gioser-graph: edge colors blend from connected node caminos
- Each edge color is a 50/50 blend of its two nodes' camino colors - Extra brightness proportional to weight (higher weight = closer to white) - Edge opacity/width also varies by weight - Edges drawn before nodes in SVG (already behind them)
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@@ -92,6 +92,27 @@ fn camino_color(camino: &str) -> &str {
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"#888888"
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}
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fn parse_hex(hex: &str) -> (u8, u8, u8) {
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let h = hex.trim_start_matches('#');
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if h.len() == 6 {
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let r = u8::from_str_radix(&h[0..2], 16).unwrap_or(128);
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let g = u8::from_str_radix(&h[2..4], 16).unwrap_or(128);
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let b = u8::from_str_radix(&h[4..6], 16).unwrap_or(128);
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(r, g, b)
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} else {
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(136, 136, 136)
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}
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}
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fn blend_colors(c1: &str, c2: &str, t: f64) -> String {
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let (r1, g1, b1) = parse_hex(c1);
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let (r2, g2, b2) = parse_hex(c2);
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let r = (r1 as f64 * (1.0 - t) + r2 as f64 * t) as u32;
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let g = (g1 as f64 * (1.0 - t) + g2 as f64 * t) as u32;
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let b = (b1 as f64 * (1.0 - t) + b2 as f64 * t) as u32;
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format!("#{:02x}{:02x}{:02x}", r, g, b)
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}
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pub struct GraphWidget {
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container: HtmlElement,
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api_url: String,
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@@ -194,18 +215,22 @@ impl GraphWidget {
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.unwrap();
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breathe_group.set_attribute("class", "gb-svg").ok();
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// Mapa: node.id → (x, y) — usamos UUID, no doc_id
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// Mapas: UUID → posición y color
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let pos_map: std::collections::HashMap<&str, (f64, f64)> = positions
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.iter()
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.map(|(id, p)| (id.as_str(), *p))
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.collect();
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let color_map: std::collections::HashMap<&str, &str> = self.nodes
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.iter()
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.map(|n| (n.id.as_str(), camino_color(&n.camino)))
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.collect();
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let max_w = self.edges.iter()
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.filter_map(|e| e.weight)
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.fold(0.0_f64, f64::max)
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.max(0.5);
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// ── Aristas ──
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// ── Aristas: mezcla de colores de los nodos que conecta ──
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let mut drawn = std::collections::HashSet::new();
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for edge in &self.edges {
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let key = if edge.source < edge.target {
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@@ -218,13 +243,23 @@ impl GraphWidget {
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let Some((x1, y1)) = pos_map.get(edge.source.as_str()) else { continue; };
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let Some((x2, y2)) = pos_map.get(edge.target.as_str()) else { continue; };
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let c1 = color_map.get(edge.source.as_str()).copied().unwrap_or("#888");
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let c2 = color_map.get(edge.target.as_str()).copied().unwrap_or("#888");
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let w = edge.weight.unwrap_or(0.7);
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let norm_w = (w / max_w).clamp(0.0, 1.0);
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let alpha = 0.15 + norm_w * 0.70;
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let sw = 1.0 + norm_w * 4.0;
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let r = (255.0 - (1.0 - norm_w) * 80.0) as u32;
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let g = (255.0 - (1.0 - norm_w) * 60.0) as u32;
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let b = (255.0 - (1.0 - norm_w) * 40.0) as u32;
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// Mezclar colores: 50/50 + brillo según weight
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let blended = blend_colors(c1, c2, 0.5);
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// Brillo extra según el peso (acercar a blanco)
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let (br, bg, bb) = parse_hex(&blended);
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let r = (br as f64 + (255.0 - br as f64) * norm_w * 0.4) as u32;
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let g = (bg as f64 + (255.0 - bg as f64) * norm_w * 0.4) as u32;
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let b = (bb as f64 + (255.0 - bb as f64) * norm_w * 0.4) as u32;
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let alpha = 0.20 + norm_w * 0.65;
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let sw = 1.0 + norm_w * 4.5;
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let line: SvgLineElement = self
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.document
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