370a593ad8
Fase F: tercer stub de pineal cerrado. - pie — paint_pie: pie y donut (inner_radius > 0). Porciones desde las 12 en punto, horario; valores negativos → 0. Cada cuña se tesela en un triangle strip [in,out,in,out,…] con segmentos de arco escalados al ángulo. - radar — paint_radar: M ejes equiespaciados, valores proyectados a distancia proporcional; relleno (fan) + contorno (polilínea cerrada). Painters 100% agnósticos (trait Canvas). 5 tests verdes. cargo check --workspace verde. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
98 lines
2.8 KiB
Rust
98 lines
2.8 KiB
Rust
//! Radar (spider) chart.
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//!
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//! `M` ejes equiespaciados desde las 12 en punto. Cada valor se proyecta
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//! a una distancia del centro proporcional a `value / max_value`. El
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//! polígono resultante se rellena (triangle fan) y se contornea.
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use pineal_render::{Canvas, Color, Point, StrokeStyle};
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use std::f32::consts::{FRAC_PI_2, TAU};
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/// Dibuja un radar de `values.len()` ejes. `max_value` define el borde.
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/// Rellena con `fill` y contornea con `stroke`.
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pub fn paint_radar(
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values: &[f32],
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max_value: f32,
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center: Point,
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radius: f32,
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fill: Color,
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stroke: StrokeStyle,
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canvas: &mut dyn Canvas,
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) {
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let m = values.len();
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if m < 3 || max_value <= 0.0 || radius <= 0.0 {
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return;
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}
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// Punto de cada eje, en orden.
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let verts: Vec<Point> = values
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.iter()
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.enumerate()
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.map(|(i, &v)| {
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let angle = -FRAC_PI_2 + (i as f32 / m as f32) * TAU;
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let dist = (v / max_value).clamp(0.0, 1.0) * radius;
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Point::new(center.x + dist * angle.cos(), center.y + dist * angle.sin())
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})
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.collect();
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// Relleno: fan como strip [c, v0, c, v1, …, c, v0] (cierra el polígono).
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let mut coords = Vec::with_capacity((m + 1) * 4);
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let mut colors = Vec::with_capacity((m + 1) * 2);
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for i in 0..=m {
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let v = verts[i % m];
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coords.push(center.x);
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coords.push(center.y);
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coords.push(v.x);
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coords.push(v.y);
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colors.push(fill);
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colors.push(fill);
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}
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canvas.fill_triangle_strip(&coords, &colors);
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// Contorno: polilínea cerrada.
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let mut outline = Vec::with_capacity((m + 1) * 2);
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for i in 0..=m {
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let v = verts[i % m];
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outline.push(v.x);
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outline.push(v.y);
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}
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canvas.stroke_polyline(&outline, stroke);
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use pineal_render::{PlanRecorder, RenderCmd};
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#[test]
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fn emits_fill_strip_and_outline() {
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let mut rec = PlanRecorder::new();
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paint_radar(
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&[1.0, 2.0, 3.0, 2.0, 1.0],
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3.0,
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Point::new(50.0, 50.0),
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40.0,
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Color::WHITE,
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StrokeStyle::new(1.5, Color::BLACK),
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&mut rec,
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);
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let cmds = rec.into_plan().cmds;
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assert!(cmds.iter().any(|c| matches!(c, RenderCmd::FillTriangleStrip { .. })));
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assert!(cmds.iter().any(|c| matches!(c, RenderCmd::StrokePolyline { .. })));
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}
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#[test]
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fn too_few_axes_draws_nothing() {
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let mut rec = PlanRecorder::new();
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paint_radar(
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&[1.0, 2.0],
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3.0,
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Point::new(0.0, 0.0),
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10.0,
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Color::WHITE,
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StrokeStyle::new(1.0, Color::BLACK),
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&mut rec,
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);
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assert!(rec.into_plan().cmds.is_empty());
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}
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}
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