//! Demo headless de M3: **mutación incremental** de la grilla en GPU. //! //! Renderiza la escena, luego (a) agrega un bloque flotante en aire antes vacío //! y (b) carva un mordisco en la esfera — cada edición sube SÓLO su sub-caja vía //! `VoxelRenderer::sync` (no re-sube el grid ni remesha). Vuelca un PNG "antes" //! y uno "después", e imprime los bytes subidos vs el grid completo. //! //! El bloque flotante es el test clave del coarse map: si `sync` no actualizara //! la ocupación gruesa, el brick seguiría marcado vacío y el bloque sería //! invisible (lo saltaría el DDA grueso). //! //! `cargo run -p llimphi-3d --example voxel_dynamic_demo --release -- [dim]` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 720; const H: u32 = 480; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let mut grid = VoxelGrid::demo_scene([dim, dim, dim]); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), dim as f32 * 1.7); // ── Frame ANTES ────────────────────────────────────────────────────── render_frame(&hal, &mut renderer, &mut vr, &camera, "/tmp/m3_antes.png"); let full = dim * dim * dim * 4; // ── Edición (a): bloque flotante en aire vacío (arriba, a un costado) ── let bx = dim / 6; let by = dim * 4 / 5; let bz = dim / 6; for z in 0..8 { for y in 0..8 { for x in 0..8 { grid.set(bx + x, by + y, bz + z, [240, 150, 40]); } } } let n_a = vr.sync(&hal.queue, &mut grid); eprintln!("edición (a) bloque flotante: subidos {n_a} B ({:.3}% del grid completo)", n_a as f32 / full as f32 * 100.0); // ── Edición (b): mordisco cúbico en lo alto de la esfera ────────────── let cx = dim / 2; let cy = dim * 7 / 10; let cz = dim / 2; for z in 0..(dim / 4) { for y in 0..(dim / 4) { for x in 0..(dim / 4) { grid.clear(cx + x, cy + y, cz - dim / 8 + z); } } } let n_b = vr.sync(&hal.queue, &mut grid); eprintln!("edición (b) mordisco esfera: subidos {n_b} B ({:.3}% del grid completo)", n_b as f32 / full as f32 * 100.0); // ── Frame DESPUÉS ──────────────────────────────────────────────────── render_frame(&hal, &mut renderer, &mut vr, &camera, "/tmp/m3_despues.png"); eprintln!("voxel_dynamic_demo: /tmp/m3_antes.png + /tmp/m3_despues.png (dim={dim}³)"); } fn render_frame( hal: &Hal, renderer: &mut Renderer, vr: &mut VoxelRenderer, camera: &Camera3d, out: &str, ) { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255)) .expect("render base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") }); vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); write_png(hal, &inter, out); } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }