feat(tahuantinsuyu): fase 4 — jog-dial perimetral, hotkeys y panel interactivo

Time scrubbing por drag en el aro exterior del wheel: rota visualmente
mientras dura el drag, al soltar traduce el delta angular a minutos
(1° = 4 min sideral, CW = forward) y emite CanvasEvent::TimeOffsetChanged.
La Shell recomputa con engine::compute_at_offset y el ascendant rotado
queda en la nueva posición. Snap visual a 0° tras commit.

- engine: nueva variante compute_at_offset(chart, minutes) que suma
  segundos al UTC base via add_seconds + Instant::from_utc y corre la
  pipeline normal. compute() es ahora wrapper con offset=0.
- canvas: estado nuevo layer_visibility + drag_jog. Mouse handlers
  registrados desde el paint callback (mismo patrón que splitter/tiled).
  Hotkeys D/H/X/P toggle SignDial/Houses/Aspects/Bodies, R resetea
  offset. FocusHandle + click-to-focus para recibir teclas. Indicador
  ⏱ ±Xd HH:MM en el footer con color highlight cuando el offset != 0.
  paint_wheel + glyph overlays respetan layer_visibility (skip capas
  ocultas).
- modules: NatalModule.controls() ahora expone show_sign_dial /
  show_houses / show_aspects / show_bodies con hotkeys [D/H/X/P], más
  el slider de armónico.
- panel: ControlPanel mantiene toggle_state cache (module_id, key) →
  bool, inicializa desde defaults al cambiar de ChartKind. Click
  invierte el toggle visualmente y emite ControlChanged. Nuevo
  set_toggle(module, key, value) para que la Shell mantenga sync
  cuando el canvas se autotogglea por hotkey.
- shell: nuevo current_chart + current_offset_minutes. render_current()
  delega a compute_at_offset. Suscripción a CanvasEvent traduce
  TimeOffsetChanged → re-render, LayerVisibilityChanged → panel sync.
  Suscripción a PanelEvent::ControlChanged traduce show_* keys a
  set_layer_visible sobre el canvas.

Todos los tests verdes. La fase 5 sumará módulos extra (transit,
progression, synastry, uranian) + extracción de eternal de lo que falte.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
sergio
2026-05-17 10:15:09 +00:00
parent f4944218e2
commit 360797132e
6 changed files with 862 additions and 429 deletions
@@ -13,22 +13,31 @@
//! un ascendente `asc`:
//!
//! ```text
//! screen_angle_rad = π - (L - asc) · π/180 (más view_rotation)
//! screen_angle_rad = π - (L - asc + view_rotation) · π/180
//! point = (cx + r·cos(θ), cy + r·sin(θ))
//! ```
//!
//! El `+y` de canvas apunta para abajo, así que `+sin` lleva al sur del
//! lienzo → la convención coincide con el chart estándar (IC abajo,
//! MC arriba).
//! ## Interacciones (fase 4)
//!
//! - **Drag en el aro exterior** (jog-dial perimetral): rota la rueda
//! visualmente mientras dura el drag y, al soltar, traduce el delta
//! angular a minutos (1° ≈ 4 min) y emite
//! [`CanvasEvent::TimeOffsetChanged`]. El host (la app) recomputa la
//! carta para el instante desplazado.
//! - **Hotkeys**: `D`/`H`/`X`/`P` togglean SignDial/Houses/Aspects/
//! Bodies. Click sobre el wheel le da focus al widget.
#![forbid(unsafe_code)]
#![warn(rust_2018_idioms)]
use std::collections::HashMap;
use std::f32::consts::PI;
use gpui::{
Bounds, Context, EventEmitter, Hsla, IntoElement, ParentElement, PathBuilder, Pixels, Render,
SharedString, Styled, Window, canvas, div, hsla, point, prelude::*, px,
AppContext, Bounds, Context, EventEmitter, FocusHandle, Focusable, Hsla, IntoElement,
KeyDownEvent, MouseButton, MouseDownEvent, MouseMoveEvent, MouseUpEvent, ParentElement,
PathBuilder, Pixels, Point, Render, SharedString, Styled, Window, canvas, div, hsla, point,
prelude::*, px,
};
use tahuantinsuyu_engine::{Geometry, Layer, LayerKind, RenderModel};
@@ -42,8 +51,14 @@ use yahweh_theme::Theme;
#[derive(Clone, Debug)]
pub enum CanvasEvent {
/// Doble click sobre un thumbnail.
ChartRequested(ChartId),
/// Drag terminado: el offset acumulado de tiempo (en minutos)
/// cambió. El host debe recomputar el chart con este offset.
TimeOffsetChanged(i64),
/// El usuario togggleó una capa via hotkey — el panel debería
/// reflejarlo si quisiera mantenerse en sync.
LayerVisibilityChanged { kind: LayerKind, visible: bool },
}
// =====================================================================
@@ -75,13 +90,45 @@ pub struct ThumbnailItem {
pub preview: Option<RenderModel>,
}
#[derive(Clone, Debug, Default)]
/// Estado de un drag activo del jog-dial. `last_screen_angle_deg` se
/// actualiza en cada `MouseMoveEvent`; `accumulated_delta_deg` lleva la
/// rotación total desde que arrancó el drag (puede pasar de ±360°).
#[derive(Clone, Debug)]
struct JogDragState {
last_screen_angle_deg: f32,
accumulated_delta_deg: f32,
}
#[derive(Clone, Debug)]
pub struct CanvasState {
pub mode: CanvasMode,
/// Rotación adicional manual en grados. `0.0` = el Asc cae a las 9.
/// Rotación visual transitoria durante un drag. Se resetea a `0` al
/// soltar — el render nuevo trae el `ascendant_deg` ya rotado.
pub view_rotation_deg: f32,
/// Offset acumulado en minutos. Persiste entre drags hasta que el
/// host lo resetee.
pub time_offset_minutes: i64,
pub active_modules: std::collections::HashSet<String>,
/// Por-LayerKind: `true` = visible. Default = todo visible.
pub layer_visibility: HashMap<LayerKind, bool>,
drag_jog: Option<JogDragState>,
}
impl Default for CanvasState {
fn default() -> Self {
Self {
mode: CanvasMode::default(),
view_rotation_deg: 0.0,
time_offset_minutes: 0,
layer_visibility: HashMap::new(),
drag_jog: None,
}
}
}
impl CanvasState {
pub fn is_layer_visible(&self, kind: LayerKind) -> bool {
self.layer_visibility.get(&kind).copied().unwrap_or(true)
}
}
// =====================================================================
@@ -90,15 +137,23 @@ pub struct CanvasState {
pub struct AstrologyCanvas {
state: CanvasState,
focus_handle: FocusHandle,
}
impl EventEmitter<CanvasEvent> for AstrologyCanvas {}
impl Focusable for AstrologyCanvas {
fn focus_handle(&self, _: &gpui::App) -> FocusHandle {
self.focus_handle.clone()
}
}
impl AstrologyCanvas {
pub fn new(cx: &mut Context<Self>) -> Self {
cx.observe_global::<Theme>(|_, cx| cx.notify()).detach();
Self {
state: CanvasState::default(),
focus_handle: cx.focus_handle(),
}
}
@@ -111,43 +166,180 @@ impl AstrologyCanvas {
cx.notify();
}
pub fn toggle_module(&mut self, module_id: &str, cx: &mut Context<Self>) {
if !self.state.active_modules.remove(module_id) {
self.state.active_modules.insert(module_id.to_string());
}
pub fn set_layer_visible(&mut self, kind: LayerKind, visible: bool, cx: &mut Context<Self>) {
self.state.layer_visibility.insert(kind, visible);
cx.notify();
}
pub fn toggle_layer(&mut self, kind: LayerKind, cx: &mut Context<Self>) {
let current = self.state.is_layer_visible(kind);
self.set_layer_visible(kind, !current, cx);
cx.emit(CanvasEvent::LayerVisibilityChanged {
kind,
visible: !current,
});
}
pub fn reset_time_offset(&mut self, cx: &mut Context<Self>) {
if self.state.time_offset_minutes != 0 || self.state.view_rotation_deg != 0.0 {
self.state.time_offset_minutes = 0;
self.state.view_rotation_deg = 0.0;
cx.emit(CanvasEvent::TimeOffsetChanged(0));
cx.notify();
}
}
pub fn set_view_rotation(&mut self, deg: f32, cx: &mut Context<Self>) {
self.state.view_rotation_deg = deg.rem_euclid(360.0);
cx.notify();
}
// ----- Internos: handlers de jog-dial -----
fn on_jog_down(
&mut self,
position: Point<Pixels>,
bounds: Bounds<Pixels>,
cx: &mut Context<Self>,
) {
let (cx_px, cy_px) = bounds_center(bounds);
let mx: f32 = position.x.into();
let my: f32 = position.y.into();
let dx = mx - cx_px;
let dy = my - cy_px;
let dist = (dx * dx + dy * dy).sqrt();
let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
let radii = Radii::from_outer(r_outer);
// Aro de captura un poco más generoso que el anillo del dial.
if dist < radii.sign_inner * 0.95 || dist > radii.sign_outer * 1.10 {
return;
}
let angle = dy.atan2(dx).to_degrees();
self.state.drag_jog = Some(JogDragState {
last_screen_angle_deg: angle,
accumulated_delta_deg: 0.0,
});
}
fn on_jog_move(
&mut self,
position: Point<Pixels>,
bounds: Bounds<Pixels>,
cx: &mut Context<Self>,
) {
let Some(jog) = self.state.drag_jog.as_mut() else {
return;
};
let (cx_px, cy_px) = bounds_center(bounds);
let mx: f32 = position.x.into();
let my: f32 = position.y.into();
let dx = mx - cx_px;
let dy = my - cy_px;
let angle = dy.atan2(dx).to_degrees();
let mut delta = angle - jog.last_screen_angle_deg;
// Normalizar a (-180, 180] para cruzar el wrap sin saltar.
if delta > 180.0 {
delta -= 360.0;
} else if delta < -180.0 {
delta += 360.0;
}
jog.accumulated_delta_deg += delta;
jog.last_screen_angle_deg = angle;
// Reflejo visual durante el drag (sin recomputar).
self.state.view_rotation_deg = jog.accumulated_delta_deg;
cx.notify();
}
fn on_jog_up(&mut self, cx: &mut Context<Self>) {
let Some(jog) = self.state.drag_jog.take() else {
return;
};
// 1° de arco ≈ 4 minutos de tiempo sideral (15°/hora).
// CW visual (delta negativa en nuestra convención) → tiempo
// hacia adelante.
let delta_minutes = (-jog.accumulated_delta_deg * 4.0) as i64;
if delta_minutes != 0 {
self.state.time_offset_minutes =
self.state.time_offset_minutes.saturating_add(delta_minutes);
// Snap visual: el shell recomputa con el nuevo offset y el
// render trae el ascendant rotado.
self.state.view_rotation_deg = 0.0;
cx.emit(CanvasEvent::TimeOffsetChanged(self.state.time_offset_minutes));
cx.notify();
} else {
self.state.view_rotation_deg = 0.0;
cx.notify();
}
}
fn on_key_down(&mut self, event: &KeyDownEvent, _w: &mut Window, cx: &mut Context<Self>) {
let key = event.keystroke.key.as_str();
let kind = match key {
"d" | "D" => LayerKind::SignDial,
"h" | "H" => LayerKind::Houses,
"x" | "X" => LayerKind::Aspects,
"p" | "P" => LayerKind::Bodies,
"r" | "R" => {
self.reset_time_offset(cx);
return;
}
_ => return,
};
self.toggle_layer(kind, cx);
}
}
// =====================================================================
// Geometría de pantalla
// =====================================================================
const WHEEL_SIZE: f32 = 580.0;
const WHEEL_MARGIN: f32 = 28.0;
fn bounds_center(bounds: Bounds<Pixels>) -> (f32, f32) {
let ox: f32 = bounds.origin.x.into();
let oy: f32 = bounds.origin.y.into();
let bw: f32 = bounds.size.width.into();
let bh: f32 = bounds.size.height.into();
(ox + bw / 2.0, oy + bh / 2.0)
}
// =====================================================================
// Render
// =====================================================================
/// Tamaño del cuadrado de la rueda en píxeles. Fijo para que glifos y
/// geometría coincidan sin un round-trip de bounds. La rueda se centra
/// en el panel del canvas; el resto del espacio queda como margen.
const WHEEL_SIZE: f32 = 580.0;
const WHEEL_MARGIN: f32 = 28.0;
impl Render for AstrologyCanvas {
fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = Theme::global(cx).clone();
let palette = AstroPalette::for_theme(&theme);
let entity = cx.entity();
let focus = self.focus_handle.clone();
let body = match &self.state.mode {
CanvasMode::Empty => render_empty(&theme),
CanvasMode::Wheel { render } => {
render_wheel(&theme, &palette, render, self.state.view_rotation_deg)
}
CanvasMode::Wheel { render } => render_wheel(
&theme,
&palette,
render,
self.state.view_rotation_deg,
self.state.time_offset_minutes,
&self.state.layer_visibility,
entity,
),
CanvasMode::Thumbnails { items, .. } => render_thumbnails(&theme, items),
};
div()
.id("astrology-canvas-root")
.track_focus(&focus)
.key_context("AstrologyCanvas")
.on_key_down(cx.listener(Self::on_key_down))
.on_mouse_down(
MouseButton::Left,
cx.listener(|this, _, w, _cx| {
w.focus(&this.focus_handle);
}),
)
.size_full()
.bg(theme.bg_panel.clone())
.flex()
@@ -220,29 +412,37 @@ fn render_thumbnails(theme: &Theme, items: &[ThumbnailItem]) -> gpui::Div {
// Wheel
// =====================================================================
#[allow(clippy::too_many_arguments)]
fn render_wheel(
theme: &Theme,
palette: &AstroPalette,
render: &RenderModel,
view_rotation_deg: f32,
time_offset_minutes: i64,
layer_visibility: &HashMap<LayerKind, bool>,
entity: gpui::Entity<AstrologyCanvas>,
) -> gpui::Div {
let asc = render.ascendant_deg;
let rot_offset = view_rotation_deg;
let cx_center = WHEEL_SIZE / 2.0;
let cy_center = WHEEL_SIZE / 2.0;
let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
let radii = Radii::from_outer(r_outer);
// --- Canvas element con todo el trazo ---
let visible = layer_visibility.clone();
// --- Canvas element con todo el trazo + jog-dial drag ---
let palette_paint = palette.clone();
let theme_paint = theme.clone();
let layers_paint: Vec<Layer> = render.layers.clone();
let asc_for_paint = asc;
let mc_for_paint = render.midheaven_deg;
let visibility_for_paint = visible.clone();
let entity_for_canvas = entity.clone();
let canvas_element = canvas(
move |_b: Bounds<Pixels>, _w, _cx| (),
move |bounds: Bounds<Pixels>, _, window, _| {
// Painting de la rueda.
paint_wheel(
bounds,
window,
@@ -253,83 +453,113 @@ fn render_wheel(
mc_for_paint,
rot_offset,
radii,
&visibility_for_paint,
);
// Handlers de mouse para el jog-dial — se registran cada
// frame contra el window; GPUI los reemplaza al re-renderear.
let entity_d = entity_for_canvas.clone();
window.on_mouse_event(move |ev: &MouseDownEvent, _, _w, cx| {
if ev.button != MouseButton::Left {
return;
}
if !bounds.contains(&ev.position) {
return;
}
entity_d.update(cx, |this, cx| this.on_jog_down(ev.position, bounds, cx));
});
let entity_m = entity_for_canvas.clone();
window.on_mouse_event(move |ev: &MouseMoveEvent, _, _w, cx| {
if !ev.dragging() {
return;
}
entity_m.update(cx, |this, cx| this.on_jog_move(ev.position, bounds, cx));
});
let entity_u = entity_for_canvas.clone();
window.on_mouse_event(move |_: &MouseUpEvent, _, _w, cx| {
entity_u.update(cx, |this, cx| this.on_jog_up(cx));
});
},
)
.absolute()
.w(px(WHEEL_SIZE))
.h(px(WHEEL_SIZE));
// --- Glyphs como divs absolutos (text-rendering nativo) ---
let mut wheel = div()
.relative()
.w(px(WHEEL_SIZE))
.h(px(WHEEL_SIZE))
.child(canvas_element);
// Sign glyphs en el centro de cada sector zodiacal.
let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::SignDial) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
let color = element_color_for_sign(palette, &g.symbol);
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
20.0,
18.0,
sign_unicode(&g.symbol).into(),
color,
));
}
}
}
// House numbers cerca de cada cusp.
let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Houses) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
if let Some(h) = g.house {
// Sign glyphs.
if visible.get(&LayerKind::SignDial).copied().unwrap_or(true) {
let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::SignDial) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
let color = element_color_for_sign(palette, &g.symbol);
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
16.0,
10.0,
format!("{}", h).into(),
palette.house_cusp,
20.0,
18.0,
sign_unicode(&g.symbol).into(),
color,
));
}
}
}
}
// Planet glyphs sobre el ring de cuerpos.
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
let color = planet_color(palette, &g.symbol);
let glyph_text = if g.retrograde {
format!("{}ᴿ", planet_unicode(&g.symbol))
} else {
planet_unicode(&g.symbol).into()
};
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
24.0,
18.0,
glyph_text.into(),
color,
));
// House numbers.
if visible.get(&LayerKind::Houses).copied().unwrap_or(true) {
let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Houses) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
if let Some(h) = g.house {
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
16.0,
10.0,
format!("{}", h).into(),
palette.house_cusp,
));
}
}
}
}
}
// --- Composición final con título arriba ---
// Planet glyphs.
if visible.get(&LayerKind::Bodies).copied().unwrap_or(true) {
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
let color = planet_color(palette, &g.symbol);
let glyph_text = if g.retrograde {
format!("{}ᴿ", planet_unicode(&g.symbol))
} else {
planet_unicode(&g.symbol).into()
};
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
24.0,
18.0,
glyph_text.into(),
color,
));
}
}
}
}
// --- Header + footer + indicador de tiempo ---
let header = div()
.flex()
.flex_col()
@@ -351,16 +581,38 @@ fn render_wheel(
} else {
header
};
let offset_label = format_offset(time_offset_minutes);
let offset_color = if time_offset_minutes == 0 {
theme.fg_disabled
} else {
palette.angle_highlight
};
let footer = div()
.text_size(px(10.0))
.text_color(theme.fg_disabled)
.child(SharedString::from(format!(
"Asc {:.1}° MC {:.1}° · {} capas · {} ms",
render.ascendant_deg,
render.midheaven_deg,
render.layers.len(),
render.compute_ms,
)));
.flex()
.flex_row()
.gap(px(10.0))
.child(
div()
.text_size(px(10.0))
.text_color(theme.fg_disabled)
.child(SharedString::from(format!(
"Asc {:.1}° · MC {:.1}° · {} ms",
render.ascendant_deg, render.midheaven_deg, render.compute_ms,
))),
)
.child(
div()
.text_size(px(10.0))
.text_color(offset_color)
.child(SharedString::from(offset_label)),
)
.child(
div()
.text_size(px(10.0))
.text_color(theme.fg_disabled)
.child("[D]ial [H]ouses as[X]pects [P]lanets [R]eset"),
);
div()
.flex()
@@ -372,6 +624,24 @@ fn render_wheel(
.child(footer)
}
fn format_offset(minutes: i64) -> String {
if minutes == 0 {
return "⏱ ahora".to_string();
}
let sign = if minutes > 0 { '+' } else { '-' };
let m = minutes.unsigned_abs();
let days = m / (60 * 24);
let hours = (m / 60) % 24;
let mins = m % 60;
if days > 0 {
format!("{}{}d {:02}h {:02}m", sign, days, hours, mins)
} else if hours > 0 {
format!("{}{:02}h {:02}m", sign, hours, mins)
} else {
format!("{}{:02}m", sign, mins)
}
}
// =====================================================================
// Painting
// =====================================================================
@@ -410,143 +680,144 @@ fn paint_wheel(
midheaven_deg: f32,
rot_offset_deg: f32,
radii: Radii,
visibility: &HashMap<LayerKind, bool>,
) {
let ox: f32 = bounds.origin.x.into();
let oy: f32 = bounds.origin.y.into();
let bw: f32 = bounds.size.width.into();
let bh: f32 = bounds.size.height.into();
let cx = ox + bw / 2.0;
let cy = oy + bh / 2.0;
let (cx, cy) = bounds_center(bounds);
let _ = theme;
let show = |k: LayerKind| visibility.get(&k).copied().unwrap_or(true);
// 1. Sectores del zodíaco coloreados por elemento.
paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
// 1. Sectores zodiacales (parte del SignDial layer).
if show(LayerKind::SignDial) {
paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
// 2. Anillos (outer + inner del sign dial, houses outer, body outer).
stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
stroke_circle(
window,
cx,
cy,
radii.houses_inner,
0.8,
with_alpha(palette.house_cusp, 0.6),
);
// Anillos del dial.
stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
// 3. Líneas de cusp del zodíaco (cada 30° desde Aries 0°).
for i in 0..12 {
let lon = (i as f32) * 30.0;
let color = if i == 0 {
palette.angle_highlight
} else {
palette.dial_ring
};
// Cusps zodiacales cada 30°.
for i in 0..12 {
let lon = (i as f32) * 30.0;
let color = palette.dial_ring;
paint_radial_line(
window,
cx,
cy,
lon,
ascendant_deg,
rot_offset_deg,
radii.sign_inner,
radii.sign_outer,
color,
1.0,
);
}
}
// 2. Casas — cusps radiales + énfasis Asc/IC/Desc/MC.
if show(LayerKind::Houses) {
stroke_circle(
window,
cx,
cy,
radii.houses_inner,
0.8,
with_alpha(palette.house_cusp, 0.6),
);
for layer in layers {
if matches!(layer.kind, LayerKind::Houses) {
if let Geometry::Ring { cusps_deg } = &layer.geometry {
for (i, c) in cusps_deg.iter().enumerate() {
let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
let color = if is_angle {
palette.angle_highlight
} else {
with_alpha(palette.house_cusp, 0.7)
};
let width = if is_angle { 2.0 } else { 0.8 };
paint_radial_line(
window,
cx,
cy,
*c,
ascendant_deg,
rot_offset_deg,
radii.houses_inner,
radii.houses_outer,
color,
width,
);
}
}
}
}
// Asc + MC extendidos hasta el centro con opacidad sutil.
paint_radial_line(
window,
cx,
cy,
lon,
ascendant_deg,
ascendant_deg,
rot_offset_deg,
radii.sign_inner,
radii.sign_outer,
color,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
paint_radial_line(
window,
cx,
cy,
midheaven_deg,
ascendant_deg,
rot_offset_deg,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
}
// 4. Casas: cusps radiales + énfasis Asc / MC.
for layer in layers {
if matches!(layer.kind, LayerKind::Houses) {
if let Geometry::Ring { cusps_deg } = &layer.geometry {
for (i, c) in cusps_deg.iter().enumerate() {
let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
let color = if is_angle {
palette.angle_highlight
} else {
with_alpha(palette.house_cusp, 0.7)
};
let width = if is_angle { 2.0 } else { 0.8 };
paint_radial_line(
window,
cx,
cy,
*c,
ascendant_deg,
rot_offset_deg,
radii.houses_inner,
radii.houses_outer,
color,
width,
);
// 3. Aspectos.
if show(LayerKind::Aspects) {
for layer in layers {
if matches!(layer.kind, LayerKind::Aspects) {
if let Geometry::Lines(segs) = &layer.geometry {
for seg in segs {
let color = aspect_color(palette, &seg.kind);
let color = with_alpha(color, color.a * seg.opacity);
paint_aspect_line(
window,
cx,
cy,
seg.from_deg,
seg.to_deg,
ascendant_deg,
rot_offset_deg,
radii.aspects,
color,
);
}
}
}
}
}
// 5. Énfasis Asc + MC extendido hasta el centro (línea fina).
paint_radial_line(
window,
cx,
cy,
ascendant_deg,
ascendant_deg,
rot_offset_deg,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
paint_radial_line(
window,
cx,
cy,
midheaven_deg,
ascendant_deg,
rot_offset_deg,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
// 6. Aspectos.
for layer in layers {
if matches!(layer.kind, LayerKind::Aspects) {
if let Geometry::Lines(segs) = &layer.geometry {
for seg in segs {
let color = aspect_color(palette, &seg.kind);
let color = with_alpha(color, color.a * seg.opacity);
paint_aspect_line(
window,
cx,
cy,
seg.from_deg,
seg.to_deg,
ascendant_deg,
rot_offset_deg,
radii.aspects,
color,
);
// 4. Dots de cuerpos.
if show(LayerKind::Bodies) {
let dot_r = (radii.sign_outer * 0.018).max(2.0);
for layer in layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let color = planet_color(palette, &g.symbol);
let (x, y) =
polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
fill_circle(window, cx + x, cy + y, dot_r, color);
}
}
}
}
// 7. Cuerpos: pequeño dot detrás del glifo.
let dot_r = (radii.sign_outer * 0.018).max(2.0);
for layer in layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let color = planet_color(palette, &g.symbol);
let (x, y) = polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
fill_circle(window, cx + x, cy + y, dot_r, color);
}
}
}
// 8. Marco exterior del lienzo (sutil).
let _ = theme;
}
fn paint_sign_sectors(
@@ -558,10 +829,6 @@ fn paint_sign_sectors(
ascendant_deg: f32,
rot_offset_deg: f32,
) {
// Cada sector cubre 30° de longitud zodiacal entre `sign_inner` y
// `sign_outer`. Lo aproximamos con polígonos para no depender de
// `arc_to` (que requiere `Vector<Pixels>`; los polígonos son
// suficientemente suaves a este radio).
const SUBDIVISIONS: usize = 18;
for i in 0..12 {
let lon_start = (i as f32) * 30.0;
@@ -573,17 +840,14 @@ fn paint_sign_sectors(
let (x0, y0) = polar_to_screen(lon_start, ascendant_deg, rot_offset_deg, radii.sign_inner);
builder.move_to(point(px(cx + x0), px(cy + y0)));
// Borde interno (lon_start → lon_end), N subdivisiones.
for k in 1..=SUBDIVISIONS {
let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_inner);
builder.line_to(point(px(cx + x), px(cy + y)));
}
// Salto al borde externo en lon_end.
let (xe, ye) = polar_to_screen(lon_end, ascendant_deg, rot_offset_deg, radii.sign_outer);
builder.line_to(point(px(cx + xe), px(cy + ye)));
// Borde externo de lon_end → lon_start (al revés).
for k in (0..SUBDIVISIONS).rev() {
let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_outer);
@@ -596,14 +860,7 @@ fn paint_sign_sectors(
}
}
fn stroke_circle(
window: &mut Window,
cx: f32,
cy: f32,
r: f32,
width: f32,
color: Hsla,
) {
fn stroke_circle(window: &mut Window, cx: f32, cy: f32, r: f32, width: f32, color: Hsla) {
const SEGMENTS: usize = 96;
let mut builder = PathBuilder::stroke(px(width));
for i in 0..=SEGMENTS {
@@ -683,19 +940,15 @@ fn paint_aspect_line(
}
// =====================================================================
// Geometry helpers
// Helpers
// =====================================================================
/// Mapea una longitud eclíptica + ascendente + rotación adicional → (x, y)
/// **relativos al centro del lienzo** (positivo hacia derecha/abajo).
fn polar_to_screen(
longitude_deg: f32,
ascendant_deg: f32,
rot_offset_deg: f32,
radius: f32,
) -> (f32, f32) {
// Convención: el Asc cae a las 9 (θ=π). A más longitud, más
// contrarreloj visual → θ decrece.
let deg = 180.0 - (longitude_deg - ascendant_deg + rot_offset_deg);
let rad = deg * PI / 180.0;
(radius * rad.cos(), radius * rad.sin())
@@ -727,10 +980,6 @@ fn with_alpha(c: Hsla, a: f32) -> Hsla {
hsla(c.h, c.s, c.l, a.clamp(0.0, 1.0))
}
// =====================================================================
// Symbol → unicode / theme
// =====================================================================
fn sign_unicode(name: &str) -> &'static str {
match name {
"aries" => "",
@@ -832,9 +1081,9 @@ fn aspect_color(p: &AstroPalette, kind: &str) -> Hsla {
p.aspect(k)
}
// =====================================================================
// Adendum: fallback color cuando la paleta no tiene match
// =====================================================================
trait AstroPaletteExt {
fn fg_text_fallback(&self) -> Hsla;
}
impl AstroPaletteExt for AstroPalette {
fn fg_text_fallback(&self) -> Hsla {
@@ -845,8 +1094,3 @@ impl AstroPaletteExt for AstroPalette {
}
}
}
trait AstroPaletteExt {
fn fg_text_fallback(&self) -> Hsla;
}