feat(tahuantinsuyu): fase 19 — theme switcher + house tooltips + midpoints + city presets
Fase completa con 4 mejoras independientes que aprovechan toda la
infraestructura previa. La aplicación ahora cubre lecturas profundas
(midpoints uranianos), accesibilidad visual (tooltips de cusps),
personalización (6 themes vía yahweh-widget-theme-switcher) y
usabilidad pragmática (city presets en el form).
## C — Theme switcher en header
- apps/tahuantinsuyu: nueva dep yahweh-widget-theme-switcher.
- shell render(): theme_switcher(cx) en el extremo derecho del header
(con flex_grow del divider del medio). Click cicla entre los 6
presets de yahweh-theme (Nebula, Aurora, Sunset, FlatDark,
SolarizedLight, HighContrast). AstroPalette::for_theme(theme) lee
is_dark, así toda la rueda se re-tinta automáticamente.
## B — Tooltips sobre house cusps
- canvas: HoverInfo deja de ser struct para ser enum con variantes
Body { ... } y HouseCusp { house_number, deg, local_x, local_y }.
Helpers .local() y .key() unifican el acceso.
- on_hover_check: primero hit-test bodies (threshold 14px); si no hubo
match Y el mouse está dentro del anillo de casas
(houses_inner..houses_outer ± 6px), calcula la longitud zodiacal
desde el ángulo de pantalla (inversa de polar_to_screen) y busca el
cusp más cercano (proximidad angular < 2.5°). HoverInfo::HouseCusp.
- Tooltip render: "Cusp Casa N · Signo XX.X°".
## D — MidpointsModule (Uranian-lite)
- engine: PipelineRequest::Midpoints (sin parámetros, default empty).
- bridge: build_midpoints_overlay computa midpoints entre todos los
pares de placements donde involucran Sol o Luna (~10 puntos según
body set). Fórmula: si |a-b|>180, mid=((a+b)/2+180) mod 360, sino
(a+b)/2 mod 360. Emite como Layer { kind: Midpoints, module_id:
"midpoints", ring: 0.62 } con Glyph.symbol="sun/jupiter" y
annotation="Sun/Jupiter".
- modules: midpoints::MidpointsModule con toggle "Activar". Registry
pasa a 7 módulos. Test actualizado.
- shell: build_requests detecta midpoints.enabled, pushea
PipelineRequest::Midpoints (no toma age ni body — es derivado puro).
- canvas: Radii agrega midpoints: r * 0.62 (entre houses_inner y
bodies natales). body_ring("midpoints") y aspect_endpoints retornan
ese radio. paint_wheel agrega un loop para LayerKind::Midpoints
pintando dots pequeños (r=0.012, alpha 0.7 sobre house_cusp color)
— los midpoints no llevan unicode symbol propio (no existe en
Unicode astrológico estándar). El detalle del par viene en hover.
- Hover sobre un midpoint: tooltip muestra "☉/♄ Tauro 14.3° ·
Sun/Jupiter" (display_symbol parsea "a/b" en dos unicodes;
annotation incluye nombres completos eternal).
## A — City presets en el ChartForm
- tree: nueva const CITY_PRESETS con 25 ciudades (Latinoamérica
capitales + 5 europeas + 5 anglosajonas + Tokyo/Sydney/Mumbai/Cairo)
con (name, lat, lon, tz_offset_minutes) sin DST. CityPreset struct.
- tree: TahuantinsuyuTree gana city_picker_open: bool. close_modal
lo resetea. toggle_city_picker + apply_city_preset(preset) helpers.
apply_city_preset lee el Modal activo (CreateChart o EditChart),
llama TextInput::set_text en place/lat/lon/tz del ChartForm,
cierra el picker.
- render_chart_form: title_row ahora tiene "📍 Ciudad rápida ▾"
button a la derecha del title. Click → toggle. Cuando picker_open,
popup absoluto debajo con la lista de presets. Click en preset →
autocompleta + cierra. El usuario sigue pudiendo editar manualmente
cualquier campo después; el preset es solo un punto de partida
rápido para evitar tipear coordenadas a mano.
cargo check verde, 8 tests engine + 1 test modules (7 módulos)
verdes.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
Generated
+1
@@ -10918,6 +10918,7 @@ dependencies = [
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"tahuantinsuyu-tree",
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"yahweh-bus",
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"yahweh-theme",
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"yahweh-widget-theme-switcher",
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]
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[[package]]
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@@ -18,6 +18,7 @@ tahuantinsuyu-tree = { path = "../../modules/tahuantinsuyu/tahuantinsuyu-tree" }
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yahweh-bus = { workspace = true }
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yahweh-theme = { workspace = true }
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yahweh-widget-theme-switcher = { path = "../../modules/ui_engine/widgets/theme-switcher" }
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gpui = { workspace = true }
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directories = { workspace = true }
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serde_json = { workspace = true }
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@@ -41,6 +41,7 @@ use tahuantinsuyu_store::Store;
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use tahuantinsuyu_tree::{TahuantinsuyuTree, TreeEvent};
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use yahweh_bus::AppBus;
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use yahweh_theme::Theme;
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use yahweh_widget_theme_switcher::theme_switcher;
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const TREE_WIDTH: f32 = 280.0;
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const PANEL_HEIGHT: f32 = 180.0;
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@@ -252,6 +253,9 @@ impl Shell {
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});
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}
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}
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if module_enabled(&self.module_configs, "midpoints") {
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requests.push(PipelineRequest::Midpoints);
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}
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if module_enabled(&self.module_configs, "planetary_return") {
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let age = self.module_age_or_current("planetary_return");
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let body = self
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@@ -705,7 +709,9 @@ impl Render for Shell {
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.text_size(px(10.0))
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.text_color(theme.fg_muted)
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.child("estudio de astrología profesional"),
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);
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)
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.child(div().flex_grow())
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.child(theme_switcher(cx));
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let tree_panel = div()
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.w(px(TREE_WIDTH))
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@@ -119,20 +119,47 @@ pub struct CanvasState {
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drag_jog: Option<JogDragState>,
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}
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/// Info del cuerpo bajo el cursor — usado por el render para mostrar
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/// un tooltip flotante con detalles.
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/// Info del elemento bajo el cursor — usado por el render para mostrar
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/// un tooltip flotante con detalles. Cubre body glyphs (módulo +
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/// símbolo + grado + casa + retro + dignidad) y cusps de casa (número
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/// de la casa + grado del cusp + signo).
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#[derive(Clone, Debug)]
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pub struct HoverInfo {
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pub module_id: String,
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pub symbol: String,
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pub deg: f32,
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pub house: Option<u8>,
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pub retrograde: bool,
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pub dignity_marker: Option<String>,
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pub annotation: Option<String>,
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/// Posición relativa al wheel (en píxeles desde su top-left).
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pub local_x: f32,
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pub local_y: f32,
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pub enum HoverInfo {
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Body {
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module_id: String,
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symbol: String,
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deg: f32,
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house: Option<u8>,
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retrograde: bool,
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dignity_marker: Option<String>,
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annotation: Option<String>,
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local_x: f32,
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local_y: f32,
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},
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HouseCusp {
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house_number: u8,
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deg: f32,
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local_x: f32,
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local_y: f32,
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},
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}
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impl HoverInfo {
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fn local(&self) -> (f32, f32) {
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match self {
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HoverInfo::Body { local_x, local_y, .. } => (*local_x, *local_y),
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HoverInfo::HouseCusp { local_x, local_y, .. } => (*local_x, *local_y),
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}
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}
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fn key(&self) -> String {
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match self {
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HoverInfo::Body {
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module_id, symbol, ..
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} => format!("body:{}:{}", module_id, symbol),
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HoverInfo::HouseCusp { house_number, .. } => format!("cusp:{}", house_number),
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}
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}
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}
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impl Default for CanvasState {
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@@ -273,11 +300,10 @@ impl AstrologyCanvas {
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cx.notify();
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}
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/// Hit-test sobre los body glyphs activos. Recibe la posición del
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/// mouse en window coords y los bounds del canvas (wheel). Para
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/// cada Glyph con LayerKind == Bodies u Outer en el RenderModel
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/// actual, calcula su posición pintada y mide distancia. Si está
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/// dentro de `threshold_px`, actualiza `state.hover`.
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/// Hit-test sobre body glyphs + house cusps. Para bodies: distancia
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/// al centro del glyph dentro de threshold. Para cusps: el mouse
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/// debe estar cerca del ring de casas Y angularmente cerca del
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/// cusp (proximidad a la línea radial).
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fn on_hover_check(
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&mut self,
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position: Point<Pixels>,
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@@ -293,16 +319,21 @@ impl AstrologyCanvas {
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let (cx_px, cy_px) = bounds_center(bounds);
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let mx: f32 = position.x.into();
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let my: f32 = position.y.into();
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let ox: f32 = bounds.origin.x.into();
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let oy: f32 = bounds.origin.y.into();
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let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
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let radii = Radii::from_outer(r_outer);
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let asc = render.ascendant_deg;
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let rot = self.state.view_rotation_deg;
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let threshold = 14.0_f32;
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let body_threshold = 14.0_f32;
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let mut best: Option<(f32, HoverInfo)> = None;
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// 1) Body glyphs (incluye natal, overlays, midpoints).
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for layer in &render.layers {
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let ring = match layer.kind {
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LayerKind::Bodies => radii.body_ring(&layer.module_id),
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LayerKind::Midpoints => radii.midpoints,
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LayerKind::Outer if OUTER_RING_MODULES.contains(&layer.module_id.as_str()) => {
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radii.transits
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}
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@@ -313,15 +344,13 @@ impl AstrologyCanvas {
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let dx = mx - (cx_px + gx);
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let dy = my - (cy_px + gy);
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let dist = (dx * dx + dy * dy).sqrt();
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if dist > threshold {
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if dist > body_threshold {
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continue;
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}
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if best.as_ref().map(|(d, _)| dist < *d).unwrap_or(true) {
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let ox: f32 = bounds.origin.x.into();
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let oy: f32 = bounds.origin.y.into();
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best = Some((
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dist,
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HoverInfo {
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HoverInfo::Body {
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module_id: layer.module_id.clone(),
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symbol: g.symbol.clone(),
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deg: g.deg,
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@@ -336,9 +365,62 @@ impl AstrologyCanvas {
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}
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}
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}
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// 2) House cusps — solo si el mouse está cerca del anillo de
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// casas (radio entre houses_inner y houses_outer + margen) y
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// ningún body ganó. Las cusps son líneas radiales — la
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// distancia angular al cusp más cercano determina el hit.
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if best.is_none() {
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let dx = mx - cx_px;
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let dy = my - cy_px;
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let mouse_r = (dx * dx + dy * dy).sqrt();
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let r_in = radii.houses_inner - 6.0;
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let r_out = radii.houses_outer + 6.0;
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if mouse_r >= r_in && mouse_r <= r_out {
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// Calcular la longitud zodiacal que corresponde a este
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// ángulo de pantalla (inversa de polar_to_screen).
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let screen_angle_deg = dy.atan2(dx).to_degrees(); // (-180, 180]
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// polar_to_screen: deg = 180 - (lon - asc + rot)
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// → lon = asc + 180 - screen_angle_deg - rot
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let lon = ((asc + 180.0 - screen_angle_deg - rot) as f32).rem_euclid(360.0);
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// Buscar cusp más cercano (con wraparound).
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for layer in &render.layers {
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if matches!(layer.kind, LayerKind::Houses) {
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if let Geometry::Ring { cusps_deg } = &layer.geometry {
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for (i, c) in cusps_deg.iter().enumerate() {
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let mut diff = (lon - c).abs();
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if diff > 180.0 {
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diff = 360.0 - diff;
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}
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if diff < 2.5 {
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// Mouse cerca de ESTE cusp.
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let (gx, gy) = polar_to_screen(
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*c,
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asc,
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rot,
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(radii.houses_inner + radii.houses_outer) / 2.0,
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);
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best = Some((
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diff,
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HoverInfo::HouseCusp {
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house_number: (i as u8) + 1,
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deg: *c,
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local_x: cx_px + gx - ox,
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local_y: cy_px + gy - oy,
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},
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));
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break;
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}
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}
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}
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}
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}
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}
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}
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let new_hover = best.map(|(_, h)| h);
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let changed = match (&self.state.hover, &new_hover) {
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(Some(a), Some(b)) => a.symbol != b.symbol || a.module_id != b.module_id,
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(Some(a), Some(b)) => a.key() != b.key(),
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(None, None) => false,
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_ => true,
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};
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@@ -718,33 +800,67 @@ fn render_wheel(
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}
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}
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// Tooltip absoluto sobre el cuerpo hovered. Aparece arriba-derecha
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// del planeta, con offset pequeño para no taparlo. Texto:
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// "<unicode> <signo grado>° · Casa N · módulo · retrógrado?"
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// Tooltip absoluto sobre el elemento hovered (cuerpo o cusp).
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if let Some(hov) = hover {
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let sign_idx = ((hov.deg / 30.0).floor() as usize) % 12;
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let sign_name = SIGN_NAMES_ES[sign_idx];
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let deg_in_sign = hov.deg - (sign_idx as f32) * 30.0;
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let mut text = format!(
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"{} {} · {:.1}°",
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planet_unicode(&hov.symbol),
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sign_name,
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deg_in_sign,
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);
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if let Some(h) = hov.house {
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text.push_str(&format!(" · Casa {}", h));
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}
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if hov.retrograde {
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text.push_str(" · ℞");
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}
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if let Some(m) = &hov.dignity_marker {
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text.push_str(&format!(" · {}", m));
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}
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if hov.module_id != "natal" {
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text.push_str(&format!(" · {}", hov.module_id));
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}
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let tip_x = (hov.local_x + 14.0).min(WHEEL_SIZE - 220.0).max(8.0);
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let tip_y = (hov.local_y - 28.0).max(8.0);
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let text = match hov {
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HoverInfo::Body {
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module_id,
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symbol,
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deg,
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house,
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retrograde,
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dignity_marker,
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annotation,
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..
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} => {
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let sign_idx = ((deg / 30.0).floor() as usize) % 12;
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let sign_name = SIGN_NAMES_ES[sign_idx];
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let deg_in_sign = deg - (sign_idx as f32) * 30.0;
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let display_symbol = if module_id == "midpoints" {
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// El symbol del midpoint es "a/b" — para el header
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// del tooltip usamos los unicodes individuales.
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if let Some((a, b)) = symbol.split_once('/') {
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format!("{}/{}", planet_unicode(a), planet_unicode(b))
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} else {
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symbol.clone()
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}
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} else {
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planet_unicode(symbol).to_string()
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};
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let mut t = format!("{} {} · {:.1}°", display_symbol, sign_name, deg_in_sign);
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if let Some(h) = house {
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t.push_str(&format!(" · Casa {}", h));
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}
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if *retrograde {
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t.push_str(" · ℞");
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}
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if let Some(m) = dignity_marker {
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t.push_str(&format!(" · {}", m));
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}
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if module_id == "midpoints" {
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if let Some(a) = annotation {
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t.push_str(&format!(" · {}", a));
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}
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} else if module_id != "natal" {
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t.push_str(&format!(" · {}", module_id));
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}
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t
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}
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HoverInfo::HouseCusp {
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house_number, deg, ..
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} => {
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let sign_idx = ((deg / 30.0).floor() as usize) % 12;
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let sign_name = SIGN_NAMES_ES[sign_idx];
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let deg_in_sign = deg - (sign_idx as f32) * 30.0;
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format!(
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"Cusp Casa {} · {} {:.1}°",
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house_number, sign_name, deg_in_sign
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)
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}
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};
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let (lx, ly) = hov.local();
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let tip_x = (lx + 14.0).min(WHEEL_SIZE - 220.0).max(8.0);
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let tip_y = (ly - 28.0).max(8.0);
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wheel = wheel.child(
|
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div()
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.absolute()
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@@ -998,13 +1114,12 @@ struct Radii {
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transits: f32,
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houses_outer: f32,
|
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houses_inner: f32,
|
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/// Anillo de midpoints — entre bodies natales y houses_inner.
|
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midpoints: f32,
|
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bodies: f32,
|
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/// Anillo interno con cuerpos progresados (overlay opcional).
|
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progression: f32,
|
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/// Anillo más interno con cuerpos dirigidos por Solar Arc (overlay
|
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/// opcional). Si tanto progression como solar_arc están activos,
|
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/// progression va afuera (más cerca de bodies natales) y solar_arc
|
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/// adentro (entre progression y aspects).
|
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/// Anillo más interno con cuerpos dirigidos por Solar Arc.
|
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solar_arc: f32,
|
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aspects: f32,
|
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}
|
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@@ -1017,6 +1132,7 @@ impl Radii {
|
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transits: r * 0.82,
|
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houses_outer: r * 0.78,
|
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houses_inner: r * 0.66,
|
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midpoints: r * 0.62,
|
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bodies: r * 0.58,
|
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progression: r * 0.48,
|
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solar_arc: r * 0.40,
|
||||
@@ -1029,6 +1145,7 @@ impl Radii {
|
||||
match module_id {
|
||||
"progression" => self.progression,
|
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"solar_arc" => self.solar_arc,
|
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"midpoints" => self.midpoints,
|
||||
_ => self.bodies,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -299,6 +299,10 @@ pub fn compose(
|
||||
format!("Sinastría · {}", partner_label),
|
||||
);
|
||||
}
|
||||
crate::PipelineRequest::Midpoints => {
|
||||
build_midpoints_overlay(&natal, &mut render);
|
||||
push_overlay_meta(&mut render, "midpoints", "Midpoints ☉/☽".into());
|
||||
}
|
||||
crate::PipelineRequest::PlanetaryReturn {
|
||||
body,
|
||||
target_age_years,
|
||||
@@ -467,6 +471,57 @@ fn build_progression_overlay(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Helper: agrega al `RenderModel` los midpoints entre pares de
|
||||
/// cuerpos natales. Filtra para mostrar solo los que involucran al
|
||||
/// Sol o a la Luna (~10 puntos) — son los más significativos
|
||||
/// astrológicamente y mantiene la rueda legible.
|
||||
///
|
||||
/// El midpoint de dos longitudes es la menor distancia angular entre
|
||||
/// ellas. Si `|a - b| > 180`, hay que sumar 180 al promedio para
|
||||
/// obtener el midpoint "corto".
|
||||
fn build_midpoints_overlay(natal: &NatalChart, render: &mut RenderModel) {
|
||||
let mut glyphs: Vec<Glyph> = Vec::new();
|
||||
let placements = &natal.placements;
|
||||
|
||||
for i in 0..placements.len() {
|
||||
for j in (i + 1)..placements.len() {
|
||||
let pa = &placements[i];
|
||||
let pb = &placements[j];
|
||||
// Solo midpoints que involucren Sol o Luna.
|
||||
let involves_luminary = matches!(pa.body, Body::Sun | Body::Moon)
|
||||
|| matches!(pb.body, Body::Sun | Body::Moon);
|
||||
if !involves_luminary {
|
||||
continue;
|
||||
}
|
||||
let a = pa.longitude.longitude_deg() as f32;
|
||||
let b = pb.longitude.longitude_deg() as f32;
|
||||
let diff = (a - b).abs();
|
||||
let mid = if diff > 180.0 {
|
||||
((a + b) / 2.0 + 180.0).rem_euclid(360.0)
|
||||
} else {
|
||||
((a + b) / 2.0).rem_euclid(360.0)
|
||||
};
|
||||
glyphs.push(Glyph {
|
||||
deg: mid,
|
||||
symbol: format!("{}/{}", body_symbol(pa.body), body_symbol(pb.body)),
|
||||
annotation: Some(format!("{}/{}", pa.body.name(), pb.body.name())),
|
||||
retrograde: false,
|
||||
house: None,
|
||||
dignity_marker: None,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
render.layers.push(Layer {
|
||||
module_id: "midpoints".into(),
|
||||
kind: LayerKind::Midpoints,
|
||||
ring: 0.62,
|
||||
z: 14,
|
||||
geometry: Geometry::GlyphsOnly,
|
||||
glyphs,
|
||||
});
|
||||
}
|
||||
|
||||
/// Helper: agrega al `RenderModel` las capas del overlay de Solar Arc
|
||||
/// (método true-progressed-Sun por default). Cada cuerpo natal se
|
||||
/// desplaza por el mismo arco — preserva las relaciones angulares y
|
||||
|
||||
@@ -258,6 +258,10 @@ pub enum PipelineRequest {
|
||||
body: String,
|
||||
target_age_years: f64,
|
||||
},
|
||||
/// `module_id = "midpoints"` — anillo de puntos medios entre pares
|
||||
/// de cuerpos natales. Por simplicidad filtramos a los que
|
||||
/// involucran al Sol o a la Luna (~10 puntos).
|
||||
Midpoints,
|
||||
}
|
||||
|
||||
/// Opciones que afectan la pasada natal (qué aspectos pintar, qué
|
||||
|
||||
@@ -137,6 +137,7 @@ impl Registry {
|
||||
r.register(Box::new(solar_arc::SolarArcModule));
|
||||
r.register(Box::new(synastry::SynastryModule));
|
||||
r.register(Box::new(planetary_return::PlanetaryReturnModule));
|
||||
r.register(Box::new(midpoints::MidpointsModule));
|
||||
r
|
||||
}
|
||||
|
||||
@@ -545,6 +546,49 @@ pub mod solar_arc {
|
||||
}
|
||||
}
|
||||
|
||||
// =====================================================================
|
||||
// MidpointsModule — puntos medios entre cuerpos natales (Sol/Luna)
|
||||
// =====================================================================
|
||||
|
||||
pub mod midpoints {
|
||||
use super::*;
|
||||
|
||||
/// Computa midpoints entre los cuerpos natales (filtrado a los que
|
||||
/// involucran Sol o Luna, ~10 puntos) y los renderea como pequeños
|
||||
/// puntos en un anillo interior. Hovering muestra los dos cuerpos
|
||||
/// que originan el midpoint.
|
||||
pub struct MidpointsModule;
|
||||
|
||||
impl Module for MidpointsModule {
|
||||
fn id(&self) -> &'static str {
|
||||
"midpoints"
|
||||
}
|
||||
fn label(&self) -> &'static str {
|
||||
"Midpoints"
|
||||
}
|
||||
fn description(&self) -> &'static str {
|
||||
"Puntos medios que involucran al Sol o a la Luna."
|
||||
}
|
||||
fn applies_to(&self, kind: ChartKind) -> bool {
|
||||
matches!(kind, ChartKind::Natal)
|
||||
}
|
||||
fn enabled_by_default(&self) -> bool {
|
||||
false
|
||||
}
|
||||
fn controls(&self) -> Vec<Control> {
|
||||
vec![Control::Toggle {
|
||||
key: "enabled".into(),
|
||||
label: "Activar".into(),
|
||||
default: false,
|
||||
hotkey: None,
|
||||
}]
|
||||
}
|
||||
fn compute_layers(&self, _chart: &Chart, _cfg: &serde_json::Value) -> Vec<Layer> {
|
||||
Vec::new()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::*;
|
||||
@@ -558,8 +602,9 @@ mod tests {
|
||||
assert!(r.find("solar_arc").is_some());
|
||||
assert!(r.find("synastry").is_some());
|
||||
assert!(r.find("planetary_return").is_some());
|
||||
// Natal kind tiene 6 módulos aplicables.
|
||||
assert_eq!(r.for_kind(ChartKind::Natal).len(), 6);
|
||||
assert!(r.find("midpoints").is_some());
|
||||
// Natal kind tiene 7 módulos aplicables.
|
||||
assert_eq!(r.for_kind(ChartKind::Natal).len(), 7);
|
||||
assert!(r.for_kind(ChartKind::Synastry).is_empty());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -147,8 +147,51 @@ pub struct TahuantinsuyuTree {
|
||||
expanded: HashSet<String>,
|
||||
menu: Option<MenuState>,
|
||||
modal: Option<Modal>,
|
||||
/// `true` cuando el dropdown de "ciudad rápida" en el ChartForm
|
||||
/// está abierto. Vive en el tree (no en ChartForm) porque las
|
||||
/// closures de los click handlers necesitan mutarlo via `cx.listener`.
|
||||
city_picker_open: bool,
|
||||
}
|
||||
|
||||
/// Preset de ciudad con datos canónicos para autocompletar lat/lon/tz
|
||||
/// al elegirlo en el form. TZ es la zona estándar **sin DST** — el
|
||||
/// usuario afina si necesita.
|
||||
#[derive(Clone, Copy)]
|
||||
struct CityPreset {
|
||||
name: &'static str,
|
||||
lat: f64,
|
||||
lon: f64,
|
||||
tz_offset_minutes: i32,
|
||||
}
|
||||
|
||||
const CITY_PRESETS: &[CityPreset] = &[
|
||||
CityPreset { name: "Buenos Aires, AR", lat: -34.6037, lon: -58.3816, tz_offset_minutes: -180 },
|
||||
CityPreset { name: "Caracas, VE", lat: 10.4806, lon: -66.9036, tz_offset_minutes: -240 },
|
||||
CityPreset { name: "Bogotá, CO", lat: 4.7110, lon: -74.0721, tz_offset_minutes: -300 },
|
||||
CityPreset { name: "Lima, PE", lat: -12.0464, lon: -77.0428, tz_offset_minutes: -300 },
|
||||
CityPreset { name: "Santiago, CL", lat: -33.4489, lon: -70.6693, tz_offset_minutes: -240 },
|
||||
CityPreset { name: "Quito, EC", lat: -0.1807, lon: -78.4678, tz_offset_minutes: -300 },
|
||||
CityPreset { name: "Montevideo, UY", lat: -34.9011, lon: -56.1645, tz_offset_minutes: -180 },
|
||||
CityPreset { name: "Asunción, PY", lat: -25.2637, lon: -57.5759, tz_offset_minutes: -240 },
|
||||
CityPreset { name: "La Paz, BO", lat: -16.4897, lon: -68.1193, tz_offset_minutes: -240 },
|
||||
CityPreset { name: "Ciudad de México", lat: 19.4326, lon: -99.1332, tz_offset_minutes: -360 },
|
||||
CityPreset { name: "Madrid, ES", lat: 40.4168, lon: -3.7038, tz_offset_minutes: 60 },
|
||||
CityPreset { name: "Barcelona, ES", lat: 41.3851, lon: 2.1734, tz_offset_minutes: 60 },
|
||||
CityPreset { name: "London, UK", lat: 51.5074, lon: -0.1278, tz_offset_minutes: 0 },
|
||||
CityPreset { name: "Paris, FR", lat: 48.8566, lon: 2.3522, tz_offset_minutes: 60 },
|
||||
CityPreset { name: "Berlin, DE", lat: 52.5200, lon: 13.4050, tz_offset_minutes: 60 },
|
||||
CityPreset { name: "Roma, IT", lat: 41.9028, lon: 12.4964, tz_offset_minutes: 60 },
|
||||
CityPreset { name: "New York, US", lat: 40.7128, lon: -74.0060, tz_offset_minutes: -300 },
|
||||
CityPreset { name: "Los Angeles, US", lat: 34.0522, lon: -118.2437, tz_offset_minutes: -480 },
|
||||
CityPreset { name: "Chicago, US", lat: 41.8781, lon: -87.6298, tz_offset_minutes: -360 },
|
||||
CityPreset { name: "São Paulo, BR", lat: -23.5505, lon: -46.6333, tz_offset_minutes: -180 },
|
||||
CityPreset { name: "Rio de Janeiro, BR", lat: -22.9068, lon: -43.1729, tz_offset_minutes: -180 },
|
||||
CityPreset { name: "Tokyo, JP", lat: 35.6762, lon: 139.6503, tz_offset_minutes: 540 },
|
||||
CityPreset { name: "Sydney, AU", lat: -33.8688, lon: 151.2093, tz_offset_minutes: 600 },
|
||||
CityPreset { name: "Mumbai, IN", lat: 19.0760, lon: 72.8777, tz_offset_minutes: 330 },
|
||||
CityPreset { name: "Cairo, EG", lat: 30.0444, lon: 31.2357, tz_offset_minutes: 120 },
|
||||
];
|
||||
|
||||
impl EventEmitter<TreeEvent> for TahuantinsuyuTree {}
|
||||
|
||||
impl TahuantinsuyuTree {
|
||||
@@ -167,6 +210,7 @@ impl TahuantinsuyuTree {
|
||||
expanded: HashSet::new(),
|
||||
menu: None,
|
||||
modal: None,
|
||||
city_picker_open: false,
|
||||
};
|
||||
me.refresh(cx);
|
||||
me
|
||||
@@ -292,10 +336,43 @@ impl TahuantinsuyuTree {
|
||||
|
||||
fn close_modal(&mut self, cx: &mut Context<Self>) {
|
||||
if self.modal.take().is_some() {
|
||||
self.city_picker_open = false;
|
||||
cx.notify();
|
||||
}
|
||||
}
|
||||
|
||||
fn toggle_city_picker(&mut self, cx: &mut Context<Self>) {
|
||||
self.city_picker_open = !self.city_picker_open;
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
/// Aplica un city preset al ChartForm activo (CreateChart o
|
||||
/// EditChart). Setea place, lat, lon, tz_offset_min vía
|
||||
/// `TextInput::set_text` y cierra el picker.
|
||||
fn apply_city_preset(&mut self, preset: CityPreset, cx: &mut Context<Self>) {
|
||||
let form = match self.modal.as_mut() {
|
||||
Some(Modal::CreateChart { form, .. }) => form,
|
||||
Some(Modal::EditChart { form, .. }) => form,
|
||||
_ => {
|
||||
self.city_picker_open = false;
|
||||
cx.notify();
|
||||
return;
|
||||
}
|
||||
};
|
||||
let place = form.place.clone();
|
||||
let lat = form.lat.clone();
|
||||
let lon = form.lon.clone();
|
||||
let tz = form.tz_offset_min.clone();
|
||||
place.update(cx, |i, cx| i.set_text(preset.name.to_string(), cx));
|
||||
lat.update(cx, |i, cx| i.set_text(format!("{}", preset.lat), cx));
|
||||
lon.update(cx, |i, cx| i.set_text(format!("{}", preset.lon), cx));
|
||||
tz.update(cx, |i, cx| {
|
||||
i.set_text(preset.tz_offset_minutes.to_string(), cx)
|
||||
});
|
||||
self.city_picker_open = false;
|
||||
cx.notify();
|
||||
}
|
||||
|
||||
fn open_create_group(
|
||||
&mut self,
|
||||
parent: Option<GroupId>,
|
||||
@@ -1139,6 +1216,78 @@ fn render_chart_form(
|
||||
this.close_modal(cx);
|
||||
}));
|
||||
|
||||
// Header del form: title + botón "Ciudad rápida" con dropdown
|
||||
// que autocompleta place/lat/lon/tz al elegir un preset.
|
||||
let picker_open = cx.entity().read(cx).city_picker_open;
|
||||
let city_btn = div()
|
||||
.id("tts-form-city-btn")
|
||||
.px(px(10.0))
|
||||
.py(px(4.0))
|
||||
.rounded(px(4.0))
|
||||
.bg(theme.bg_button())
|
||||
.hover(|s| s.bg(theme.bg_button_hover()))
|
||||
.border_1()
|
||||
.border_color(if picker_open {
|
||||
theme.accent_strong
|
||||
} else {
|
||||
theme.border
|
||||
})
|
||||
.text_size(px(11.0))
|
||||
.text_color(theme.fg_text)
|
||||
.child("📍 Ciudad rápida ▾")
|
||||
.on_click(cx.listener(|this, _: &ClickEvent, _, cx| {
|
||||
this.toggle_city_picker(cx);
|
||||
}));
|
||||
let title_row = div()
|
||||
.relative()
|
||||
.flex()
|
||||
.flex_row()
|
||||
.items_center()
|
||||
.gap(px(12.0))
|
||||
.child(
|
||||
div()
|
||||
.text_size(px(14.0))
|
||||
.text_color(theme.fg_text)
|
||||
.child(SharedString::from(title.to_string())),
|
||||
)
|
||||
.child(div().flex_grow())
|
||||
.child(city_btn);
|
||||
let title_row = if picker_open {
|
||||
let mut popup = div()
|
||||
.absolute()
|
||||
.top(px(36.0))
|
||||
.right(px(0.0))
|
||||
.min_w(px(220.0))
|
||||
.max_h(px(320.0))
|
||||
.py(px(4.0))
|
||||
.bg(theme.bg_panel_alt.clone())
|
||||
.border_1()
|
||||
.border_color(theme.border_strong)
|
||||
.rounded(px(6.0))
|
||||
.flex()
|
||||
.flex_col();
|
||||
for preset in CITY_PRESETS.iter().copied() {
|
||||
let row_id: SharedString =
|
||||
SharedString::from(format!("tts-city-{}", preset.name));
|
||||
popup = popup.child(
|
||||
div()
|
||||
.id(gpui::ElementId::from(row_id))
|
||||
.px(px(10.0))
|
||||
.py(px(4.0))
|
||||
.text_size(px(11.0))
|
||||
.text_color(theme.fg_text)
|
||||
.hover(|s| s.bg(theme.bg_row_hover))
|
||||
.child(SharedString::from(preset.name.to_string()))
|
||||
.on_click(cx.listener(move |this, _: &ClickEvent, _, cx| {
|
||||
this.apply_city_preset(preset, cx);
|
||||
})),
|
||||
);
|
||||
}
|
||||
title_row.child(popup)
|
||||
} else {
|
||||
title_row
|
||||
};
|
||||
|
||||
let mut body = div()
|
||||
.min_w(px(640.0))
|
||||
.p(px(18.0))
|
||||
@@ -1149,12 +1298,7 @@ fn render_chart_form(
|
||||
.border_1()
|
||||
.border_color(theme.border_strong)
|
||||
.rounded(px(8.0))
|
||||
.child(
|
||||
div()
|
||||
.text_size(px(14.0))
|
||||
.text_color(theme.fg_text)
|
||||
.child(SharedString::from(title.to_string())),
|
||||
)
|
||||
.child(title_row)
|
||||
.child(
|
||||
div()
|
||||
.flex()
|
||||
|
||||
Reference in New Issue
Block a user