//! Demo headless de M4: **entidades** (agentes) ray-marcheadas como cajas //! analíticas en el mismo pase que los voxels. Se mueven con posición sub-voxel //! (suave, no snapeada a la grilla), ocluyen y son ocluidas por el mundo voxel //! (esfera/pilares) por comparación de `t`, y proyectan sombras sobre el piso. //! //! Genera 3 frames con las entidades en distintas posiciones de una órbita para //! evidenciar el movimiento + oclusión + sombras. //! //! `cargo run -p llimphi-3d --example voxel_entities_demo --release -- [dim]` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Camera3d, Entity3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 720; const H: u32 = 480; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64); let d = dim as f32; let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let grid = VoxelGrid::demo_scene([dim, dim, dim]); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), d * 1.7); let colors = [[235u8, 70, 70], [70, 220, 110], [90, 130, 250], [240, 200, 60]]; for (fi, phase) in [0.0_f32, 0.9, 1.8].iter().enumerate() { // 4 entidades orbitando el centro a media altura, con bobeo vertical. // Una pasa por delante de la esfera y otra por detrás → oclusión mutua. vr.entities.clear(); for k in 0..4 { let a = phase + k as f32 * std::f32::consts::FRAC_PI_2; let radius = d * 0.42; let pos = [ d * 0.5 + a.cos() * radius, d * (0.45 + 0.12 * (a * 1.3).sin()), d * 0.5 + a.sin() * radius, ]; vr.entities.push(Entity3d { pos, half: [d * 0.05, d * 0.05, d * 0.05], color: colors[k], }); } let out = format!("/tmp/m4_frame{fi}.png"); render_frame(&hal, &mut renderer, &mut vr, &camera, &out); eprintln!("frame {fi}: {} entidades → {out}", vr.entities.len()); } eprintln!("voxel_entities_demo: /tmp/m4_frame0..2.png (dim={dim}³)"); } fn render_frame( hal: &Hal, renderer: &mut Renderer, vr: &mut VoxelRenderer, camera: &Camera3d, out: &str, ) { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let base = vello::Scene::new(); renderer .render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255)) .expect("render base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") }); vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); write_png(hal, &inter, out); } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1, }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }