refactor(monorepo): reorganización lógica + renames + SDDs + split CHANGELOG

Reorganización física de crates/:
- core/ (mezclaba 6 propósitos) se divide en protocol/, init/, runtime/, compat/
- shared/ (3 crates) se redistribuye en protocol/ e init/
- lapaloma (sub-módulo de ui_engine) se promueve a modules/pineal/

Renames de proyectos:
- shipote → shuma (runtime de sandboxes)
- nouser → akasha (explorador de Mónadas)
- yahweh → nahual (motor GPUI, antes ui_engine/)
- lapaloma → pineal (data-viz agnóstica)

Fraccionamiento UI → core agnóstico:
- vista-core (DeckState + snap, 175 LOC, 5 tests verdes)
- barra-core (Task + render_html + sanitize, 90 LOC, 5 tests verdes)
- vista-web y barra-web ahora son thin DOM bindings

Documentación nueva:
- 16 SDDs por subdirectorio (≤80 LOC c/u): protocol/init/runtime/compat
  + 10 módulos + apps/
- docs/STATUS.md con cifras reales por proyecto
- docs/ROADMAP.md con plan a finalización (6 hitos, ~6-8 semanas)
- CHANGELOG.md particionado en docs/changelog/<proyecto>.md (7 buckets)

Automatización:
- scripts/reorg.py — script idempotente que: git mv directorios, renombra
  package names, recomputa path = refs, reescribe imports rust, actualiza
  workspace Cargo.toml. Soporta --dry-run.
- scripts/split-changelog.py — particiona CHANGELOG por componente.

Validación:
- cargo check --workspace pasa (124 crates + 2 nuevos cores).
- 10 tests adicionales (5 en vista-core + 5 en barra-core) verdes.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
sergio
2026-05-19 14:48:34 +00:00
parent 86fb6ae20b
commit 550c98f275
375 changed files with 8512 additions and 7155 deletions
@@ -0,0 +1,283 @@
//! `Series` — trait que abstrae cualquier dataset visualizable
//! sobre coordenadas cartesianas, + impl [`LineSeries`].
//!
//! La firma es agnóstica de `gpui`: el painter dibuja contra
//! `pineal_render::Canvas`. El Element GPUI envuelve esto y
//! pasa un adaptador del Canvas trait sobre el PaintContext nativo.
use pineal_core::buffer::DataBuffer;
use pineal_core::lttb;
use pineal_render::{Canvas, StrokeStyle};
use crate::coord_system::CoordinateSystem;
/// Hint para la serie sobre el nivel de detalle. A alta densidad
/// (muchos más puntos que pixeles) el painter saltea decoraciones
/// y aplica decimación; a baja densidad pinta marcadores y todo.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum RenderMode {
HighDensity,
UiRich,
}
/// Contexto que la serie recibe en cada `paint`.
///
/// Lleva el coord system + el modo + un buffer scratch que el
/// caller mantiene entre frames para evitar allocations.
pub struct PaintCtx<'a> {
pub cs: CoordinateSystem,
pub mode: RenderMode,
/// Buffer scratch reusable (compartido entre series del mismo
/// chart). El caller hace `clear()` antes de cada serie.
pub scratch: &'a mut Vec<f32>,
}
pub trait Series {
fn paint(&self, ctx: &mut PaintCtx<'_>, canvas: &mut dyn Canvas);
/// Devuelve `Some(point_index)` del sample más cercano al
/// pixel pasado, si está dentro del threshold de hit (default
/// 8 px). El default impl asume que el data buffer expuesto
/// por la serie está sorted por X (caso de [`LineSeries`]).
fn hit_test(&self, _pixel: pineal_render::Point, _cs: &CoordinateSystem) -> Option<usize> {
None
}
}
/// Serie de polilínea simple. Decimación LTTB cuando
/// `data.len() > 3 × plot_width_px`.
pub struct LineSeries<'a> {
pub data: &'a DataBuffer,
pub stroke: StrokeStyle,
/// Si `None`, se usa heurística `target = plot_width × 3`.
pub lttb_target: Option<usize>,
}
impl<'a> LineSeries<'a> {
pub fn new(data: &'a DataBuffer, stroke: StrokeStyle) -> Self {
Self { data, stroke, lttb_target: None }
}
pub fn effective_target(&self, plot_w: f32) -> usize {
self.lttb_target.unwrap_or_else(|| (plot_w as usize).saturating_mul(3))
}
/// Materializa las coords proyectadas a pixel space en `out`,
/// aplicando LTTB cuando densidad > target. `out` se clearea.
///
/// Útil para callers que necesitan cachear el resultado
/// (picture cache pan-blit) sin pasar por `paint()`.
pub fn compute_projected(&self, cs: &CoordinateSystem, out: &mut Vec<f32>) {
out.clear();
if self.data.len() < 2 {
return;
}
let target = self.effective_target(cs.plot.w);
if self.data.len() > target {
let mut idx: Vec<usize> = Vec::with_capacity(target);
lttb::lttb_indices(self.data.coords(), target, &mut idx);
let mut decimated: Vec<f32> = Vec::with_capacity(idx.len() * 2);
for i in idx {
decimated.push(self.data.coords()[i * 2]);
decimated.push(self.data.coords()[i * 2 + 1]);
}
cs.project_buffer(&decimated, out);
} else {
cs.project_buffer(self.data.coords(), out);
}
}
}
impl<'a> Series for LineSeries<'a> {
fn paint(&self, ctx: &mut PaintCtx<'_>, canvas: &mut dyn Canvas) {
self.compute_projected(&ctx.cs, ctx.scratch);
if ctx.scratch.len() < 4 {
return;
}
canvas.stroke_polyline(ctx.scratch, self.stroke);
}
fn hit_test(&self, pixel: pineal_render::Point, cs: &CoordinateSystem) -> Option<usize> {
let (target_x, _) = cs.pixel_to_data(pixel);
let idx = pineal_core::spatial::SpatialIndex::new(self.data.coords())
.nearest(target_x as f32)?;
// Threshold de 8px sobre la distancia en pixeles real,
// no sólo la X — evita match cuando el punto está lejos
// verticalmente.
let (dx, dy) = self.data.xy(idx);
let p = cs.data_to_pixel(dx as f64, dy as f64);
let dist2 = (p.x - pixel.x).powi(2) + (p.y - pixel.y).powi(2);
if dist2 <= 64.0 { Some(idx) } else { None }
}
}
#[cfg(test)]
mod tests {
use super::*;
use crate::viewport::ChartViewport;
use pineal_render::{Color, Point, Rect, RenderCmd, RenderPlan};
/// Canvas mock que captura comandos en un `RenderPlan`.
struct Capture {
plan: RenderPlan,
}
impl Capture {
fn new() -> Self {
Self { plan: RenderPlan::new() }
}
}
impl Canvas for Capture {
fn push_clip(&mut self, rect: Rect) {
self.plan.push(RenderCmd::PushClip(rect));
}
fn pop_clip(&mut self) {
self.plan.push(RenderCmd::PopClip);
}
fn fill_rect(&mut self, rect: Rect, color: Color) {
self.plan.push(RenderCmd::FillRect { rect, color });
}
fn stroke_rect(&mut self, rect: Rect, stroke: StrokeStyle) {
self.plan.push(RenderCmd::StrokeRect { rect, stroke });
}
fn stroke_line(&mut self, a: Point, b: Point, stroke: StrokeStyle) {
self.plan.push(RenderCmd::StrokeLine { a, b, stroke });
}
fn stroke_polyline(&mut self, coords: &[f32], stroke: StrokeStyle) {
self.plan.push(RenderCmd::StrokePolyline {
coords: coords.to_vec(),
stroke,
});
}
fn fill_triangle_strip(&mut self, coords: &[f32], colors: &[Color]) {
self.plan.push(RenderCmd::FillTriangleStrip {
coords: coords.to_vec(),
colors: colors.to_vec(),
});
}
fn draw_text(&mut self, p: Point, text: &str, color: Color, size_px: f32) {
self.plan.push(RenderCmd::DrawText {
p,
text: text.into(),
color,
size_px,
});
}
}
fn line_series_pinta_polyline() -> (Capture, usize) {
let mut buf = DataBuffer::with_capacity(5);
for i in 0..5 {
buf.push(i as f32, (i as f32).powi(2));
}
let series = LineSeries::new(&buf, StrokeStyle::new(2.0, Color::WHITE));
let cs = CoordinateSystem::new(
ChartViewport::new(0.0, 4.0, 0.0, 16.0),
Rect::new(0.0, 0.0, 100.0, 100.0),
);
let mut scratch = Vec::new();
let mut ctx = PaintCtx {
cs,
mode: RenderMode::UiRich,
scratch: &mut scratch,
};
let mut cap = Capture::new();
series.paint(&mut ctx, &mut cap);
let n = cap.plan.cmds.len();
(cap, n)
}
#[test]
fn line_series_emite_un_solo_drawcall() {
let (cap, n) = line_series_pinta_polyline();
assert_eq!(n, 1, "una sola draw call (P3 del ARCHITECTURE.md)");
match &cap.plan.cmds[0] {
RenderCmd::StrokePolyline { coords, .. } => {
assert_eq!(coords.len(), 10, "5 puntos × 2 = 10 floats");
}
other => panic!("se esperaba StrokePolyline, se vio {:?}", other),
}
}
#[test]
fn lttb_se_dispara_con_alta_densidad() {
// 10k puntos sobre plot de 50px → target = 150 → debe decimar
let mut buf = DataBuffer::with_capacity(10_000);
for i in 0..10_000 {
buf.push(i as f32, (i as f32 * 0.01).sin());
}
let series = LineSeries::new(&buf, StrokeStyle::new(1.0, Color::WHITE));
let cs = CoordinateSystem::new(
ChartViewport::new(0.0, 9999.0, -1.0, 1.0),
Rect::new(0.0, 0.0, 50.0, 100.0),
);
let mut scratch = Vec::new();
let mut ctx = PaintCtx {
cs,
mode: RenderMode::HighDensity,
scratch: &mut scratch,
};
let mut cap = Capture::new();
series.paint(&mut ctx, &mut cap);
match &cap.plan.cmds[0] {
RenderCmd::StrokePolyline { coords, .. } => {
// Debe haber muchos menos que 10k puntos (target ≈ 150).
assert!(coords.len() / 2 <= 160);
assert!(coords.len() / 2 >= 100);
}
_ => panic!(),
}
}
#[test]
fn line_series_vacio_no_emite() {
let buf = DataBuffer::new();
let series = LineSeries::new(&buf, StrokeStyle::new(1.0, Color::WHITE));
let cs = CoordinateSystem::new(
ChartViewport::new(0.0, 1.0, 0.0, 1.0),
Rect::new(0.0, 0.0, 100.0, 100.0),
);
let mut scratch = Vec::new();
let mut ctx = PaintCtx {
cs,
mode: RenderMode::UiRich,
scratch: &mut scratch,
};
let mut cap = Capture::new();
series.paint(&mut ctx, &mut cap);
assert_eq!(cap.plan.cmds.len(), 0);
}
#[test]
fn hit_test_acepta_punto_cercano() {
let mut buf = DataBuffer::with_capacity(5);
for i in 0..5 {
buf.push(i as f32, (i as f32).powi(2));
}
let series = LineSeries::new(&buf, StrokeStyle::new(1.0, Color::WHITE));
let cs = CoordinateSystem::new(
ChartViewport::new(0.0, 4.0, 0.0, 16.0),
Rect::new(0.0, 0.0, 100.0, 100.0),
);
// Punto (2,4) en data → ¿qué pixel? (2/4)·100=50, (1-4/16)·100=75
let target = pineal_render::Point::new(50.0, 75.0);
let hit = series.hit_test(target, &cs);
assert_eq!(hit, Some(2));
}
#[test]
fn hit_test_rechaza_punto_lejano() {
let mut buf = DataBuffer::with_capacity(2);
buf.push(0.0, 0.0);
buf.push(1.0, 1.0);
let series = LineSeries::new(&buf, StrokeStyle::new(1.0, Color::WHITE));
let cs = CoordinateSystem::new(
ChartViewport::new(0.0, 1.0, 0.0, 1.0),
Rect::new(0.0, 0.0, 100.0, 100.0),
);
// Pixel muy lejos de la línea.
let far = pineal_render::Point::new(50.0, 99.0);
assert!(series.hit_test(far, &cs).is_none());
}
}