# cosmos > Pure astrometry + astrology engine — ephemeris, sky, sundial, tides, transits — in Rust, with a [Llimphi](https://github.com/tawasuyu/llimphi) UI. `cosmos` computes the sky. Around a core astrology engine sit independent astrometric extracts — `cosmos-ephemeris`, `cosmos-sky`, `cosmos-sundial`, `cosmos-tides`, `cosmos-transits`, `cosmos-pointing` — that serve sundial / tides / navigation / planning without touching the chart machinery. A GPU UI (`cosmos-app-llimphi`, `cosmos-canvas-llimphi`) renders charts, sky maps and a dense starfield.
the real natal wheel (zodiac ring, planets, aspect lines) computed by the VSOP2013 engine, with live positions & aspects