_chart() -> Chart {
|
||||
Chart {
|
||||
id: tahuantinsuyu_model::ChartId::new(),
|
||||
contact_id: ContactId::new(),
|
||||
kind: ChartKind::Natal,
|
||||
label: "Test".into(),
|
||||
birth_data: StoredBirthData {
|
||||
year: 1987,
|
||||
month: 3,
|
||||
day: 14,
|
||||
hour: 5,
|
||||
minute: 22,
|
||||
second: 0.0,
|
||||
tz_offset_minutes: -240,
|
||||
latitude_deg: 10.0,
|
||||
longitude_deg: -66.0,
|
||||
altitude_m: 0.0,
|
||||
time_certainty: Default::default(),
|
||||
subject_name: None,
|
||||
birthplace_label: None,
|
||||
},
|
||||
config: StoredChartConfig::default(),
|
||||
related_chart_id: None,
|
||||
created_at_ms: 0,
|
||||
}
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn svg_well_formed_minimal() {
|
||||
let render = compute_mock(&sample_chart());
|
||||
let svg = render_to_svg(&render);
|
||||
assert!(svg.starts_with("<?xml"));
|
||||
assert!(svg.contains("<svg"));
|
||||
assert!(svg.ends_with("</svg>\n"));
|
||||
// Debe traer al menos un círculo de los rings base.
|
||||
assert!(svg.contains("<circle "));
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user