dc8554d123
Fase F: sexto stub de pineal cerrado (6/6). mesh resultó ser un módulo de viz de grafos, no un triangle-mesh. Núcleo implementado: - buffers — NodeBuffer (stride 3: x,y,radius) + EdgeBuffer (stride 2), Vec planos contiguos, raw() para subir a GPU. - spatial_hash — uniform grid; rebuild + query (nodo bajo un punto, revisa celda + 8 vecinas). - force — layout force-directed Fruchterman-Reingold naïve O(n²): repulsión todo-par + atracción por arista + cooling. Jitter determinista para nodos coincidentes. - tree — layout de árbol por ancho de subárbol (post-order, padres centrados sobre hijos), soporta bosque, ciclos sin colgar. - camera — pan/zoom con zoom anclado al cursor (anchor-preserving). 13 tests verdes. cargo check --workspace verde. Pendiente (follow-up): hierarchical (Sugiyama) + Barnes-Hut para escalar el force-directed a grafos masivos. Pineal: 6/6 stubs cerrados. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
112 lines
2.6 KiB
Rust
112 lines
2.6 KiB
Rust
//! Buffers planos de nodos y aristas — `Vec` contiguos con stride fijo.
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/// Nodos: stride 3 = `[x, y, radius]` por nodo.
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#[derive(Debug, Clone, Default)]
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pub struct NodeBuffer {
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data: Vec<f32>,
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}
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impl NodeBuffer {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn with_capacity(n: usize) -> Self {
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Self { data: Vec::with_capacity(n * 3) }
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}
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/// Agrega un nodo y devuelve su índice.
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pub fn push(&mut self, x: f32, y: f32, radius: f32) -> usize {
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let idx = self.len();
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self.data.extend_from_slice(&[x, y, radius]);
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idx
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}
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pub fn len(&self) -> usize {
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self.data.len() / 3
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}
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pub fn is_empty(&self) -> bool {
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self.data.is_empty()
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}
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pub fn pos(&self, i: usize) -> (f32, f32) {
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(self.data[i * 3], self.data[i * 3 + 1])
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}
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pub fn radius(&self, i: usize) -> f32 {
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self.data[i * 3 + 2]
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}
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pub fn set_pos(&mut self, i: usize, x: f32, y: f32) {
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self.data[i * 3] = x;
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self.data[i * 3 + 1] = y;
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}
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/// Acceso crudo al `Vec<f32>` interleaved — para subir como buffer GPU.
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pub fn raw(&self) -> &[f32] {
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&self.data
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}
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}
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/// Aristas: stride 2 = `[from, to]` (índices de nodo).
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#[derive(Debug, Clone, Default)]
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pub struct EdgeBuffer {
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data: Vec<u32>,
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}
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impl EdgeBuffer {
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pub fn new() -> Self {
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Self::default()
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}
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pub fn push(&mut self, from: usize, to: usize) {
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self.data.push(from as u32);
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self.data.push(to as u32);
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}
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pub fn len(&self) -> usize {
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self.data.len() / 2
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}
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pub fn is_empty(&self) -> bool {
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self.data.is_empty()
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}
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pub fn edge(&self, i: usize) -> (usize, usize) {
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(self.data[i * 2] as usize, self.data[i * 2 + 1] as usize)
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}
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pub fn iter(&self) -> impl Iterator<Item = (usize, usize)> + '_ {
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(0..self.len()).map(move |i| self.edge(i))
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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#[test]
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fn node_buffer_push_and_access() {
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let mut nb = NodeBuffer::new();
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let a = nb.push(1.0, 2.0, 5.0);
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let b = nb.push(3.0, 4.0, 6.0);
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assert_eq!((a, b), (0, 1));
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assert_eq!(nb.len(), 2);
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assert_eq!(nb.pos(1), (3.0, 4.0));
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assert_eq!(nb.radius(0), 5.0);
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nb.set_pos(0, 9.0, 9.0);
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assert_eq!(nb.pos(0), (9.0, 9.0));
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}
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#[test]
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fn edge_buffer_roundtrip() {
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let mut eb = EdgeBuffer::new();
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eb.push(0, 1);
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eb.push(1, 2);
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assert_eq!(eb.len(), 2);
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assert_eq!(eb.edge(1), (1, 2));
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assert_eq!(eb.iter().collect::<Vec<_>>(), vec![(0, 1), (1, 2)]);
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}
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}
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