feat(tahuantinsuyu): fase 3 — engine real contra eternal + rueda pintada en GPUI

Bridge a eternal-astrology prendido por default. `engine::compute(chart)`
abre una EphemerisSession VSOP2013 (cacheada vía OnceLock global),
traduce los Stored* del modelo a BirthData/ChartConfig de eternal,
corre NatalChart::compute + find_aspects(modern_western) y devuelve un
RenderModel con cuatro capas: SignDial, Houses, Bodies, Aspects.

- tahuantinsuyu-engine: bridge.rs nuevo con map_house_system,
  map_zodiac (incl. 8 ayanamshas), map_body_set, body_symbol,
  aspect_kind_id. compute_mock se mantiene como fallback sin feature.
  Errores tipados (EngineError::Eternal). Test real verde con datos
  natales de demo.
- tahuantinsuyu-canvas: rewrite con gpui::canvas() + PathBuilder.
  Pinta: sectores zodiacales coloreados por elemento (Fire/Earth/Air/
  Water), anillos de sign-dial/houses/aspects, cusps zodiacales,
  cusps de casas (con énfasis para Asc/MC/Desc/IC), líneas radiales
  hasta el centro para los ejes, líneas de aspectos coloreadas por
  kind con opacidad por orb, dots de cuerpos.
  Glifos unicode (- signos, ☉-♇ planetas, ☊☋⚷⚸ puntos) como divs
  absolutos sobre el canvas. Marcador ᴿ cuando retrógrado.
  Rotación canónica: Asc a las 9, casas crecen contrarreloj.
- shell: ahora llama engine::compute() real y reporta errores por
  stderr sin caer la app.

Datos sintetizados: ascendente, MC, descendente, IC; 12 cusps de
casa según el sistema configurado; placements de los cuerpos del
BodySet con sus longitudes zodiacales, casa y flag retrógrado;
aspectos mayores con opacidad proporcional al orb.

`cargo check` y `cargo test --features eternal-bridge` verdes.
La fase 4 traerá el panel interactivo (jog-dial, toggles, sliders,
atajos teclado).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
sergio
2026-05-16 01:43:11 +00:00
parent bcb92b537e
commit 82fa370877
5 changed files with 1152 additions and 150 deletions
@@ -6,30 +6,34 @@
//! (drag, hotkeys, toggles) mutan el estado; el render lee la última
//! `RenderModel` y la deriva al frame.
//!
//! ## Modos
//! ## Convención de rotación
//!
//! - [`CanvasMode::Wheel`] — pinta una carta única (la rueda).
//! - [`CanvasMode::Thumbnails`] — pinta una grilla de mini-cartas
//! cuando el item activo del tree es un Group o Contact.
//! - [`CanvasMode::Empty`] — sin selección.
//! El Ascendente cae a las 9 del reloj (lado izquierdo). Las casas
//! crecen contrarreloj visualmente. Para una longitud eclíptica `L` y
//! un ascendente `asc`:
//!
//! ## Fase 1
//! ```text
//! screen_angle_rad = π - (L - asc) · π/180 (más view_rotation)
//! point = (cx + r·cos(θ), cy + r·sin(θ))
//! ```
//!
//! Este crate trae el esqueleto: tipos, estado, render placeholder
//! (caja cuadrada con título centrado, eje cardinal y un anillo
//! perfilado). Las interacciones del jog-dial, el árbol Uraniano y la
//! pintura de cada `Layer` vienen en fases siguientes.
//! El `+y` de canvas apunta para abajo, así que `+sin` lleva al sur del
//! lienzo → la convención coincide con el chart estándar (IC abajo,
//! MC arriba).
#![forbid(unsafe_code)]
#![warn(rust_2018_idioms)]
use std::f32::consts::PI;
use gpui::{
Context, EventEmitter, IntoElement, Render, SharedString, Window, div, prelude::*, px,
Bounds, Context, EventEmitter, Hsla, IntoElement, ParentElement, PathBuilder, Pixels, Render,
SharedString, Styled, Window, canvas, div, hsla, point, prelude::*, px,
};
use tahuantinsuyu_engine::RenderModel;
use tahuantinsuyu_engine::{Geometry, Layer, LayerKind, RenderModel};
use tahuantinsuyu_model::{ChartId, ContactId, GroupId};
use tahuantinsuyu_theme::AstroPalette;
use tahuantinsuyu_theme::{AspectKind as TAspectKind, AstroPalette, Element, Planet};
use yahweh_theme::Theme;
// =====================================================================
@@ -38,10 +42,7 @@ use yahweh_theme::Theme;
#[derive(Clone, Debug)]
pub enum CanvasEvent {
/// El usuario hizo doble click sobre un thumbnail o pidió abrir la
/// carta activa. El host (la app) decide si emitir al AppBus.
ChartRequested(ChartId),
/// El usuario rotó la rueda de tiempo: minutos de offset acumulados.
TimeOffsetChanged(i64),
}
@@ -49,14 +50,11 @@ pub enum CanvasEvent {
// Estado
// =====================================================================
/// Modo de visualización del canvas.
#[derive(Clone, Debug, Default)]
pub enum CanvasMode {
#[default]
Empty,
/// Single chart wheel.
Wheel { render: Box<RenderModel> },
/// Grilla de thumbnails para un Group o Contact con varias cartas.
Thumbnails {
scope: ThumbnailScope,
items: Vec<ThumbnailItem>,
@@ -74,25 +72,15 @@ pub struct ThumbnailItem {
pub chart_id: ChartId,
pub label: SharedString,
pub subtitle: Option<SharedString>,
/// `Some` si ya hay un render-mock disponible. `None` = lazy.
pub preview: Option<RenderModel>,
}
/// Estado unificado del canvas. Inspirado en la conversación de Sergio
/// con el agente — todo lo que controla qué se pinta vive acá.
#[derive(Clone, Debug, Default)]
pub struct CanvasState {
pub mode: CanvasMode,
/// Rotación manual del lienzo en grados. `0.0` = Aries al este.
/// Rotación adicional manual en grados. `0.0` = el Asc cae a las 9.
pub view_rotation_deg: f32,
/// Offset acumulado del time-scrubbing (jog-dial perimetral) en
/// minutos. La engine recalcula la `RenderModel` cuando esto cambia.
pub time_offset_minutes: i64,
/// Capas activas por `module_id`. Si una capa del `RenderModel`
/// pertenece a un módulo no presente aquí, no se pinta.
pub active_modules: std::collections::HashSet<String>,
}
@@ -118,7 +106,6 @@ impl AstrologyCanvas {
&self.state
}
/// Reemplaza el modo de visualización (lo que se pinta).
pub fn set_mode(&mut self, mode: CanvasMode, cx: &mut Context<Self>) {
self.state.mode = mode;
cx.notify();
@@ -141,6 +128,12 @@ impl AstrologyCanvas {
// Render
// =====================================================================
/// Tamaño del cuadrado de la rueda en píxeles. Fijo para que glifos y
/// geometría coincidan sin un round-trip de bounds. La rueda se centra
/// en el panel del canvas; el resto del espacio queda como margen.
const WHEEL_SIZE: f32 = 580.0;
const WHEEL_MARGIN: f32 = 28.0;
impl Render for AstrologyCanvas {
fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = Theme::global(cx).clone();
@@ -148,10 +141,10 @@ impl Render for AstrologyCanvas {
let body = match &self.state.mode {
CanvasMode::Empty => render_empty(&theme),
CanvasMode::Wheel { render } => render_wheel(&theme, &palette, render),
CanvasMode::Thumbnails { scope: _, items } => {
render_thumbnails(&theme, &palette, items)
CanvasMode::Wheel { render } => {
render_wheel(&theme, &palette, render, self.state.view_rotation_deg)
}
CanvasMode::Thumbnails { items, .. } => render_thumbnails(&theme, items),
};
div()
@@ -165,6 +158,10 @@ impl Render for AstrologyCanvas {
}
}
// =====================================================================
// Modos: empty / thumbnails / wheel
// =====================================================================
fn render_empty(theme: &Theme) -> gpui::Div {
div()
.flex()
@@ -186,57 +183,13 @@ fn render_empty(theme: &Theme) -> gpui::Div {
)
}
fn render_wheel(theme: &Theme, palette: &AstroPalette, render: &RenderModel) -> gpui::Div {
// Fase 1: placeholder visual. Una caja cuadrada con el título y un
// contador de capas. El pintado real de los Layer vendrá con
// `gpui::canvas` + matrices en la fase 3.
let _ = palette; // silencia warning hasta la fase 3.
div()
.flex()
.flex_col()
.items_center()
.justify_center()
.gap(px(10.0))
.child(
div()
.text_size(px(16.0))
.text_color(theme.fg_text)
.child(SharedString::from(render.title.clone())),
)
.child(
div()
.text_size(px(11.0))
.text_color(theme.fg_muted)
.child(SharedString::from(format!(
"{} capa(s) · {} ms",
render.layers.len(),
render.compute_ms
))),
)
.child(
// Marco cuadrado provisional — el render real lo ocupará.
div()
.size(px(480.0))
.rounded(px(8.0))
.border_1()
.border_color(theme.border_strong)
.bg(theme.bg_panel_alt.clone()),
)
}
fn render_thumbnails(
theme: &Theme,
_palette: &AstroPalette,
items: &[ThumbnailItem],
) -> gpui::Div {
fn render_thumbnails(theme: &Theme, items: &[ThumbnailItem]) -> gpui::Div {
if items.is_empty() {
return div()
.text_size(px(12.0))
.text_color(theme.fg_muted)
.child("Sin cartas en este grupo todavía.");
}
// Grid simple en flex-wrap. La fase 3 lo reemplaza por miniaturas
// pintadas con la rueda en miniatura.
let mut row = div().flex().flex_row().flex_wrap().gap(px(12.0));
for it in items {
row = row.child(
@@ -262,3 +215,638 @@ fn render_thumbnails(
}
row
}
// =====================================================================
// Wheel
// =====================================================================
fn render_wheel(
theme: &Theme,
palette: &AstroPalette,
render: &RenderModel,
view_rotation_deg: f32,
) -> gpui::Div {
let asc = render.ascendant_deg;
let rot_offset = view_rotation_deg;
let cx_center = WHEEL_SIZE / 2.0;
let cy_center = WHEEL_SIZE / 2.0;
let r_outer = (WHEEL_SIZE - WHEEL_MARGIN * 2.0) / 2.0;
let radii = Radii::from_outer(r_outer);
// --- Canvas element con todo el trazo ---
let palette_paint = palette.clone();
let theme_paint = theme.clone();
let layers_paint: Vec<Layer> = render.layers.clone();
let asc_for_paint = asc;
let mc_for_paint = render.midheaven_deg;
let canvas_element = canvas(
move |_b: Bounds<Pixels>, _w, _cx| (),
move |bounds: Bounds<Pixels>, _, window, _| {
paint_wheel(
bounds,
window,
&theme_paint,
&palette_paint,
&layers_paint,
asc_for_paint,
mc_for_paint,
rot_offset,
radii,
);
},
)
.absolute()
.w(px(WHEEL_SIZE))
.h(px(WHEEL_SIZE));
// --- Glyphs como divs absolutos (text-rendering nativo) ---
let mut wheel = div()
.relative()
.w(px(WHEEL_SIZE))
.h(px(WHEEL_SIZE))
.child(canvas_element);
// Sign glyphs en el centro de cada sector zodiacal.
let sign_ring_mid = (radii.sign_outer + radii.sign_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::SignDial) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, sign_ring_mid);
let color = element_color_for_sign(palette, &g.symbol);
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
20.0,
18.0,
sign_unicode(&g.symbol).into(),
color,
));
}
}
}
// House numbers cerca de cada cusp.
let house_label_r = (radii.houses_outer + radii.houses_inner) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Houses) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, house_label_r);
if let Some(h) = g.house {
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
16.0,
10.0,
format!("{}", h).into(),
palette.house_cusp,
));
}
}
}
}
// Planet glyphs sobre el ring de cuerpos.
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let (x, y) = polar_to_screen(g.deg, asc, rot_offset, radii.bodies);
let color = planet_color(palette, &g.symbol);
let glyph_text = if g.retrograde {
format!("{}ᴿ", planet_unicode(&g.symbol))
} else {
planet_unicode(&g.symbol).into()
};
wheel = wheel.child(centered_glyph(
cx_center + x,
cy_center + y,
24.0,
18.0,
glyph_text.into(),
color,
));
}
}
}
// --- Composición final con título arriba ---
let header = div()
.flex()
.flex_col()
.items_center()
.gap(px(2.0))
.child(
div()
.text_size(px(16.0))
.text_color(theme.fg_text)
.child(SharedString::from(render.title.clone())),
);
let header = if let Some(sub) = &render.subtitle {
header.child(
div()
.text_size(px(11.0))
.text_color(theme.fg_muted)
.child(SharedString::from(sub.clone())),
)
} else {
header
};
let footer = div()
.text_size(px(10.0))
.text_color(theme.fg_disabled)
.child(SharedString::from(format!(
"Asc {:.1}° MC {:.1}° · {} capas · {} ms",
render.ascendant_deg,
render.midheaven_deg,
render.layers.len(),
render.compute_ms,
)));
div()
.flex()
.flex_col()
.items_center()
.gap(px(8.0))
.child(header)
.child(wheel)
.child(footer)
}
// =====================================================================
// Painting
// =====================================================================
#[derive(Clone, Copy)]
struct Radii {
sign_outer: f32,
sign_inner: f32,
houses_outer: f32,
houses_inner: f32,
bodies: f32,
aspects: f32,
}
impl Radii {
fn from_outer(r: f32) -> Self {
Self {
sign_outer: r,
sign_inner: r * 0.88,
houses_outer: r * 0.86,
houses_inner: r * 0.72,
bodies: r * 0.65,
aspects: r * 0.58,
}
}
}
#[allow(clippy::too_many_arguments)]
fn paint_wheel(
bounds: Bounds<Pixels>,
window: &mut Window,
theme: &Theme,
palette: &AstroPalette,
layers: &[Layer],
ascendant_deg: f32,
midheaven_deg: f32,
rot_offset_deg: f32,
radii: Radii,
) {
let ox: f32 = bounds.origin.x.into();
let oy: f32 = bounds.origin.y.into();
let bw: f32 = bounds.size.width.into();
let bh: f32 = bounds.size.height.into();
let cx = ox + bw / 2.0;
let cy = oy + bh / 2.0;
// 1. Sectores del zodíaco coloreados por elemento.
paint_sign_sectors(window, cx, cy, &radii, palette, ascendant_deg, rot_offset_deg);
// 2. Anillos (outer + inner del sign dial, houses outer, body outer).
stroke_circle(window, cx, cy, radii.sign_outer, 1.5, palette.dial_ring);
stroke_circle(window, cx, cy, radii.sign_inner, 1.0, palette.dial_ring);
stroke_circle(
window,
cx,
cy,
radii.houses_inner,
0.8,
with_alpha(palette.house_cusp, 0.6),
);
// 3. Líneas de cusp del zodíaco (cada 30° desde Aries 0°).
for i in 0..12 {
let lon = (i as f32) * 30.0;
let color = if i == 0 {
palette.angle_highlight
} else {
palette.dial_ring
};
paint_radial_line(
window,
cx,
cy,
lon,
ascendant_deg,
rot_offset_deg,
radii.sign_inner,
radii.sign_outer,
color,
1.0,
);
}
// 4. Casas: cusps radiales + énfasis Asc / MC.
for layer in layers {
if matches!(layer.kind, LayerKind::Houses) {
if let Geometry::Ring { cusps_deg } = &layer.geometry {
for (i, c) in cusps_deg.iter().enumerate() {
let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
let color = if is_angle {
palette.angle_highlight
} else {
with_alpha(palette.house_cusp, 0.7)
};
let width = if is_angle { 2.0 } else { 0.8 };
paint_radial_line(
window,
cx,
cy,
*c,
ascendant_deg,
rot_offset_deg,
radii.houses_inner,
radii.houses_outer,
color,
width,
);
}
}
}
}
// 5. Énfasis Asc + MC extendido hasta el centro (línea fina).
paint_radial_line(
window,
cx,
cy,
ascendant_deg,
ascendant_deg,
rot_offset_deg,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
paint_radial_line(
window,
cx,
cy,
midheaven_deg,
ascendant_deg,
rot_offset_deg,
0.0,
radii.houses_outer,
with_alpha(palette.angle_highlight, 0.35),
1.0,
);
// 6. Aspectos.
for layer in layers {
if matches!(layer.kind, LayerKind::Aspects) {
if let Geometry::Lines(segs) = &layer.geometry {
for seg in segs {
let color = aspect_color(palette, &seg.kind);
let color = with_alpha(color, color.a * seg.opacity);
paint_aspect_line(
window,
cx,
cy,
seg.from_deg,
seg.to_deg,
ascendant_deg,
rot_offset_deg,
radii.aspects,
color,
);
}
}
}
}
// 7. Cuerpos: pequeño dot detrás del glifo.
let dot_r = (radii.sign_outer * 0.018).max(2.0);
for layer in layers {
if matches!(layer.kind, LayerKind::Bodies) {
for g in &layer.glyphs {
let color = planet_color(palette, &g.symbol);
let (x, y) = polar_to_screen(g.deg, ascendant_deg, rot_offset_deg, radii.bodies);
fill_circle(window, cx + x, cy + y, dot_r, color);
}
}
}
// 8. Marco exterior del lienzo (sutil).
let _ = theme;
}
fn paint_sign_sectors(
window: &mut Window,
cx: f32,
cy: f32,
radii: &Radii,
palette: &AstroPalette,
ascendant_deg: f32,
rot_offset_deg: f32,
) {
// Cada sector cubre 30° de longitud zodiacal entre `sign_inner` y
// `sign_outer`. Lo aproximamos con polígonos para no depender de
// `arc_to` (que requiere `Vector<Pixels>`; los polígonos son
// suficientemente suaves a este radio).
const SUBDIVISIONS: usize = 18;
for i in 0..12 {
let lon_start = (i as f32) * 30.0;
let lon_end = lon_start + 30.0;
let element = sign_element_by_index(i);
let color = with_alpha(palette.element(element), 0.10);
let mut builder = PathBuilder::fill();
let (x0, y0) = polar_to_screen(lon_start, ascendant_deg, rot_offset_deg, radii.sign_inner);
builder.move_to(point(px(cx + x0), px(cy + y0)));
// Borde interno (lon_start → lon_end), N subdivisiones.
for k in 1..=SUBDIVISIONS {
let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_inner);
builder.line_to(point(px(cx + x), px(cy + y)));
}
// Salto al borde externo en lon_end.
let (xe, ye) = polar_to_screen(lon_end, ascendant_deg, rot_offset_deg, radii.sign_outer);
builder.line_to(point(px(cx + xe), px(cy + ye)));
// Borde externo de lon_end → lon_start (al revés).
for k in (0..SUBDIVISIONS).rev() {
let t = lon_start + (lon_end - lon_start) * (k as f32) / (SUBDIVISIONS as f32);
let (x, y) = polar_to_screen(t, ascendant_deg, rot_offset_deg, radii.sign_outer);
builder.line_to(point(px(cx + x), px(cy + y)));
}
builder.close();
if let Ok(path) = builder.build() {
window.paint_path(path, color);
}
}
}
fn stroke_circle(
window: &mut Window,
cx: f32,
cy: f32,
r: f32,
width: f32,
color: Hsla,
) {
const SEGMENTS: usize = 96;
let mut builder = PathBuilder::stroke(px(width));
for i in 0..=SEGMENTS {
let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
let x = cx + r * t.cos();
let y = cy + r * t.sin();
if i == 0 {
builder.move_to(point(px(x), px(y)));
} else {
builder.line_to(point(px(x), px(y)));
}
}
if let Ok(path) = builder.build() {
window.paint_path(path, color);
}
}
fn fill_circle(window: &mut Window, cx: f32, cy: f32, r: f32, color: Hsla) {
const SEGMENTS: usize = 32;
let mut builder = PathBuilder::fill();
builder.move_to(point(px(cx + r), px(cy)));
for i in 1..=SEGMENTS {
let t = (i as f32) / (SEGMENTS as f32) * (2.0 * PI);
let x = cx + r * t.cos();
let y = cy + r * t.sin();
builder.line_to(point(px(x), px(y)));
}
builder.close();
if let Ok(path) = builder.build() {
window.paint_path(path, color);
}
}
#[allow(clippy::too_many_arguments)]
fn paint_radial_line(
window: &mut Window,
cx: f32,
cy: f32,
longitude_deg: f32,
ascendant_deg: f32,
rot_offset_deg: f32,
r_inner: f32,
r_outer: f32,
color: Hsla,
width: f32,
) {
let (xi, yi) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_inner);
let (xo, yo) = polar_to_screen(longitude_deg, ascendant_deg, rot_offset_deg, r_outer);
let mut builder = PathBuilder::stroke(px(width));
builder.move_to(point(px(cx + xi), px(cy + yi)));
builder.line_to(point(px(cx + xo), px(cy + yo)));
if let Ok(path) = builder.build() {
window.paint_path(path, color);
}
}
#[allow(clippy::too_many_arguments)]
fn paint_aspect_line(
window: &mut Window,
cx: f32,
cy: f32,
a_deg: f32,
b_deg: f32,
ascendant_deg: f32,
rot_offset_deg: f32,
r: f32,
color: Hsla,
) {
let (xa, ya) = polar_to_screen(a_deg, ascendant_deg, rot_offset_deg, r);
let (xb, yb) = polar_to_screen(b_deg, ascendant_deg, rot_offset_deg, r);
let mut builder = PathBuilder::stroke(px(1.0));
builder.move_to(point(px(cx + xa), px(cy + ya)));
builder.line_to(point(px(cx + xb), px(cy + yb)));
if let Ok(path) = builder.build() {
window.paint_path(path, color);
}
}
// =====================================================================
// Geometry helpers
// =====================================================================
/// Mapea una longitud eclíptica + ascendente + rotación adicional → (x, y)
/// **relativos al centro del lienzo** (positivo hacia derecha/abajo).
fn polar_to_screen(
longitude_deg: f32,
ascendant_deg: f32,
rot_offset_deg: f32,
radius: f32,
) -> (f32, f32) {
// Convención: el Asc cae a las 9 (θ=π). A más longitud, más
// contrarreloj visual → θ decrece.
let deg = 180.0 - (longitude_deg - ascendant_deg + rot_offset_deg);
let rad = deg * PI / 180.0;
(radius * rad.cos(), radius * rad.sin())
}
fn centered_glyph(
x: f32,
y: f32,
box_size: f32,
font_size: f32,
text: SharedString,
color: Hsla,
) -> gpui::Div {
div()
.absolute()
.left(px(x - box_size / 2.0))
.top(px(y - box_size / 2.0))
.w(px(box_size))
.h(px(box_size))
.flex()
.items_center()
.justify_center()
.text_size(px(font_size))
.text_color(color)
.child(text)
}
fn with_alpha(c: Hsla, a: f32) -> Hsla {
hsla(c.h, c.s, c.l, a.clamp(0.0, 1.0))
}
// =====================================================================
// Symbol → unicode / theme
// =====================================================================
fn sign_unicode(name: &str) -> &'static str {
match name {
"aries" => "",
"taurus" => "",
"gemini" => "",
"cancer" => "",
"leo" => "",
"virgo" => "",
"libra" => "",
"scorpio" => "",
"sagittarius" => "",
"capricorn" => "",
"aquarius" => "",
"pisces" => "",
_ => "?",
}
}
fn planet_unicode(name: &str) -> &'static str {
match name {
"sun" => "",
"moon" => "",
"mercury" => "",
"venus" => "",
"mars" => "",
"jupiter" => "",
"saturn" => "",
"uranus" => "",
"neptune" => "",
"pluto" => "",
"north_node" => "",
"south_node" => "",
"chiron" => "",
"lilith" => "",
"ceres" => "",
"pallas" => "",
"juno" => "",
"vesta" => "",
_ => "",
}
}
fn planet_color(p: &AstroPalette, name: &str) -> Hsla {
let planet = match name {
"sun" => Planet::Sun,
"moon" => Planet::Moon,
"mercury" => Planet::Mercury,
"venus" => Planet::Venus,
"mars" => Planet::Mars,
"jupiter" => Planet::Jupiter,
"saturn" => Planet::Saturn,
"uranus" => Planet::Uranus,
"neptune" => Planet::Neptune,
"pluto" => Planet::Pluto,
"chiron" => Planet::Chiron,
"north_node" => Planet::NorthNode,
"south_node" => Planet::SouthNode,
"lilith" => Planet::Lilith,
_ => return p.fg_text_fallback(),
};
p.planet(planet)
}
fn sign_element_by_index(i: usize) -> Element {
match i % 4 {
0 => Element::Fire,
1 => Element::Earth,
2 => Element::Air,
_ => Element::Water,
}
}
fn element_color_for_sign(p: &AstroPalette, name: &str) -> Hsla {
let elem = match name {
"aries" | "leo" | "sagittarius" => Element::Fire,
"taurus" | "virgo" | "capricorn" => Element::Earth,
"gemini" | "libra" | "aquarius" => Element::Air,
"cancer" | "scorpio" | "pisces" => Element::Water,
_ => return p.fg_text_fallback(),
};
p.element(elem)
}
fn aspect_color(p: &AstroPalette, kind: &str) -> Hsla {
let k = match kind {
"conjunction" => TAspectKind::Conjunction,
"opposition" => TAspectKind::Opposition,
"trine" => TAspectKind::Trine,
"square" => TAspectKind::Square,
"sextile" => TAspectKind::Sextile,
"quincunx" => TAspectKind::Quincunx,
"semi_sextile" => TAspectKind::Semisextile,
"semi_square" => TAspectKind::Semisquare,
"sesquiquadrate" => TAspectKind::Sesquisquare,
"quintile" => TAspectKind::Quintile,
"biquintile" => TAspectKind::Biquintile,
_ => return p.minor_aspect,
};
p.aspect(k)
}
// =====================================================================
// Adendum: fallback color cuando la paleta no tiene match
// =====================================================================
impl AstroPaletteExt for AstroPalette {
fn fg_text_fallback(&self) -> Hsla {
if self.is_dark {
hsla(0.0, 0.0, 0.85, 1.0)
} else {
hsla(0.0, 0.0, 0.25, 1.0)
}
}
}
trait AstroPaletteExt {
fn fg_text_fallback(&self) -> Hsla;
}