//! Demo headless del **objeto potencial**: el huevo en tres momentos — intacto, //! rajándose, y abierto con el **bebé recién nacido** al lado. Es el corazón de la //! apertura del corto (el huevo nace en el desierto). //! //! `cargo run -p llimphi-voxel --example egg_demo --release` → `/tmp/egg.png` use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; use llimphi_voxel::{Age, Egg, Hatchling, Material}; const W: u32 = 960; const H: u32 = 540; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); // Piso plano de arena. let dim = [44u32, 16, 20]; let mut grid = VoxelGrid::new(dim); for z in 0..dim[2] { for x in 0..dim[0] { grid.set(x, 0, z, Material::Sand.color()); grid.set(x, 1, z, Material::Sand.color()); } } grid.reset_dirty(); let feet_y = 2.0 - dim[1] as f32 / 2.0; // y del suelo en mundo let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.5, 0.7, 0.4]; vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0 }; let mut meshes: Vec = Vec::new(); let push = |meshes: &mut Vec, hal: &Hal, v: &[_], i: &[u16], model| { let mut r = Renderer3d::new(&hal.device, FMT); r.set_geometry(&hal.device, v, i); r.set_model(model); meshes.push(r); }; // Tres huevos en fila: intacto, rajándose, abierto. let xs = [-11.0_f32, 0.0, 11.0]; let hatches = [0.0_f32, 0.55, 1.0]; for (x, h) in xs.iter().zip(hatches) { let mut egg = Egg::new(Vec3::new(*x, feet_y, 0.0), 1.6, Hatchling::human(Age::Baby)); egg.hatch = h; let (v, i) = egg.mesh(); push(&mut meshes, &hal, &v, &i, egg.model()); // En el abierto, el bebé recién nacido sale, un paso al frente. if egg.is_open() { let mut baby = egg.newborn(); baby.pos = egg.pos + Vec3::new(0.0, 0.0, 1.4); // un paso hacia la cámara baby.facing = std::f32::consts::PI; let (bv, bi) = baby.mesh(); push(&mut meshes, &hal, &bv, &bi, baby.model()); } } let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 10_f32.to_radians(), 19.0); let refs: Vec<&Renderer3d> = meshes.iter().collect(); let mut scene = Scene3d::new(); let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera); write_png(&pixels, "/tmp/egg.png"); eprintln!("escrito /tmp/egg.png (intacto · rajándose · abierto + bebé)"); } fn render( hal: &Hal, renderer: &mut Renderer, scene: &mut Scene3d, vr: &mut VoxelRenderer, meshes: &[&Renderer3d], camera: &Camera3d, ) -> Vec { let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let view = inter.create_view(&wgpu::TextureViewDescriptor::default()); renderer .render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("egg") }); scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); readback(hal, &inter) } fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); pixels } fn write_png(pixels: &[u8], path: &str) { let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut wtr = enc.write_header().unwrap(); wtr.write_image_data(pixels).unwrap(); }