gioser-graph: edges behind nodes, variable thickness by raw weight
- Edges and nodes now in separate SVG <g> groups (edges first = behind) - Stroke width: 0.6 + w*4.0 instead of normalized range (more visible variation) - Brightness: uses raw weight directly, not normalized against max - Edges group has no breathing animation (only nodes breathe)
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@@ -207,13 +207,22 @@ impl GraphWidget {
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));
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svg.append_child(&style_el).ok();
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let breathe_group: web_sys::SvgElement = self
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// Grupo para aristas (sin animación de respiración, están detrás)
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let edges_group: web_sys::SvgElement = self
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.document
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.create_element_ns(Some(ns), "g")
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.unwrap()
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.dyn_into()
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.unwrap();
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breathe_group.set_attribute("class", "gb-svg").ok();
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// Grupo para nodos (con respiración, encima)
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let nodes_group: web_sys::SvgElement = self
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.document
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.create_element_ns(Some(ns), "g")
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.unwrap()
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.dyn_into()
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.unwrap();
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nodes_group.set_attribute("class", "gb-svg").ok();
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// Mapas: UUID → posición y color
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let pos_map: std::collections::HashMap<&str, (f64, f64)> = positions
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@@ -225,11 +234,6 @@ impl GraphWidget {
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.map(|n| (n.id.as_str(), camino_color(&n.camino)))
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.collect();
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let max_w = self.edges.iter()
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.filter_map(|e| e.weight)
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.fold(0.0_f64, f64::max)
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.max(0.5);
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// ── Aristas: mezcla de colores de los nodos que conecta ──
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let mut drawn = std::collections::HashSet::new();
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for edge in &self.edges {
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@@ -247,19 +251,19 @@ impl GraphWidget {
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let c2 = color_map.get(edge.target.as_str()).copied().unwrap_or("#888");
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let w = edge.weight.unwrap_or(0.7);
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let norm_w = (w / max_w).clamp(0.0, 1.0);
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// Sin normalización por max — usar weight directamente con más rango
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// weight 0.5→0.8 suele ser el rango real; mapeamos a grosor visible
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let thick = 0.6 + w * 4.0; // w=0.5→2.6, w=0.9→4.2, w=1.0→4.6
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// Mezclar colores: 50/50 + brillo según weight
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let blended = blend_colors(c1, c2, 0.5);
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// Brillo extra según el peso (acercar a blanco)
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let (br, bg, bb) = parse_hex(&blended);
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let r = (br as f64 + (255.0 - br as f64) * norm_w * 0.4) as u32;
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let g = (bg as f64 + (255.0 - bg as f64) * norm_w * 0.4) as u32;
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let b = (bb as f64 + (255.0 - bb as f64) * norm_w * 0.4) as u32;
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let bright_factor = 0.2 + w * 0.5; // más brillo directo
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let r = (br as f64 + (255.0 - br as f64) * bright_factor) as u32;
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let g = (bg as f64 + (255.0 - bg as f64) * bright_factor) as u32;
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let b = (bb as f64 + (255.0 - bb as f64) * bright_factor) as u32;
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let alpha = 0.20 + norm_w * 0.65;
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let sw = 1.0 + norm_w * 4.5;
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let alpha = 0.15 + w * 0.75;
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let line: SvgLineElement = self
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.document
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@@ -272,10 +276,10 @@ impl GraphWidget {
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line.set_attribute("x2", &format!("{:.1}", x2)).ok();
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line.set_attribute("y2", &format!("{:.1}", y2)).ok();
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line.set_attribute("stroke", &format!("#{:02x}{:02x}{:02x}", r, g, b)).ok();
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line.set_attribute("stroke-width", &format!("{:.1}", sw)).ok();
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line.set_attribute("stroke-width", &format!("{:.1}", thick)).ok();
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line.set_attribute("stroke-opacity", &format!("{:.2}", alpha)).ok();
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line.set_attribute("class", "gb-line").ok();
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breathe_group.append_child(&line).ok();
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edges_group.append_child(&line).ok();
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}
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// ── Nodos ──
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@@ -407,10 +411,11 @@ impl GraphWidget {
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g.add_event_listener_with_callback("click", click.as_ref().unchecked_ref()).ok();
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click.forget();
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breathe_group.append_child(&g).ok();
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nodes_group.append_child(&g).ok();
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}
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svg.append_child(&breathe_group).ok();
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svg.append_child(&edges_group).ok();
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svg.append_child(&nodes_group).ok();
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self.container.append_child(&svg).ok();
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}
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}
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