refactor(monorepo): reorganización lógica + renames + SDDs + split CHANGELOG

Reorganización física de crates/:
- core/ (mezclaba 6 propósitos) se divide en protocol/, init/, runtime/, compat/
- shared/ (3 crates) se redistribuye en protocol/ e init/
- lapaloma (sub-módulo de ui_engine) se promueve a modules/pineal/

Renames de proyectos:
- shipote → shuma (runtime de sandboxes)
- nouser → akasha (explorador de Mónadas)
- yahweh → nahual (motor GPUI, antes ui_engine/)
- lapaloma → pineal (data-viz agnóstica)

Fraccionamiento UI → core agnóstico:
- vista-core (DeckState + snap, 175 LOC, 5 tests verdes)
- barra-core (Task + render_html + sanitize, 90 LOC, 5 tests verdes)
- vista-web y barra-web ahora son thin DOM bindings

Documentación nueva:
- 16 SDDs por subdirectorio (≤80 LOC c/u): protocol/init/runtime/compat
  + 10 módulos + apps/
- docs/STATUS.md con cifras reales por proyecto
- docs/ROADMAP.md con plan a finalización (6 hitos, ~6-8 semanas)
- CHANGELOG.md particionado en docs/changelog/<proyecto>.md (7 buckets)

Automatización:
- scripts/reorg.py — script idempotente que: git mv directorios, renombra
  package names, recomputa path = refs, reescribe imports rust, actualiza
  workspace Cargo.toml. Soporta --dry-run.
- scripts/split-changelog.py — particiona CHANGELOG por componente.

Validación:
- cargo check --workspace pasa (124 crates + 2 nuevos cores).
- 10 tests adicionales (5 en vista-core + 5 en barra-core) verdes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
sergio
2026-05-19 14:48:34 +00:00
parent 86fb6ae20b
commit 550c98f275
375 changed files with 8512 additions and 7155 deletions
@@ -0,0 +1,479 @@
//! `LapalomaChartElement` — el `Element` GPUI que envuelve el
//! pipeline cartesian.
//!
//! ## Picture cache pan-blit
//!
//! En GPUI cada frame se construye un Element nuevo (el árbol se
//! recrea), así que el cache no puede vivir en el Element. El
//! caller crea un `ChartCacheHandle` (Arc<Mutex<ChartCache>>) una
//! vez y se lo pasa a cada frame.
//!
//! Algoritmo (sección 4.4 del ARCHITECTURE.md adaptada a GPUI):
//! - Hash estructural = plot rect + span (no x_min/y_min) + por
//! serie: revision + len + stroke.
//! - Si hash igual al cached: **pan puro** → emitimos las coords
//! cacheadas con un offset `(dx_px, dy_px)` calculado del
//! diff `viewport.x_min - cached.x_min`. Saltea LTTB +
//! projection.
//! - Si hash distinto: full rebuild. Re-corre LTTB + project,
//! pisa el cache, actualiza el snapshot del viewport.
//!
//! Sin cache, el Element funciona igual: cada frame rebuild
//! completo. Útil para tests/smoke.
use std::collections::hash_map::DefaultHasher;
use std::hash::{Hash, Hasher};
use std::panic;
use std::sync::{Arc, Mutex};
use gpui::{
App, Bounds, Element, ElementId, GlobalElementId, InspectorElementId, IntoElement, LayoutId,
Pixels, Style, Window,
};
use pineal_core::buffer::DataBuffer;
use pineal_render::{Canvas, Color, Rect, StrokeStyle, WindowCanvas};
use crate::axis::{self, AxisStyle};
use crate::coord_system::CoordinateSystem;
use crate::series::LineSeries;
use crate::viewport::ChartViewport;
const TARGET_TICKS_X: usize = 8;
const TARGET_TICKS_Y: usize = 6;
/// Cache de coords proyectadas para reuso entre frames. Es lo
/// que habilita el pan-blit: el caller lo crea una vez y lo
/// pasa por handle.
#[derive(Default, Debug)]
pub struct ChartCache {
/// Coords proyectadas por serie. `projected.len()` debe coincidir
/// con la cantidad de series del Element.
projected: Vec<Vec<f32>>,
/// Hash de la geometría + identidades de data. Si cambia,
/// invalidamos.
structural_hash: u64,
/// `viewport.x_min` con el que se proyectaron las coords.
cached_x_min: f64,
cached_y_min: f64,
/// Estadística informativa: cuántos pan-blits desde el último
/// rebuild. Útil para debugging y para mostrar en demos.
pan_blits: u64,
/// Estadística informativa: cuántos rebuilds totales.
rebuilds: u64,
has_valid_cache: bool,
}
impl ChartCache {
pub fn new() -> Self {
Self::default()
}
pub fn pan_blits(&self) -> u64 {
self.pan_blits
}
pub fn rebuilds(&self) -> u64 {
self.rebuilds
}
pub fn invalidate(&mut self) {
*self = Self::default();
}
}
pub type ChartCacheHandle = Arc<Mutex<ChartCache>>;
/// Atajo para crear un cache compartido. El caller lo guarda en
/// su `Render` host y le pasa el clone al Element en cada frame.
pub fn chart_cache() -> ChartCacheHandle {
Arc::new(Mutex::new(ChartCache::new()))
}
#[derive(Clone)]
pub struct ChartSeriesItem {
pub data: DataBuffer,
pub stroke: StrokeStyle,
pub name: Option<String>,
}
impl ChartSeriesItem {
pub fn new(data: DataBuffer, stroke: StrokeStyle) -> Self {
Self { data, stroke, name: None }
}
pub fn named(data: DataBuffer, stroke: StrokeStyle, name: impl Into<String>) -> Self {
Self { data, stroke, name: Some(name.into()) }
}
}
pub struct LapalomaChartElement {
pub series: Vec<ChartSeriesItem>,
pub viewport: ChartViewport,
pub background: Option<Color>,
pub axis_color: Color,
pub axis_style: AxisStyle,
pub margin_bottom: f32,
pub margin_left: f32,
pub margin_top: f32,
pub margin_right: f32,
/// Cache opcional compartido con el `Render` host. Si está
/// presente, habilita pan-blit.
pub cache: Option<ChartCacheHandle>,
scratch: Vec<f32>,
}
impl LapalomaChartElement {
pub fn new(viewport: ChartViewport) -> Self {
Self {
series: Vec::new(),
viewport,
background: None,
axis_color: Color::rgba(0.6, 0.6, 0.65, 0.8),
axis_style: AxisStyle::default(),
margin_bottom: 24.0,
margin_left: 32.0,
margin_top: 8.0,
margin_right: 8.0,
cache: None,
scratch: Vec::new(),
}
}
pub fn add_series(mut self, data: DataBuffer, stroke: StrokeStyle) -> Self {
self.series.push(ChartSeriesItem::new(data, stroke));
self
}
pub fn add_series_named(
mut self,
data: DataBuffer,
stroke: StrokeStyle,
name: impl Into<String>,
) -> Self {
self.series.push(ChartSeriesItem::named(data, stroke, name));
self
}
pub fn background(mut self, color: Color) -> Self {
self.background = Some(color);
self
}
pub fn axis_color(mut self, color: Color) -> Self {
self.axis_color = color;
self
}
pub fn margins(mut self, top: f32, right: f32, bottom: f32, left: f32) -> Self {
self.margin_top = top;
self.margin_right = right;
self.margin_bottom = bottom;
self.margin_left = left;
self
}
/// Enchufa un cache compartido. Sin esto, cada frame es rebuild
/// completo (correcto pero sin la optimización pan-blit).
pub fn with_cache(mut self, cache: ChartCacheHandle) -> Self {
self.cache = Some(cache);
self
}
fn plot_rect(&self, bounds: Rect) -> Rect {
Rect::new(
bounds.x + self.margin_left,
bounds.y + self.margin_top,
(bounds.w - self.margin_left - self.margin_right).max(1.0),
(bounds.h - self.margin_top - self.margin_bottom).max(1.0),
)
}
fn paint_axes(&self, canvas: &mut dyn Canvas, cs: &CoordinateSystem) {
axis::paint_axes(
canvas,
cs,
&self.viewport,
self.axis_color,
self.axis_style,
TARGET_TICKS_X,
TARGET_TICKS_Y,
);
}
/// Rebuild full: LTTB + projection por serie. Pinta directo desde
/// el cache si está enchufado (para no copiar dos veces).
fn rebuild_and_paint(&mut self, cs: &CoordinateSystem, canvas: &mut dyn Canvas) {
if let Some(handle) = self.cache.clone() {
let mut cache = handle.lock().unwrap();
cache.projected.clear();
cache.projected.resize_with(self.series.len(), Vec::new);
for (i, item) in self.series.iter().enumerate() {
let series = LineSeries::new(&item.data, item.stroke);
series.compute_projected(cs, &mut cache.projected[i]);
if cache.projected[i].len() >= 4 {
canvas.stroke_polyline(&cache.projected[i], item.stroke);
}
}
cache.structural_hash = structural_hash(
cs.plot,
self.viewport.x_span(),
self.viewport.y_span(),
&self.series,
);
cache.cached_x_min = self.viewport.x_min;
cache.cached_y_min = self.viewport.y_min;
cache.has_valid_cache = true;
cache.pan_blits = 0;
cache.rebuilds = cache.rebuilds.wrapping_add(1);
} else {
// Sin cache: usamos el scratch local.
for item in &self.series {
let series = LineSeries::new(&item.data, item.stroke);
series.compute_projected(cs, &mut self.scratch);
if self.scratch.len() >= 4 {
canvas.stroke_polyline(&self.scratch, item.stroke);
}
}
}
}
/// Emite las coords cacheadas con un offset en pixel space.
/// Se usa cuando detectamos pan puro (mismo hash estructural).
fn pan_blit_paint(&mut self, plot: Rect, canvas: &mut dyn Canvas) {
let Some(handle) = self.cache.clone() else {
return;
};
let mut cache = handle.lock().unwrap();
let dx_px = ((cache.cached_x_min - self.viewport.x_min) * plot.w as f64
/ self.viewport.x_span()) as f32;
let dy_px = ((self.viewport.y_min - cache.cached_y_min) * plot.h as f64
/ self.viewport.y_span()) as f32;
for (i, item) in self.series.iter().enumerate() {
let cached = &cache.projected[i];
if cached.len() < 4 {
continue;
}
self.scratch.clear();
self.scratch.reserve(cached.len());
let mut k = 0;
while k + 1 < cached.len() {
self.scratch.push(cached[k] + dx_px);
self.scratch.push(cached[k + 1] + dy_px);
k += 2;
}
canvas.stroke_polyline(&self.scratch, item.stroke);
}
cache.pan_blits = cache.pan_blits.wrapping_add(1);
}
}
impl IntoElement for LapalomaChartElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for LapalomaChartElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
None
}
fn source_location(&self) -> Option<&'static panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
let mut style = Style::default();
style.size.width = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
style.size.height = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
let id = window.request_layout(style, [], cx);
(id, ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_prepaint: &mut Self::PrepaintState,
window: &mut Window,
_cx: &mut App,
) {
let ox: f32 = bounds.origin.x.into();
let oy: f32 = bounds.origin.y.into();
let w: f32 = bounds.size.width.into();
let h: f32 = bounds.size.height.into();
let outer = Rect::new(ox, oy, w, h);
let plot = self.plot_rect(outer);
let cs = CoordinateSystem::new(self.viewport, plot);
let mut canvas = WindowCanvas::new(window);
if let Some(bg) = self.background {
canvas.fill_rect(outer, bg);
}
self.paint_axes(&mut canvas, &cs);
// Decide rebuild vs pan-blit.
let current_hash = structural_hash(
plot,
self.viewport.x_span(),
self.viewport.y_span(),
&self.series,
);
let pan_only = self
.cache
.as_ref()
.map(|h| {
let c = h.lock().unwrap();
c.has_valid_cache
&& c.structural_hash == current_hash
&& c.projected.len() == self.series.len()
})
.unwrap_or(false);
if pan_only {
self.pan_blit_paint(plot, &mut canvas);
} else {
self.rebuild_and_paint(&cs, &mut canvas);
}
}
}
/// Hash de la geometría + identidades de data. Lo que NO va acá:
/// `viewport.x_min` y `y_min` (el pan los mueve sin invalidar).
fn structural_hash(
plot: Rect,
x_span: f64,
y_span: f64,
series: &[ChartSeriesItem],
) -> u64 {
let mut h = DefaultHasher::new();
plot.x.to_bits().hash(&mut h);
plot.y.to_bits().hash(&mut h);
plot.w.to_bits().hash(&mut h);
plot.h.to_bits().hash(&mut h);
x_span.to_bits().hash(&mut h);
y_span.to_bits().hash(&mut h);
(series.len() as u64).hash(&mut h);
for s in series {
s.data.revision().hash(&mut h);
(s.data.len() as u64).hash(&mut h);
s.stroke.width.to_bits().hash(&mut h);
s.stroke.color.r.to_bits().hash(&mut h);
s.stroke.color.g.to_bits().hash(&mut h);
s.stroke.color.b.to_bits().hash(&mut h);
s.stroke.color.a.to_bits().hash(&mut h);
}
h.finish()
}
pub fn lapaloma_chart(
data: DataBuffer,
viewport: ChartViewport,
stroke: StrokeStyle,
) -> LapalomaChartElement {
LapalomaChartElement::new(viewport).add_series(data, stroke)
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn structural_hash_estable_para_mismo_estado() {
let mut data = DataBuffer::with_capacity(10);
for i in 0..10 {
data.push(i as f32, (i as f32).sin());
}
let series = vec![ChartSeriesItem::new(
data,
StrokeStyle::new(2.0, Color::rgb(1.0, 0.0, 0.0)),
)];
let plot = Rect::new(0.0, 0.0, 100.0, 100.0);
let a = structural_hash(plot, 10.0, 2.0, &series);
let b = structural_hash(plot, 10.0, 2.0, &series);
assert_eq!(a, b);
}
#[test]
fn structural_hash_pan_no_cambia() {
// Mismo span pero distinto x_min/y_min — hash igual.
let mut data = DataBuffer::with_capacity(10);
for i in 0..10 {
data.push(i as f32, (i as f32).sin());
}
let series = vec![ChartSeriesItem::new(
data,
StrokeStyle::new(2.0, Color::rgb(1.0, 0.0, 0.0)),
)];
let plot = Rect::new(0.0, 0.0, 100.0, 100.0);
let a = structural_hash(plot, 10.0, 2.0, &series);
// Pan implícito: x_span/y_span no cambiaron → hash igual.
let b = structural_hash(plot, 10.0, 2.0, &series);
assert_eq!(a, b);
}
#[test]
fn structural_hash_zoom_invalida() {
let series = vec![ChartSeriesItem::new(
DataBuffer::new(),
StrokeStyle::new(2.0, Color::WHITE),
)];
let plot = Rect::new(0.0, 0.0, 100.0, 100.0);
let a = structural_hash(plot, 10.0, 2.0, &series);
let b = structural_hash(plot, 5.0, 2.0, &series); // zoom in X
assert_ne!(a, b);
}
#[test]
fn structural_hash_data_revision_invalida() {
let mut data = DataBuffer::with_capacity(2);
data.push(0.0, 0.0);
let series0 = vec![ChartSeriesItem::new(
data.clone(),
StrokeStyle::new(2.0, Color::WHITE),
)];
let plot = Rect::new(0.0, 0.0, 100.0, 100.0);
let a = structural_hash(plot, 1.0, 1.0, &series0);
data.push(1.0, 1.0); // bump revision
let series1 = vec![ChartSeriesItem::new(
data,
StrokeStyle::new(2.0, Color::WHITE),
)];
let b = structural_hash(plot, 1.0, 1.0, &series1);
assert_ne!(a, b);
}
#[test]
fn structural_hash_plot_rect_invalida() {
let series = vec![ChartSeriesItem::new(
DataBuffer::new(),
StrokeStyle::new(2.0, Color::WHITE),
)];
let a = structural_hash(Rect::new(0.0, 0.0, 100.0, 100.0), 1.0, 1.0, &series);
let b = structural_hash(Rect::new(0.0, 0.0, 200.0, 100.0), 1.0, 1.0, &series);
assert_ne!(a, b);
}
}