//! Demo headless de M1: una grilla de voxels densa renderizada por //! **ray-marching DDA** (sin meshear), compuesta sobre un fondo vello — el //! mismo orden que el runtime aplica a `View::gpu_paint_with`. //! //! `cargo run -p llimphi-3d --example voxel_demo --release -- [out.png] [yaw_deg] [dim]` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 720; const H: u32 = 480; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let out = std::env::args() .nth(1) .unwrap_or_else(|| "voxel_demo.png".to_string()); let yaw_deg: f32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(35.0); let dim: u32 = std::env::args().nth(3).and_then(|s| s.parse().ok()).unwrap_or(64); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let grid = VoxelGrid::demo_scene([dim, dim, dim]); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); let (used, total) = vr.brick_usage(); let (pool, dense) = vr.memory_bytes(); eprintln!( "brick pool: {used}/{total} bricks ocupados ({:.1}%) — pool {} KiB vs denso {} KiB ({:.1}× menos)", used as f32 / total as f32 * 100.0, pool / 1024, dense / 1024, dense as f32 / pool.max(1) as f32, ); let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); // (1) Fondo vello. let base = vello::Scene::new(); renderer .render_to_view(&hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255)) .expect("render base"); // (2) Pase voxel ray-march. Cámara orbitando el centro de la grilla (origen). let d = dim as f32; let camera = Camera3d::orbit( Vec3::ZERO, yaw_deg.to_radians(), 30_f32.to_radians(), d * 1.7, ); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass"), }); vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); write_png(&hal, &inter, &out); eprintln!("voxel_demo: escrito {out} ({W}x{H}, yaw={yaw_deg}°, dim={dim}³)"); } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }