//! Demo headless del **motor 3D general**: voxels + mallas de triángulos en //! UNA escena con depth compartido ([`Scene3d`]). Prueba de oclusión mutua: un //! cubo-malla y la esfera voxel se **interpenetran** — la esfera asoma por las //! caras del cubo. Si el depth NO se compartiera, uno taparía al otro entero; //! con `Scene3d` se ve una intersección limpia (cada píxel = lo más cercano, //! sea voxel o triángulo). //! //! `cargo run -p llimphi-3d --example scene_mixed --release -- [out.png] [yaw_deg]` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::{Mat4, Vec3}; use llimphi_3d::{Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 800; const H: u32 = 600; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; const D: u32 = 80; fn main() { let out = std::env::args().nth(1).unwrap_or_else(|| "/tmp/scene_mixed.png".to_string()); let yaw_deg: f32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(40.0); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); // Voxel: esfera + piso + pilares, centro de la esfera en mundo ≈ (0, 4, 0). let grid = VoxelGrid::demo_scene([D, D, D]); let voxel = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); // Malla: cubo coloreado escalado a ~0.45·D, centrado en la esfera → la // esfera (r≈0.3·D) lo atraviesa y asoma por las caras. let mut mesh = Renderer3d::new(&hal.device, FMT); mesh.set_model(Mat4::from_translation(Vec3::new(0.0, 4.0, 0.0)) * Mat4::from_scale(Vec3::splat(0.45 * D as f32))); let mut scene = Scene3d::new(); let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); // (1) Fondo vello oscuro. let base = vello::Scene::new(); renderer .render_to_view(&hal, &base, &inter_view, W, H, Color::from_rgba8(16, 18, 24, 255)) .expect("render base"); // (2) Escena 3D mixta (voxels + malla, depth compartido). let camera = Camera3d::orbit( Vec3::new(0.0, 4.0, 0.0), yaw_deg.to_radians(), 20_f32.to_radians(), D as f32 * 1.7, ); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("scene") }); scene.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera, Some(&voxel), &[&mesh]); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); write_png(&hal, &inter, &out); eprintln!("scene_mixed: escrito {out} ({W}x{H}, yaw={yaw_deg}°) — voxel ∩ malla con depth compartido"); } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }