//! Pantallazo headless del motor — **una UI real y densa** compuesta sólo con //! primitivas del compositor (View → layout → vello → wgpu → PNG), pensada //! para la tarjeta pública "Un motor gráfico soberano". //! //! Muestra en una sola pasada: tema oscuro de `llimphi-theme`, top bar con //! tabs, sidebar con filas seleccionadas, un editor de código con resaltado //! sintáctico vía `TextSpan`s sobre fuente mono, un párrafo de texto rico //! (pesos, cursiva, subrayado, mono inline), tarjetas de métricas con //! gradientes y sombras, un mini gráfico de barras hecho con puros rects, //! chips/botones, y un toast flotante con esquinas asimétricas. //! //! `cargo run -p llimphi-compositor --example pantallazo_motor --release -- [out.png]` use std::fs::File; use std::io::BufWriter; use llimphi_compositor::{measure_text_node, mount, paint, Shadow, View}; use llimphi_hal::{wgpu, Hal}; use llimphi_layout::taffy; use llimphi_layout::taffy::prelude::{auto, length, percent, FlexDirection, Size, Style}; use llimphi_layout::taffy::{AlignItems, JustifyContent, Position, Rect}; use llimphi_layout::LayoutTree; use llimphi_raster::peniko::{Color, Gradient}; use llimphi_raster::{vello, Renderer}; use llimphi_text::{Alignment, TextSpan, TextSpanStyle, Typesetter}; use vello::kurbo::Point; const W: u32 = 1280; const H: u32 = 800; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn rgb(r: u8, g: u8, b: u8) -> Color { Color::from_rgba8(r, g, b, 255) } fn rgba(r: u8, g: u8, b: u8, a: u8) -> Color { Color::from_rgba8(r, g, b, a) } /// Caja vacía con tamaño fijo — separadores, swatches, barras. fn rect(w: f32, h: f32) -> View<()> { View::<()>::new(Style { size: Size { width: length(w), height: length(h) }, ..Default::default() }) } /// Nodo de texto de una línea con alto fijo (mismo patrón que los demos vecinos). fn txt(w: taffy::Dimension, h: f32, s: &str, size: f32, c: Color) -> View<()> { View::<()>::new(Style { size: Size { width: w, height: length(h) }, ..Default::default() }) .text_aligned(s.to_string(), size, c, Alignment::Start) } /// Spans sintácticos: pinta TODAS las ocurrencias de cada `needle` con su estilo. fn spans_all(text: &str, reglas: &[(&str, TextSpanStyle)]) -> Vec { let mut out = Vec::new(); for (needle, style) in reglas { for (i, _) in text.match_indices(needle) { out.push(TextSpan::new(i, i + needle.len(), style.clone())); } } out } fn color_span(c: Color) -> TextSpanStyle { TextSpanStyle { color: Some(c), ..Default::default() } } fn main() { let out = std::env::args().nth(1).unwrap_or_else(|| "pantallazo_motor.png".to_string()); // Default dark (el look histórico de esta tarjeta); `LLIMPHI_THEME=` // fuerza otro preset por nombre canónico (p. ej. `Tawa`) para evidenciar la // paleta firma sin alterar el default del pipeline público. let theme = std::env::var("LLIMPHI_THEME") .ok() .and_then(|n| llimphi_theme::Theme::by_name(&n)) .unwrap_or_else(llimphi_theme::Theme::dark); // Paleta de sintaxis (sobre el panel oscuro del theme). let kw = rgb(198, 120, 221); // keywords — violeta let ty = rgb(229, 192, 123); // tipos — ámbar let fnc = rgb(97, 175, 239); // funciones — azul let strv = rgb(152, 195, 121); // strings — verde let cmt = rgb(92, 104, 124); // comentarios — gris azulado let lit = rgb(209, 154, 102); // literales numéricos — naranja let code_fg = rgb(171, 178, 191); // ───────────────────────────── top bar ───────────────────────────── let tab = |name: &str, activo: bool| { let base = View::<()>::new(Style { size: Size { width: auto(), height: length(30.0) }, align_items: Some(AlignItems::Center), padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .radius(8.0); let fg = if activo { theme.fg_text } else { theme.fg_muted }; let v = if activo { base.fill(theme.bg_selected) } else { base }; v.children(vec![txt(auto(), 18.0, name, 13.0, fg)]) }; let brand_dot = rect(10.0, 10.0) .radius(5.0) .fill_gradient( Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0)) .with_stops([theme.accent, rgb(80, 200, 200)].as_slice()), ); let buscador = View::<()>::new(Style { size: Size { width: length(230.0), height: length(28.0) }, align_items: Some(AlignItems::Center), padding: Rect { left: length(12.0), right: length(12.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(theme.bg_input) .radius(14.0) .border(1.0, theme.border) .children(vec![txt(auto(), 16.0, "buscar en el haz… ⌘K", 12.0, theme.fg_placeholder)]); let topbar = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(46.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(10.0), height: length(0.0) }, padding: Rect { left: length(16.0), right: length(16.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(theme.bg_panel_alt) .border(1.0, theme.border) .children(vec![ brand_dot, txt(auto(), 18.0, "llimphi", 15.0, theme.fg_text).bold(), rect(14.0, 1.0), tab("pluma", true), tab("khipu", false), tab("cosmos", false), tab("shuma", false), // empuja el buscador a la derecha View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }), buscador, ]); // ───────────────────────────── sidebar ───────────────────────────── let fila = |nombre: &str, badge: Option<&str>, sel: bool, dot: Color| { let base = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(30.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), justify_content: Some(JustifyContent::SpaceBetween), padding: Rect { left: length(10.0), right: length(10.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .radius(7.0); let v = if sel { base.fill(theme.bg_selected) } else { base }; let izq = View::<()>::new(Style { flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(8.0), height: length(0.0) }, ..Default::default() }) .children(vec![ rect(8.0, 8.0).radius(2.5).fill(dot), txt(length(135.0), 17.0, nombre, 13.0, if sel { theme.fg_text } else { theme.fg_muted }), ]); let mut hijos = vec![izq]; if let Some(b) = badge { hijos.push( View::<()>::new(Style { size: Size { width: auto(), height: length(17.0) }, align_items: Some(AlignItems::Center), padding: Rect { left: length(7.0), right: length(7.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(theme.bg_button) .radius(8.5) .children(vec![txt(auto(), 13.0, b, 10.5, theme.fg_muted)]), ); } v.children(hijos) }; let seccion = |t: &str| txt(percent(1.0), 16.0, t, 11.0, theme.fg_placeholder).bold(); let sidebar = View::<()>::new(Style { size: Size { width: length(236.0), height: percent(1.0) }, flex_shrink: 0.0, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(4.0) }, padding: Rect { left: length(12.0), right: length(12.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .fill(theme.bg_panel) .border(1.0, theme.border) .children(vec![ seccion("HAZ DE CUERPOS"), fila("ensayo · español", None, true, theme.accent), fila("ensayo · english", Some("stale"), false, rgb(209, 154, 102)), fila("ensayo · runasimi", None, false, rgb(80, 200, 200)), fila("resumen ejecutivo", None, false, rgb(152, 195, 121)), rect(1.0, 10.0), seccion("MÓDULOS"), fila("nodegraph.rs", Some("12"), false, fnc), fila("text_editor.rs", Some("3"), false, fnc), fila("typesetter.rs", None, false, fnc), fila("raster/scene.rs", None, false, fnc), rect(1.0, 10.0), seccion("DAEMONS"), fila("verbo · e5-small", Some("384d"), false, rgb(152, 195, 121)), fila("chasqui · DHT", Some("9"), false, rgb(152, 195, 121)), ]); // ─────────────────────── editor de código (centro) ─────────────────────── // (líneas unidas a mano — la continuación `\` de Rust se comería la indentación) let codigo = [ "// bucle Elm del motor: input → update → view → layout → raster", "pub fn frame(&mut self, msg: Msg) -> Scene {", " self.app.update(msg);", " let view = self.app.view();", " let tree = mount(&mut self.layout, view);", " let computed = self.layout.compute(tree.root, self.size);", " let mut scene = Scene::new();", " paint(&mut scene, &tree, &computed, &mut self.ts);", " scene // vello la rasteriza en GPU vía wgpu", "}", "", "let sombra = Shadow::soft(90, 24.0).offset(0.0, 12.0);", "let card = View::new(estilo)", " .fill_gradient(grad) // gradiente en [0,1]²", " .radius_corners(18.0, 18.0, 4.0, 4.0)", " .shadow(sombra);", ] .join("\n"); let codigo = codigo.as_str(); let reglas = [ ("// bucle Elm del motor: input → update → view → layout → raster", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }), ("// vello la rasteriza en GPU vía wgpu", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }), ("// gradiente en [0,1]²", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }), ("pub fn ", color_span(kw)), ("let ", color_span(kw)), ("&mut ", color_span(kw)), ("self", color_span(rgb(224, 108, 117))), ("Msg", color_span(ty)), ("Scene", color_span(ty)), ("Shadow", color_span(ty)), ("View", color_span(ty)), ("frame", TextSpanStyle { color: Some(fnc), weight: Some(700.0), ..Default::default() }), ("update", color_span(fnc)), ("view()", color_span(fnc)), ("mount", color_span(fnc)), ("compute", color_span(fnc)), ("new", color_span(fnc)), ("paint", color_span(fnc)), ("soft", color_span(fnc)), ("offset", color_span(fnc)), ("fill_gradient", color_span(fnc)), ("radius_corners", color_span(fnc)), ("shadow(", color_span(fnc)), ("90, 24.0", color_span(lit)), ("0.0, 12.0", color_span(lit)), ("18.0, 18.0, 4.0, 4.0", color_span(lit)), ]; let code_spans = spans_all(codigo, ®las); let code_text = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(360.0) }, ..Default::default() }) .text_spans(codigo, 13.5, code_fg, code_spans, Alignment::Start) .mono() .line_height(1.55); // header del editor: tres puntos + nombre de archivo + chip de lenguaje let punto = |c: Color| rect(11.0, 11.0).radius(5.5).fill(c); let editor_header = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(36.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(8.0), height: length(0.0) }, padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(theme.bg_panel_alt) .radius_corners(12.0, 12.0, 0.0, 0.0) .children(vec![ punto(rgb(224, 108, 117)), punto(rgb(229, 192, 123)), punto(rgb(152, 195, 121)), rect(6.0, 1.0), txt(auto(), 17.0, "eventloop.rs", 13.0, theme.fg_text).mono(), txt(length(96.0), 16.0, "— llimphi-ui", 12.0, theme.fg_placeholder), View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }), txt(auto(), 16.0, "rust", 11.0, theme.accent).mono(), ]); let editor = View::<()>::new(Style { size: Size { width: percent(1.0), height: auto() }, flex_grow: 1.0, flex_direction: FlexDirection::Column, ..Default::default() }) .fill(theme.bg_panel) .radius(12.0) .border(1.0, theme.border) .shadow(Shadow::soft(110, 26.0).offset(0.0, 12.0)) .children(vec![ editor_header, View::<()>::new(Style { size: Size { width: percent(1.0), height: auto() }, flex_grow: 1.0, padding: Rect { left: length(16.0), right: length(16.0), top: length(12.0), bottom: length(8.0) }, ..Default::default() }) .children(vec![code_text]), ]); // ─────────────────── párrafo rico (debajo del editor) ─────────────────── let parrafo = "Un solo nodo de texto, varios lentes por rango de bytes: \ NEGRITA para el énfasis, cursiva para la voz, un enlace.qu subrayado, \ texto tachado para lo descartado, y Typesetter en mono inline — todo \ medido y pintado por el mismo layout_spans, sin HTML ni DOM."; let find = |n: &str| { let i = parrafo.find(n).expect("needle"); (i, i + n.len()) }; let (b0, b1) = find("NEGRITA"); let (i0, i1) = find("cursiva"); let (l0, l1) = find("enlace.qu"); let (t0, t1) = find("tachado"); let (m0, m1) = find("Typesetter"); let rich_spans = vec![ TextSpan::new(b0, b1, TextSpanStyle { weight: Some(700.0), color: Some(theme.fg_text), ..Default::default() }), TextSpan::new(i0, i1, TextSpanStyle { italic: Some(true), color: Some(theme.fg_text), ..Default::default() }), TextSpan::new(l0, l1, TextSpanStyle { color: Some(theme.accent), underline: Some(true), ..Default::default() }), TextSpan::new(t0, t1, TextSpanStyle { color: Some(theme.fg_destructive), strikethrough: Some(true), ..Default::default() }), TextSpan::new(m0, m1, TextSpanStyle { font_family: Some(llimphi_text::MONOSPACE.to_string()), color: Some(rgb(80, 200, 200)), ..Default::default() }), ]; let rich_card = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(150.0) }, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(8.0) }, padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .fill(theme.bg_panel) .radius(12.0) .border(1.0, theme.border) .children(vec![ txt(percent(1.0), 20.0, "Texto rico — spans nativos", 14.5, theme.fg_text).bold(), View::<()>::new(Style { size: Size { width: percent(1.0), height: length(78.0) }, ..Default::default() }) .text_spans(parrafo, 13.5, theme.fg_muted, rich_spans, Alignment::Start) .line_height(1.45), ]); let centro = View::<()>::new(Style { size: Size { width: auto(), height: percent(1.0) }, flex_grow: 1.0, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(14.0) }, padding: Rect { left: length(14.0), right: length(14.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .children(vec![editor, rich_card]); // ───────────────────────── columna derecha ───────────────────────── // 1) Tarjeta de métricas con gradiente + sombra (el look "hero card"). let grad_hero = Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0)) .with_stops([rgb(64, 92, 180), rgb(34, 46, 96)].as_slice()); let metrica = |valor: &str, label: &str| { View::<()>::new(Style { size: Size { width: length(80.0), height: auto() }, flex_shrink: 0.0, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(2.0) }, ..Default::default() }) .children(vec![ txt(length(80.0), 26.0, valor, 21.0, rgb(240, 244, 252)).bold(), txt(length(80.0), 15.0, label, 11.0, rgba(214, 222, 240, 190)), ]) }; let hero = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(120.0) }, flex_direction: FlexDirection::Column, justify_content: Some(JustifyContent::Center), gap: Size { width: length(0.0), height: length(10.0) }, padding: Rect { left: length(18.0), right: length(18.0), top: length(12.0), bottom: length(12.0) }, ..Default::default() }) .fill_gradient(grad_hero) .radius(14.0) .border(1.0, rgba(150, 175, 240, 120)) .shadow(Shadow::soft(120, 28.0).offset(0.0, 14.0)) .children(vec![ txt(percent(1.0), 16.0, "RENDER · ÚLTIMO FRAME", 11.0, rgba(214, 222, 240, 200)).bold(), View::<()>::new(Style { flex_direction: FlexDirection::Row, gap: Size { width: length(16.0), height: length(0.0) }, ..Default::default() }) .children(vec![metrica("1.8 ms", "scene → GPU"), metrica("2 411", "nodos"), metrica("60 fps", "vsync")]), ]); // 2) Mini gráfico de barras: puros rects con gradiente, alineados al piso. let alturas = [34.0_f32, 52.0, 41.0, 66.0, 58.0, 78.0, 49.0, 88.0, 71.0, 60.0, 94.0, 80.0]; let barras: Vec> = alturas .iter() .enumerate() .map(|(i, &h)| { let g = if i == 10 { Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0)) .with_stops([rgb(120, 220, 200), rgb(60, 150, 140)].as_slice()) } else { Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0)) .with_stops([rgb(110, 140, 220), rgb(58, 78, 128)].as_slice()) }; rect(15.0, h).radius_corners(4.0, 4.0, 0.0, 0.0).fill_gradient(g) }) .collect(); let chart = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(168.0) }, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(10.0) }, padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .fill(theme.bg_panel) .radius(12.0) .border(1.0, theme.border) .children(vec![ View::<()>::new(Style { size: Size { width: percent(1.0), height: length(18.0) }, flex_direction: FlexDirection::Row, justify_content: Some(JustifyContent::SpaceBetween), ..Default::default() }) .children(vec![ txt(length(200.0), 18.0, "Throughput del raster", 13.0, theme.fg_text).bold(), View::<()>::new(Style { size: Size { width: length(70.0), height: length(16.0) }, ..Default::default() }) .text_aligned("12 frames".to_string(), 11.0, theme.fg_placeholder, Alignment::End), ]), View::<()>::new(Style { size: Size { width: percent(1.0), height: length(94.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::FlexEnd), justify_content: Some(JustifyContent::SpaceBetween), ..Default::default() }) .children(barras), ]); // 3) Botones / chips — el acento del theme en acción. let boton = |label: &str, primario: bool| { let base = View::<()>::new(Style { size: Size { width: auto(), height: length(34.0) }, align_items: Some(AlignItems::Center), justify_content: Some(JustifyContent::Center), padding: Rect { left: length(18.0), right: length(18.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .radius(17.0); if primario { base.fill_gradient( Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0)) .with_stops([rgb(124, 154, 232), rgb(92, 120, 198)].as_slice()), ) .shadow(Shadow::soft(90, 16.0).offset(0.0, 6.0)) .children(vec![txt(auto(), 18.0, label, 13.0, rgb(244, 247, 255)).bold()]) } else { base.fill(theme.bg_button) .border(1.0, theme.border) .children(vec![txt(auto(), 18.0, label, 13.0, theme.fg_text)]) } }; let acciones = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(34.0) }, flex_direction: FlexDirection::Row, gap: Size { width: length(10.0), height: length(0.0) }, ..Default::default() }) .children(vec![boton("Regenerar", true), boton("Difundir", false), boton("Alinear", false)]); // 4) Tarjeta de hebras (estado del haz multilienzo) — filas con dot de estado. let hebra = |de: &str, a: &str, estado: &str, c: Color| { View::<()>::new(Style { size: Size { width: percent(1.0), height: length(26.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), justify_content: Some(JustifyContent::SpaceBetween), ..Default::default() }) .children(vec![ View::<()>::new(Style { flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(8.0), height: length(0.0) }, ..Default::default() }) .children(vec![ rect(7.0, 7.0).radius(3.5).fill(c), txt(length(170.0), 16.0, &format!("{de} → {a}"), 12.0, theme.fg_text), ]), View::<()>::new(Style { size: Size { width: length(80.0), height: length(15.0) }, ..Default::default() }) .text_aligned(estado.to_string(), 11.0, c, Alignment::End), ]) }; let hebras = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(148.0) }, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(6.0) }, padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .fill(theme.bg_panel) .radius(12.0) .border(1.0, theme.border) .children(vec![ txt(percent(1.0), 18.0, "Hebras del haz", 13.0, theme.fg_text).bold(), hebra("español", "english", "stale", rgb(229, 192, 123)), hebra("español", "runasimi", "al día", rgb(152, 195, 121)), hebra("español", "resumen", "al día", rgb(152, 195, 121)), hebra("english", "tono formal", "derivando…", theme.accent), ]); let derecha = View::<()>::new(Style { size: Size { width: length(330.0), height: percent(1.0) }, flex_shrink: 0.0, flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(14.0) }, padding: Rect { left: length(0.0), right: length(14.0), top: length(14.0), bottom: length(14.0) }, ..Default::default() }) .children(vec![hero, chart, acciones, hebras]); // ───────────────────────── status bar ───────────────────────── let status_item = |w: f32, s: &str, c: Color| txt(length(w), 16.0, s, 11.5, c); let statusbar = View::<()>::new(Style { size: Size { width: percent(1.0), height: length(30.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(18.0), height: length(0.0) }, padding: Rect { left: length(16.0), right: length(16.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(theme.bg_panel_alt) .border(1.0, theme.border) .children(vec![ status_item(70.0, "git · main", theme.accent), status_item(250.0, "wgpu 27 · vello 0.7 · taffy · parley", theme.fg_muted), status_item(80.0, "BLAKE3 ok", rgb(152, 195, 121)), View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }), status_item(45.0, "UTF-8", theme.fg_placeholder), status_item(85.0, "Ln 7, Col 23", theme.fg_placeholder), status_item(50.0, "100 Hz", theme.fg_placeholder), ]); // ─────────────── toast flotante (absoluto, esquinas asimétricas) ─────────────── let toast = View::<()>::new(Style { position: Position::Absolute, inset: Rect { left: auto(), top: auto(), right: length(360.0), bottom: length(48.0) }, size: Size { width: length(290.0), height: length(64.0) }, flex_direction: FlexDirection::Row, align_items: Some(AlignItems::Center), gap: Size { width: length(12.0), height: length(0.0) }, padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) }, ..Default::default() }) .fill(rgb(28, 34, 48)) .radius_corners(18.0, 18.0, 18.0, 4.0) .border(1.0, rgba(110, 140, 220, 160)) .shadow(Shadow::soft(150, 30.0).offset(0.0, 14.0)) .children(vec![ rect(34.0, 34.0) .radius(10.0) .fill_gradient( Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0)) .with_stops([rgb(120, 220, 200), rgb(60, 140, 170)].as_slice()), ), View::<()>::new(Style { flex_direction: FlexDirection::Column, gap: Size { width: length(0.0), height: length(2.0) }, ..Default::default() }) .children(vec![ txt(auto(), 17.0, "Cuerpo regenerado", 13.0, theme.fg_text).bold(), txt(auto(), 15.0, "english · 42 átomos realineados", 11.5, theme.fg_muted), ]), ]); // ───────────────────────── árbol raíz ───────────────────────── let fila_central = View::<()>::new(Style { size: Size { width: percent(1.0), height: auto() }, flex_grow: 1.0, flex_direction: FlexDirection::Row, ..Default::default() }) .children(vec![sidebar, centro, derecha]); let root = View::<()>::new(Style { size: Size { width: length(W as f32), height: length(H as f32) }, flex_direction: FlexDirection::Column, ..Default::default() }) .fill(theme.bg_app) .children(vec![topbar, fila_central, statusbar, toast]); // view → layout → scene → render headless → PNG (misma secuencia que el eventloop). let mut layout = LayoutTree::new(); let mounted = mount(&mut layout, root); let mut ts = Typesetter::new(); let computed = { let tmap = &mounted.text_measures; layout .compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| { match tmap.get(&nid) { Some(tm) => measure_text_node(&mut ts, tm, known, avail), None => taffy::Size::ZERO, } }) .expect("layout") }; let mut scene = vello::Scene::new(); paint(&mut scene, &mounted, &computed, &mut ts, None, None); let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let target = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("pantallazo-motor"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = target.create_view(&wgpu::TextureViewDescriptor::default()); let [r, g, b, _] = theme.bg_app.components; let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255); renderer.render_to_view(&hal, &scene, &view, W, H, bg).expect("render_to_view"); write_png(&hal, &target, &out); eprintln!("pantallazo_motor: escrito {out} ({W}x{H})"); } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }