Files
brahman/crates/modules/cosmobiologia/cosmobiologia-engine/src/svg_export.rs
T
sergio 06a1ca11ce chore: rename tahuantinsuyu → cosmobiologia
Rename clean del proyecto astrológico antes de empezar el módulo
web (fase 2 = server axum, fase 3 = cliente WASM). Hacerlo ahora
ahorra refactor de URLs, package.json, paths de assets HTML y
deploy configs que aparecerían con el nombre en cuanto exista el
server.

Mecánica:
- `git mv` de los 10 crates de módulo + 2 apps:
  * `crates/modules/tahuantinsuyu/` → `cosmobiologia/`
  * `crates/modules/tahuantinsuyu/tahuantinsuyu-*` →
    `cosmobiologia/cosmobiologia-*`
  * `crates/apps/tahuantinsuyu` y `tahuantinsuyu-cli` análogos.
- Sed sobre todos los `.rs` y `.toml`: `tahuantinsuyu` →
  `cosmobiologia` (cubre crate names, deps paths, use
  statements, ProjectDirs literals, binary names).
- Workspace `Cargo.toml`: members con paths nuevos.
- Memoria del proyecto (`~/.claude/.../memory/project_*.md`)
  actualizada.

Cero leftovers: `grep -rn tahuantinsuyu --include="*.rs"
--include="*.toml" crates/` devuelve vacío.

DB & XDG: clean slate. La nueva app arranca con DB vacía en
`$XDG_DATA_HOME/cosmobiologia/charts.db`. Si tenías cartas
guardadas, viven todavía en `~/.local/share/tahuantinsuyu/` —
las podés migrar manualmente con un `cp`.

IDs UI inalterados: el prefijo `tts-` de gpui ElementIds queda
igual (cosmético, no afecta funcionalidad). Cambiarlo a `cb-`
ahora sería 3-4 líneas más de sed pero ningún beneficio
operativo.

Tests: 20 verdes (10 shell + 10 render math). Compila full:
`cargo check -p cosmobiologia` OK.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-19 00:45:48 +00:00

320 lines
10 KiB
Rust

//! Export del `RenderModel` a SVG.
//!
//! Genera un documento SVG standalone con la misma geometría que pinta
//! el canvas: anillos zodiacales, cusps, planetas, aspectos. El
//! resultado es escalable (imprimible a cualquier tamaño) y no requiere
//! la app GPUI para verse — cualquier visor de SVG sirve.
//!
//! Convención de coordenadas idéntica al canvas:
//! `screen_angle_deg = 180 - (longitude - ascendant)` con +y para abajo.
use std::f64::consts::PI;
use std::fmt::Write;
use crate::{Geometry, LayerKind, RenderModel};
/// Dimensiones default del viewport. Aspect ratio cuadrada.
const VIEWBOX: f64 = 800.0;
const MARGIN: f64 = 40.0;
/// Radios normalizados — espejan los de `cosmobiologia-canvas`.
const R_SIGN_OUTER: f64 = 1.00;
const R_SIGN_INNER: f64 = 0.88;
const R_TRANSITS: f64 = 0.82;
const R_HOUSES_OUTER: f64 = 0.78;
const R_HOUSES_INNER: f64 = 0.66;
const R_BODIES: f64 = 0.58;
const R_PROGRESSION: f64 = 0.48;
const R_SOLAR_ARC: f64 = 0.40;
const R_ASPECTS: f64 = 0.32;
/// Convierte el `RenderModel` a un documento SVG completo.
pub fn render_to_svg(render: &RenderModel) -> String {
let mut out = String::with_capacity(8192);
let r_outer = (VIEWBOX - MARGIN * 2.0) / 2.0;
let cx = VIEWBOX / 2.0;
let cy = VIEWBOX / 2.0;
let asc = render.ascendant_deg as f64;
writeln!(
out,
r#"<?xml version="1.0" encoding="UTF-8"?>
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 {0} {1}" width="{0}" height="{1}" font-family="serif" text-anchor="middle" dominant-baseline="central">"#,
VIEWBOX, VIEWBOX
)
.unwrap();
// Fondo + título.
writeln!(
out,
r##" <rect x="0" y="0" width="{0}" height="{0}" fill="#fdfaf3"/>
<text x="{cx}" y="20" font-size="14" fill="#2a2620">{title}</text>"##,
VIEWBOX,
cx = cx,
title = escape_xml(&render.title)
)
.unwrap();
// Anillos base.
for r in [R_SIGN_OUTER, R_SIGN_INNER, R_HOUSES_OUTER, R_HOUSES_INNER] {
writeln!(
out,
r##" <circle cx="{cx}" cy="{cy}" r="{r}" fill="none" stroke="#a89572" stroke-width="0.6"/>"##,
r = r * r_outer
)
.unwrap();
}
// Cusps del zodíaco cada 30°.
for i in 0..12 {
let lon = (i as f64) * 30.0;
let (x1, y1) = polar(lon, asc, R_SIGN_INNER * r_outer, cx, cy);
let (x2, y2) = polar(lon, asc, R_SIGN_OUTER * r_outer, cx, cy);
writeln!(
out,
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="#a89572" stroke-width="0.5"/>"##,
)
.unwrap();
}
// Glifos de signos a media-altura del dial.
let sign_mid = (R_SIGN_OUTER + R_SIGN_INNER) / 2.0;
for layer in &render.layers {
if matches!(layer.kind, LayerKind::SignDial) {
for g in &layer.glyphs {
let (x, y) = polar(g.deg as f64, asc, sign_mid * r_outer, cx, cy);
writeln!(
out,
r##" <text x="{x:.2}" y="{y:.2}" font-size="16" fill="#5a4830">{}</text>"##,
sign_unicode(&g.symbol)
)
.unwrap();
}
}
}
// Cusps de casas + énfasis Asc/IC/Desc/MC.
for layer in &render.layers {
if matches!(layer.kind, LayerKind::Houses) {
if let Geometry::Ring { cusps_deg } = &layer.geometry {
for (i, c) in cusps_deg.iter().enumerate() {
let is_angle = i == 0 || i == 3 || i == 6 || i == 9;
let (color, w) = if is_angle {
("#b8862e", 1.6)
} else {
("#9b8460", 0.5)
};
let (x1, y1) =
polar(*c as f64, asc, R_HOUSES_INNER * r_outer, cx, cy);
let (x2, y2) =
polar(*c as f64, asc, R_HOUSES_OUTER * r_outer, cx, cy);
writeln!(
out,
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="{color}" stroke-width="{w}"/>"##,
)
.unwrap();
}
}
}
}
// Líneas de aspectos. Para natal usamos un solo ring; para
// cross-aspects (transit/synastry/progression/solar_arc/...) los
// extremos van en rings distintos según el `module_id`.
for layer in &render.layers {
if !matches!(layer.kind, LayerKind::Aspects) {
continue;
}
if let Geometry::Lines(segs) = &layer.geometry {
let (r_from, r_to) = aspect_radii(&layer.module_id);
for seg in segs {
let color = aspect_color_hex(&seg.kind);
let (x1, y1) = polar(seg.from_deg as f64, asc, r_from * r_outer, cx, cy);
let (x2, y2) = polar(seg.to_deg as f64, asc, r_to * r_outer, cx, cy);
writeln!(
out,
r##" <line x1="{x1:.2}" y1="{y1:.2}" x2="{x2:.2}" y2="{y2:.2}" stroke="{color}" stroke-width="0.6" stroke-opacity="{op:.2}"/>"##,
op = seg.opacity
)
.unwrap();
}
}
}
// Glifos planetarios (natal + overlays). Cada uno en su ring.
for layer in &render.layers {
if !matches!(layer.kind, LayerKind::Bodies | LayerKind::Outer) {
continue;
}
let ring = body_ring_radius(&layer.module_id);
let size = if layer.module_id == "natal" { 18 } else { 14 };
for g in &layer.glyphs {
let (x, y) = polar(g.deg as f64, asc, ring * r_outer, cx, cy);
let glyph = planet_unicode(&g.symbol);
let suffix = match (g.retrograde, g.dignity_marker.as_deref()) {
(true, Some(m)) => format!("ᴿ{}", m),
(true, None) => "ᴿ".into(),
(false, Some(m)) => m.to_string(),
(false, None) => String::new(),
};
writeln!(
out,
r##" <text x="{x:.2}" y="{y:.2}" font-size="{size}" fill="#1f1812">{glyph}{suffix}</text>"##
)
.unwrap();
}
}
// Etiquetas ASC / MC / DESC / IC en el perímetro.
for (deg, label) in [
(asc, "ASC"),
(render.midheaven_deg as f64, "MC"),
(render.descendant_deg as f64, "DESC"),
(render.imum_coeli_deg as f64, "IC"),
] {
let (x, y) = polar(deg, asc, 1.06 * r_outer, cx, cy);
writeln!(
out,
r##" <text x="{x:.2}" y="{y:.2}" font-size="10" fill="#b8862e">{label}</text>"##
)
.unwrap();
}
writeln!(out, "</svg>").unwrap();
out
}
fn polar(longitude_deg: f64, ascendant_deg: f64, radius: f64, cx: f64, cy: f64) -> (f64, f64) {
let deg = 180.0 - (longitude_deg - ascendant_deg);
let rad = deg * PI / 180.0;
(cx + radius * rad.cos(), cy + radius * rad.sin())
}
fn aspect_radii(module_id: &str) -> (f64, f64) {
if crate::OUTER_RING_MODULES.contains(&module_id) {
return (R_BODIES, R_TRANSITS);
}
match module_id {
"progression" => (R_BODIES, R_PROGRESSION),
"solar_arc" => (R_BODIES, R_SOLAR_ARC),
_ => (R_ASPECTS, R_ASPECTS),
}
}
fn body_ring_radius(module_id: &str) -> f64 {
if crate::OUTER_RING_MODULES.contains(&module_id) {
return R_TRANSITS;
}
match module_id {
"progression" => R_PROGRESSION,
"solar_arc" => R_SOLAR_ARC,
_ => R_BODIES,
}
}
fn sign_unicode(name: &str) -> &'static str {
match name {
"aries" => "",
"taurus" => "",
"gemini" => "",
"cancer" => "",
"leo" => "",
"virgo" => "",
"libra" => "",
"scorpio" => "",
"sagittarius" => "",
"capricorn" => "",
"aquarius" => "",
"pisces" => "",
_ => "?",
}
}
fn planet_unicode(name: &str) -> &'static str {
match name {
"sun" => "",
"moon" => "",
"mercury" => "",
"venus" => "",
"mars" => "",
"jupiter" => "",
"saturn" => "",
"uranus" => "",
"neptune" => "",
"pluto" => "",
"north_node" => "",
"south_node" => "",
"chiron" => "",
"lilith" => "",
"ceres" => "",
"pallas" => "",
"juno" => "",
"vesta" => "",
_ => "",
}
}
fn aspect_color_hex(kind: &str) -> &'static str {
match kind {
"conjunction" => "#b8862e",
"opposition" => "#a64a8a",
"trine" => "#3f7d57",
"square" => "#c64b2a",
"sextile" => "#3a6db5",
_ => "#8a7660",
}
}
fn escape_xml(s: &str) -> String {
s.replace('&', "&amp;")
.replace('<', "&lt;")
.replace('>', "&gt;")
.replace('"', "&quot;")
.replace('\'', "&apos;")
}
#[cfg(test)]
mod tests {
use super::*;
use crate::{compute_mock, ChartKind};
use cosmobiologia_model::{Chart, ContactId, StoredBirthData, StoredChartConfig};
fn sample_chart() -> Chart {
Chart {
id: cosmobiologia_model::ChartId::new(),
contact_id: ContactId::new(),
kind: ChartKind::Natal,
label: "Test".into(),
birth_data: StoredBirthData {
year: 1987,
month: 3,
day: 14,
hour: 5,
minute: 22,
second: 0.0,
tz_offset_minutes: -240,
latitude_deg: 10.0,
longitude_deg: -66.0,
altitude_m: 0.0,
time_certainty: Default::default(),
subject_name: None,
birthplace_label: None,
},
config: StoredChartConfig::default(),
related_chart_id: None,
created_at_ms: 0,
}
}
#[test]
fn svg_well_formed_minimal() {
let render = compute_mock(&sample_chart());
let svg = render_to_svg(&render);
assert!(svg.starts_with("<?xml"));
assert!(svg.contains("<svg"));
assert!(svg.ends_with("</svg>\n"));
// Debe traer al menos un círculo de los rings base.
assert!(svg.contains("<circle "));
}
}