370a593ad8
Fase F: tercer stub de pineal cerrado. - pie — paint_pie: pie y donut (inner_radius > 0). Porciones desde las 12 en punto, horario; valores negativos → 0. Cada cuña se tesela en un triangle strip [in,out,in,out,…] con segmentos de arco escalados al ángulo. - radar — paint_radar: M ejes equiespaciados, valores proyectados a distancia proporcional; relleno (fan) + contorno (polilínea cerrada). Painters 100% agnósticos (trait Canvas). 5 tests verdes. cargo check --workspace verde. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
125 lines
3.7 KiB
Rust
125 lines
3.7 KiB
Rust
//! Pie / donut chart.
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//!
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//! Las porciones arrancan a las 12 en punto (-90°) y avanzan en sentido
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//! horario. Como el `Canvas` no tiene primitiva de arco, cada cuña se
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//! tesela en un triangle strip; la calidad del arco escala con el ángulo.
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use pineal_render::{Canvas, Color, Point};
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use std::f32::consts::{FRAC_PI_2, TAU};
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/// Una porción del pie: un valor (peso) y su color.
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#[derive(Debug, Clone, Copy)]
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pub struct Slice {
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pub value: f32,
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pub color: Color,
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}
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impl Slice {
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pub fn new(value: f32, color: Color) -> Self {
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Self { value, color }
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}
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}
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/// Segmentos de arco por vuelta completa — controla la suavidad.
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const ARC_SEGMENTS_PER_TURN: f32 = 96.0;
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/// Dibuja un pie centrado en `center`. Si `inner_radius > 0` es un donut.
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/// Los valores negativos se tratan como 0.
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pub fn paint_pie(
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slices: &[Slice],
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center: Point,
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radius: f32,
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inner_radius: f32,
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canvas: &mut dyn Canvas,
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) {
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let total: f32 = slices.iter().map(|s| s.value.max(0.0)).sum();
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if total <= 0.0 || radius <= 0.0 {
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return;
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}
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let mut angle = -FRAC_PI_2;
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for s in slices {
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let sweep = (s.value.max(0.0) / total) * TAU;
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if sweep > 0.0 {
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paint_wedge(center, radius, inner_radius.max(0.0), angle, angle + sweep, s.color, canvas);
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}
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angle += sweep;
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}
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}
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fn arc_point(center: Point, r: f32, angle: f32) -> Point {
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Point::new(center.x + r * angle.cos(), center.y + r * angle.sin())
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}
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fn paint_wedge(
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center: Point,
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r_out: f32,
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r_in: f32,
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a0: f32,
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a1: f32,
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color: Color,
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canvas: &mut dyn Canvas,
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) {
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let segs = ((a1 - a0).abs() / TAU * ARC_SEGMENTS_PER_TURN).ceil() as usize;
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let segs = segs.max(1);
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let mut coords = Vec::with_capacity((segs + 1) * 4);
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let mut colors = Vec::with_capacity((segs + 1) * 2);
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for i in 0..=segs {
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let t = a0 + (a1 - a0) * (i as f32 / segs as f32);
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// Borde interno: el centro (pie) o el arco interno (donut).
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let inner = if r_in <= 0.0 {
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center
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} else {
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arc_point(center, r_in, t)
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};
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let outer = arc_point(center, r_out, t);
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coords.push(inner.x);
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coords.push(inner.y);
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coords.push(outer.x);
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coords.push(outer.y);
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colors.push(color);
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colors.push(color);
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}
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// Strip [in0,out0,in1,out1,…]: cada par de triángulos cubre un segmento.
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canvas.fill_triangle_strip(&coords, &colors);
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use pineal_render::{PlanRecorder, RenderCmd};
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fn count_strips(cmds: &[RenderCmd]) -> usize {
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cmds.iter()
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.filter(|c| matches!(c, RenderCmd::FillTriangleStrip { .. }))
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.count()
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}
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#[test]
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fn one_strip_per_nonzero_slice() {
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let slices = [
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Slice::new(1.0, Color::WHITE),
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Slice::new(1.0, Color::BLACK),
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Slice::new(2.0, Color::from_hex(0xff0000)),
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];
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let mut rec = PlanRecorder::new();
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paint_pie(&slices, Point::new(50.0, 50.0), 40.0, 0.0, &mut rec);
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assert_eq!(count_strips(&rec.into_plan().cmds), 3);
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}
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#[test]
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fn zero_total_draws_nothing() {
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let slices = [Slice::new(0.0, Color::WHITE)];
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let mut rec = PlanRecorder::new();
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paint_pie(&slices, Point::new(50.0, 50.0), 40.0, 0.0, &mut rec);
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assert!(rec.into_plan().cmds.is_empty());
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}
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#[test]
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fn donut_also_emits_strips() {
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let slices = [Slice::new(1.0, Color::WHITE), Slice::new(1.0, Color::BLACK)];
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let mut rec = PlanRecorder::new();
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paint_pie(&slices, Point::new(50.0, 50.0), 40.0, 20.0, &mut rec);
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assert_eq!(count_strips(&rec.into_plan().cmds), 2);
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}
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}
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