feat(lapaloma): backend GPUI + LapalomaChartElement + app demo

Cadena end-to-end DataBuffer → LineSeries → Canvas → gpui::Window
funcionando. cargo run -p lapaloma-demo abre una ventana con sin(x)
sobre 1024 muestras y una sola paint_path por frame.

- lapaloma-render: feature `gpui` opcional. WindowCanvas adapter
  traduce el trait Canvas a paint_quad/paint_path de gpui 0.2.
  Conversión RGB→HSL para integrar con el sistema de colores Hsla
  del resto del codebase yahweh. 3 tests de conversión.
- lapaloma-cartesian: feature `gpui` (default). element::LapalomaChartElement
  con impl Element + IntoElement. Arma WindowCanvas en paint() y
  delega a LineSeries — un solo paint_path por chart.
- crates/apps/lapaloma-demo registrado en workspace.

Limitaciones conocidas v0.1: clip stack, triangle strips y draw_text
no implementados (los necesitan phosphor / Sankey / axes; se
agregan en sus fases).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
sergio
2026-05-13 02:36:41 +00:00
parent 791ca18d81
commit 97c09bc96a
10 changed files with 464 additions and 2 deletions
Generated
+13
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@@ -5393,6 +5393,18 @@ dependencies = [
name = "lapaloma-core"
version = "0.1.0"
[[package]]
name = "lapaloma-demo"
version = "0.1.0"
dependencies = [
"gpui",
"lapaloma-cartesian",
"lapaloma-core",
"lapaloma-render",
"yahweh-launcher",
"yahweh-theme",
]
[[package]]
name = "lapaloma-export"
version = "0.1.0"
@@ -5461,6 +5473,7 @@ dependencies = [
name = "lapaloma-render"
version = "0.1.0"
dependencies = [
"gpui",
"lapaloma-core",
]
+1
View File
@@ -136,6 +136,7 @@ members = [
"crates/apps/shipote-gateway",
"crates/apps/shipote-shell",
"crates/apps/gioser-web",
"crates/apps/lapaloma-demo",
]
[workspace.package]
+16
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@@ -0,0 +1,16 @@
[package]
name = "lapaloma-demo"
version = { workspace = true }
edition = { workspace = true }
license = { workspace = true }
authors = { workspace = true }
publish = { workspace = true }
description = "Lapaloma — demo app: una serie sin(x) sobre ChartViewport rendereada con LapalomaChartElement. Valida la cadena core → render → cartesian → gpui en vivo."
[dependencies]
gpui = { workspace = true }
yahweh-launcher = { path = "../../modules/ui_engine/libs/launcher" }
yahweh-theme = { path = "../../modules/ui_engine/libs/theme" }
lapaloma-core = { path = "../../modules/ui_engine/libs/lapaloma-core" }
lapaloma-render = { path = "../../modules/ui_engine/widgets/lapaloma-render", features = ["gpui"] }
lapaloma-cartesian = { path = "../../modules/ui_engine/widgets/lapaloma-cartesian" }
+93
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@@ -0,0 +1,93 @@
//! `lapaloma-demo` — demo visual mínimo de Lapaloma sobre yahweh.
//!
//! Levanta una ventana de 900×560 con un único chart cartesiano
//! pre-llenado con `sin(x · 0.04)` sobre 1024 muestras. Sirve
//! como smoke test de la cadena completa:
//!
//! ```text
//! DataBuffer (lapaloma-core)
//! ↓ LTTB cuando densidad > 3× ancho del plot
//! CoordinateSystem (lapaloma-cartesian)
//! ↓ project_buffer dominio → pixel, zero-alloc
//! LineSeries (lapaloma-cartesian)
//! ↓ canvas.stroke_polyline (una sola draw call)
//! WindowCanvas (lapaloma-render::gpui_backend)
//! ↓ paint_path
//! gpui::Window
//! ```
//!
//! Correr con `cargo run -p lapaloma-demo`. Requiere DISPLAY/WAYLAND.
use gpui::{div, prelude::*, px, Context, IntoElement, Render, Window};
use lapaloma_cartesian::{lapaloma_chart, ChartViewport};
use lapaloma_core::buffer::DataBuffer;
use lapaloma_render::{Color, StrokeStyle};
use yahweh_launcher::launch_app;
use yahweh_theme::Theme;
const N_SAMPLES: usize = 1024;
const FREQ: f32 = 0.04;
fn main() {
launch_app("Lapaloma — sin(x) demo", (900., 560.), Demo::new);
}
struct Demo {
data: DataBuffer,
}
impl Demo {
fn new(_cx: &mut Context<Self>) -> Self {
// Buffer canónico interleaved: x va 0..N-1, y = sin(x · FREQ).
let mut data = DataBuffer::with_capacity(N_SAMPLES);
for i in 0..N_SAMPLES {
let x = i as f32;
let y = (x * FREQ).sin();
data.push(x, y);
}
Self { data }
}
}
impl Render for Demo {
fn render(&mut self, _w: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
let theme = Theme::global(cx).clone();
// Viewport: ve toda la X, Y con un poco de margen.
let viewport = ChartViewport::new(0.0, (N_SAMPLES - 1) as f64, -1.1, 1.1);
// Estilo: stroke nórdico azul claro sobre fondo del theme.
let stroke = StrokeStyle::new(2.0, Color::from_hex(0x88c0d0));
let plot_bg = Color::rgba(0.10, 0.12, 0.16, 1.0);
// DataBuffer es `Clone`; el Element toma ownership del clone
// por frame. Para datasets enormes el siguiente paso es
// pasar a `Arc<DataBuffer>`; con 1k samples es trivial.
let chart = lapaloma_chart(self.data.clone(), viewport, stroke).background(plot_bg);
div()
.size_full()
.bg(theme.bg_app.clone())
.p(px(16.))
.flex()
.flex_col()
.gap(px(12.))
.child(
div()
.text_color(theme.fg_text)
.text_size(px(18.))
.child("Lapaloma — demo cartesian"),
)
.child(
div()
.text_color(theme.fg_muted)
.text_size(px(12.))
.child(format!(
"{} muestras de sin(x · {}). LineSeries · LTTB-on-density · 1 draw call.",
N_SAMPLES, FREQ
)),
)
.child(div().w_full().flex_grow().child(chart))
}
}
@@ -10,4 +10,8 @@ description = "Lapaloma — gráficos cartesianos: LineSeries / BarSeries / Area
[dependencies]
lapaloma-core = { path = "../../libs/lapaloma-core" }
lapaloma-render = { path = "../lapaloma-render" }
gpui = { workspace = true }
gpui = { workspace = true, optional = true }
[features]
default = ["gpui"]
gpui = ["dep:gpui", "lapaloma-render/gpui"]
@@ -0,0 +1,165 @@
//! `LapalomaChartElement` — el `Element` GPUI que envuelve el
//! pipeline cartesian.
//!
//! Owns un `DataBuffer` y un `ChartViewport`. En `paint()` arma el
//! `WindowCanvas` adapter de `lapaloma-render` y delega a una
//! [`LineSeries`]. El resultado: una sola `stroke_polyline` =
//! una sola `paint_path` de GPUI = un solo draw call.
//!
//! Sin event handlers todavía — pan/zoom interactivos van en una
//! fase posterior cuando enganchemos los gesture handlers de GPUI.
use std::panic;
use gpui::{
App, Bounds, Element, ElementId, GlobalElementId, InspectorElementId, IntoElement, LayoutId,
Pixels, Style, Window,
};
use lapaloma_core::buffer::DataBuffer;
use lapaloma_render::{Canvas, Color, Rect, StrokeStyle, WindowCanvas};
use crate::coord_system::CoordinateSystem;
use crate::series::{LineSeries, PaintCtx, RenderMode, Series};
use crate::viewport::ChartViewport;
/// Chart cartesiano de una sola serie. Para múltiples series va a
/// venir un `LapalomaChart` que componga varios `Series` boxed —
/// por ahora arrancamos con el caso mono-serie.
pub struct LapalomaChartElement {
pub data: DataBuffer,
pub viewport: ChartViewport,
pub stroke: StrokeStyle,
/// Color de fondo del plot. `None` = transparente, hereda
/// el container.
pub background: Option<Color>,
/// Padding interior del plot (deja espacio para futuros ejes).
pub padding: f32,
/// Scratch buffer reusable entre frames. Sin Arc/Mutex porque
/// el Element se mueve al árbol y no se comparte.
scratch: Vec<f32>,
}
impl LapalomaChartElement {
pub fn new(data: DataBuffer, viewport: ChartViewport, stroke: StrokeStyle) -> Self {
Self {
data,
viewport,
stroke,
background: None,
padding: 8.0,
scratch: Vec::new(),
}
}
pub fn background(mut self, color: Color) -> Self {
self.background = Some(color);
self
}
pub fn padding(mut self, px: f32) -> Self {
self.padding = px;
self
}
}
impl IntoElement for LapalomaChartElement {
type Element = Self;
fn into_element(self) -> Self::Element {
self
}
}
impl Element for LapalomaChartElement {
type RequestLayoutState = ();
type PrepaintState = ();
fn id(&self) -> Option<ElementId> {
None
}
fn source_location(&self) -> Option<&'static panic::Location<'static>> {
None
}
fn request_layout(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
window: &mut Window,
cx: &mut App,
) -> (LayoutId, Self::RequestLayoutState) {
// Layout default: ocupa lo que su parent le dé via
// size_full(). El usuario arma el sizing afuera con
// div().w_full().h(px(N)) o equivalente.
let mut style = Style::default();
style.size.width = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
style.size.height = gpui::Length::Definite(gpui::DefiniteLength::Fraction(1.0));
let id = window.request_layout(style, [], cx);
(id, ())
}
fn prepaint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
_bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_window: &mut Window,
_cx: &mut App,
) -> Self::PrepaintState {
}
fn paint(
&mut self,
_id: Option<&GlobalElementId>,
_inspector_id: Option<&InspectorElementId>,
bounds: Bounds<Pixels>,
_request_layout: &mut Self::RequestLayoutState,
_prepaint: &mut Self::PrepaintState,
window: &mut Window,
_cx: &mut App,
) {
let ox: f32 = bounds.origin.x.into();
let oy: f32 = bounds.origin.y.into();
let w: f32 = bounds.size.width.into();
let h: f32 = bounds.size.height.into();
let plot = Rect::new(
ox + self.padding,
oy + self.padding,
(w - self.padding * 2.0).max(1.0),
(h - self.padding * 2.0).max(1.0),
);
let cs = CoordinateSystem::new(self.viewport, plot);
let mut canvas = WindowCanvas::new(window);
if let Some(bg) = self.background {
canvas.fill_rect(Rect::new(ox, oy, w, h), bg);
}
let series = LineSeries::new(&self.data, self.stroke);
self.scratch.clear();
let mut ctx = PaintCtx {
cs,
mode: RenderMode::UiRich,
scratch: &mut self.scratch,
};
series.paint(&mut ctx, &mut canvas);
}
}
/// Helper builder-style para uso ergonómico desde `Render::render`.
///
/// ```ignore
/// div().w_full().h(px(300.)).child(
/// lapaloma_chart(buf, viewport, stroke).background(rgb(0xff000000))
/// )
/// ```
pub fn lapaloma_chart(
data: DataBuffer,
viewport: ChartViewport,
stroke: StrokeStyle,
) -> LapalomaChartElement {
LapalomaChartElement::new(data, viewport, stroke)
}
@@ -27,11 +27,16 @@ pub mod viewport;
pub mod coord_system;
pub mod series;
#[cfg(feature = "gpui")]
pub mod element;
// Pendientes — siguen como placeholders hasta su fase.
pub mod axis {}
pub mod picture_cache {}
pub mod element {}
pub use viewport::ChartViewport;
pub use coord_system::CoordinateSystem;
pub use series::{LineSeries, PaintCtx, RenderMode, Series};
#[cfg(feature = "gpui")]
pub use element::{lapaloma_chart, LapalomaChartElement};
@@ -9,3 +9,8 @@ description = "Lapaloma — abstracción de painter: trait Canvas + RenderPlan +
[dependencies]
lapaloma-core = { path = "../../libs/lapaloma-core" }
gpui = { workspace = true, optional = true }
[features]
default = []
gpui = ["dep:gpui"]
@@ -0,0 +1,154 @@
//! Backend CPU del trait [`crate::Canvas`] sobre `gpui::Window`.
//!
//! Bajo el feature `gpui`. Traduce los primitivos de Lapaloma a las
//! llamadas nativas de GPUI 0.2 (`paint_quad`, `paint_path`). No
//! introduce dependencia transitiva a gpui en los crates de
//! visualización — éstos siguen hablando contra el trait abstracto;
//! sólo el `Element` GPUI de cada widget importa este módulo.
//!
//! Limitaciones de la implementación CPU:
//! - `push_clip` / `pop_clip` quedan como no-op por ahora — GPUI
//! maneja content mask via builders de alto nivel; el chart se
//! apoya en el bounds del Element para no pintar fuera.
//! - `fill_triangle_strip` no implementado (lo necesitan phosphor
//! y Sankey, que aún no están).
//! - `draw_text` no implementado (axis labels lo necesitan; va con
//! `WindowTextSystem` en una fase próxima).
use crate::{Canvas, Color, Point, Rect, StrokeStyle};
use gpui::{fill, hsla, point as gpui_point, px, size as gpui_size, Bounds, Hsla, PathBuilder, Window};
/// Adapter que pinta sobre un `&mut Window` de GPUI.
///
/// Vida útil del borrow del window iguala la de la pintura. Construir
/// uno nuevo en cada `paint()` del Element.
pub struct WindowCanvas<'a> {
window: &'a mut Window,
}
impl<'a> WindowCanvas<'a> {
pub fn new(window: &'a mut Window) -> Self {
Self { window }
}
}
/// Conversión RGB(a) → HSL(a). GPUI consume `Hsla` para casi todo
/// el path. Linear, sin gamma — coincide con la convención del
/// resto del codebase yahweh.
pub(crate) fn color_to_hsla(c: Color) -> Hsla {
let (r, g, b, a) = (c.r, c.g, c.b, c.a);
let max = r.max(g).max(b);
let min = r.min(g).min(b);
let l = (max + min) * 0.5;
let delta = max - min;
if delta.abs() < 1e-6 {
return hsla(0.0, 0.0, l, a);
}
let s = if l < 0.5 { delta / (max + min) } else { delta / (2.0 - max - min) };
let h = if max == r {
((g - b) / delta).rem_euclid(6.0)
} else if max == g {
(b - r) / delta + 2.0
} else {
(r - g) / delta + 4.0
};
hsla(h / 6.0, s, l, a)
}
fn to_bounds(r: Rect) -> Bounds<gpui::Pixels> {
Bounds {
origin: gpui_point(px(r.x), px(r.y)),
size: gpui_size(px(r.w), px(r.h)),
}
}
impl<'a> Canvas for WindowCanvas<'a> {
fn push_clip(&mut self, _rect: Rect) {
// Sin clip explícito por ahora. El Element pinta dentro
// de sus bounds y los painters de lapaloma respetan el
// plot_rect en sus proyecciones.
}
fn pop_clip(&mut self) {}
fn fill_rect(&mut self, rect: Rect, color: Color) {
let hsla = color_to_hsla(color);
self.window.paint_quad(fill(to_bounds(rect), hsla));
}
fn stroke_rect(&mut self, rect: Rect, stroke: StrokeStyle) {
// 4 line segments con PathBuilder en stroke mode.
let mut pb = PathBuilder::stroke(px(stroke.width));
pb.move_to(gpui_point(px(rect.x), px(rect.y)));
pb.line_to(gpui_point(px(rect.right()), px(rect.y)));
pb.line_to(gpui_point(px(rect.right()), px(rect.bottom())));
pb.line_to(gpui_point(px(rect.x), px(rect.bottom())));
pb.close();
if let Ok(path) = pb.build() {
self.window.paint_path(path, color_to_hsla(stroke.color));
}
}
fn stroke_line(&mut self, a: Point, b: Point, stroke: StrokeStyle) {
let mut pb = PathBuilder::stroke(px(stroke.width));
pb.move_to(gpui_point(px(a.x), px(a.y)));
pb.line_to(gpui_point(px(b.x), px(b.y)));
if let Ok(path) = pb.build() {
self.window.paint_path(path, color_to_hsla(stroke.color));
}
}
fn stroke_polyline(&mut self, coords: &[f32], stroke: StrokeStyle) {
if coords.len() < 4 {
return; // <2 puntos → no hay segmento
}
let mut pb = PathBuilder::stroke(px(stroke.width));
pb.move_to(gpui_point(px(coords[0]), px(coords[1])));
let mut i = 2;
while i + 1 < coords.len() {
pb.line_to(gpui_point(px(coords[i]), px(coords[i + 1])));
i += 2;
}
if let Ok(path) = pb.build() {
self.window.paint_path(path, color_to_hsla(stroke.color));
}
}
fn fill_triangle_strip(&mut self, _coords: &[f32], _colors: &[Color]) {
// TODO: cuando phosphor / Sankey lo necesiten. GPUI no
// tiene API directa para triangle strips con per-vertex
// color — habrá que descomponer en quads o subir un
// vertex buffer wgpu.
}
fn draw_text(&mut self, _p: Point, _text: &str, _color: Color, _size_px: f32) {
// TODO: integrar con WindowTextSystem para axis labels.
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn rgb_a_hsla_grises() {
// (0.5, 0.5, 0.5) → h=0, s=0, l=0.5
let h = color_to_hsla(Color::rgb(0.5, 0.5, 0.5));
assert!((h.s - 0.0).abs() < 1e-6);
assert!((h.l - 0.5).abs() < 1e-6);
}
#[test]
fn rgb_a_hsla_rojo_puro() {
let h = color_to_hsla(Color::rgb(1.0, 0.0, 0.0));
// Rojo: h=0, s=1, l=0.5
assert!((h.h - 0.0).abs() < 1e-6);
assert!((h.s - 1.0).abs() < 1e-6);
assert!((h.l - 0.5).abs() < 1e-6);
}
#[test]
fn rgb_a_hsla_alpha_pasa_directo() {
let h = color_to_hsla(Color::rgba(0.0, 0.0, 1.0, 0.3));
assert!((h.a - 0.3).abs() < 1e-6);
}
}
@@ -24,7 +24,13 @@ pub mod geom;
pub mod canvas;
pub mod plan;
#[cfg(feature = "gpui")]
pub mod gpui_backend;
pub use color::Color;
pub use geom::{Point, Rect};
pub use canvas::{Canvas, StrokeStyle};
pub use plan::{RenderCmd, RenderPlan};
#[cfg(feature = "gpui")]
pub use gpui_backend::WindowCanvas;