//! Demo headless de M6 — **vuelo por dentro del mundo** (cámara libre). //! //! Complementa a `terrain_demo` (órbita desde afuera): acá la [`Camera3d::fly`] //! recorre el paisaje procedural a baja altura, siguiendo el relieve //! ([`VoxelGrid::height_at`]) para no meterse dentro de la roca, con la misma //! atmósfera (cielo + niebla). Es el plano "showreel" del motor y ejercita el //! ray-march DDA **desde adentro** de la grilla (no sólo orbitándola). //! //! `cargo run -p llimphi-3d --example terrain_flythrough --release -- [dim_xz] [seed] [frames]` //! → escribe /tmp/m6_fly_##.png use std::fs::File; use std::io::BufWriter; use llimphi_3d::glam::Vec3; use llimphi_3d::{Atmosphere, Camera3d, VoxelRenderer}; use llimphi_hal::{wgpu, Hal}; use llimphi_voxel::terrain; use llimphi_raster::peniko::Color; use llimphi_raster::{vello, Renderer}; const W: u32 = 960; const H: u32 = 540; const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm; fn main() { let dim_xz: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(192); let seed: u32 = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(1337); let frames: u32 = std::env::args().nth(3).and_then(|s| s.parse().ok()).unwrap_or(6); let dy: u32 = (dim_xz * 4 / 10).max(48); let dim = [dim_xz, dy, dim_xz]; let hal = pollster::block_on(Hal::new(None)).expect("hal"); let mut renderer = Renderer::new(&hal).expect("renderer"); let grid = terrain(dim, seed); let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid); vr.sun_dir = [0.55, 0.5, 0.32]; vr.atmosphere = Atmosphere { sky_zenith: [64, 118, 196], sky_horizon: [202, 218, 236], fog_density: 0.9 / dim_xz as f32, // un poco más densa: estamos adentro }; let inter = hal.device.create_texture(&wgpu::TextureDescriptor { label: Some("inter"), size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, mip_level_count: 1, sample_count: 1, dimension: wgpu::TextureDimension::D2, format: FMT, usage: wgpu::TextureUsages::STORAGE_BINDING | wgpu::TextureUsages::TEXTURE_BINDING | wgpu::TextureUsages::RENDER_ATTACHMENT | wgpu::TextureUsages::COPY_SRC, view_formats: &[], }); let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default()); let (dxf, dyf, dzf) = (dim[0] as f32, dim[1] as f32, dim[2] as f32); let half_z = dzf * 0.5; // Altura del terreno (en y de MUNDO) sobre una ventana hacia adelante, para // que el vuelo suba por encima de los picos que vienen. let ground_world_y = |gx: f32, gz: f32| -> f32 { let mut hmax = 0u32; let gxi = gx.clamp(0.0, dxf - 1.0) as u32; for dz in 0..16u32 { let gzi = (gz as i32 + dz as i32).clamp(0, dim[2] as i32 - 1) as u32; if let Some(h) = grid.height_at(gxi, gzi) { hmax = hmax.max(h); } } hmax as f32 - dyf * 0.5 // grid y → mundo y (grilla centrada en origen) }; for i in 0..frames { let t = if frames > 1 { i as f32 / (frames - 1) as f32 } else { 0.0 }; // Avanza en +Z (yaw=0 mira +Z); curva suave en X. let pz = (-0.8 + 1.5 * t) * half_z; let px = (t * std::f32::consts::PI).sin() * dxf * 0.18; let gx = px + dxf * 0.5; let gz = pz + dzf * 0.5; let py = ground_world_y(gx, gz) + dyf * 0.16 + 6.0; // despejado sobre el relieve let yaw = (px / dxf) * -0.6; // mira hacia donde curva let camera = Camera3d::fly(Vec3::new(px, py, pz), yaw, -0.12); let base = vello::Scene::new(); renderer .render_to_view(&hal, &base, &inter_view, W, H, Color::from_rgba8(0, 0, 0, 255)) .expect("render base"); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") }); vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), &camera); hal.queue.submit(std::iter::once(enc.finish())); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); let out = format!("/tmp/m6_fly_{i:02}.png"); write_png(&hal, &inter, &out); eprintln!("escrito {out} (eye=[{px:.0},{py:.0},{pz:.0}], yaw={:.2})", yaw); } } fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) { let unpadded = (W * 4) as usize; let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize; let padded = unpadded.div_ceil(align) * align; let buf = hal.device.create_buffer(&wgpu::BufferDescriptor { label: Some("readback"), size: (padded * H as usize) as u64, usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST, mapped_at_creation: false, }); let mut enc = hal .device .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None }); enc.copy_texture_to_buffer( wgpu::TexelCopyTextureInfo { texture: target, mip_level: 0, origin: wgpu::Origin3d::ZERO, aspect: wgpu::TextureAspect::All, }, wgpu::TexelCopyBufferInfo { buffer: &buf, layout: wgpu::TexelCopyBufferLayout { offset: 0, bytes_per_row: Some(padded as u32), rows_per_image: Some(H), }, }, wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 }, ); hal.queue.submit(std::iter::once(enc.finish())); let slice = buf.slice(..); let (tx, rx) = std::sync::mpsc::channel(); slice.map_async(wgpu::MapMode::Read, move |r| { let _ = tx.send(r); }); let _ = hal.device.poll(wgpu::PollType::wait_indefinitely()); rx.recv().unwrap().unwrap(); let data = slice.get_mapped_range(); let mut pixels = Vec::with_capacity((W * H * 4) as usize); for row in 0..H as usize { let s = row * padded; pixels.extend_from_slice(&data[s..s + unpadded]); } drop(data); buf.unmap(); let file = File::create(path).expect("png"); let mut enc = png::Encoder::new(BufWriter::new(file), W, H); enc.set_color(png::ColorType::Rgba); enc.set_depth(png::BitDepth::Eight); let mut w = enc.write_header().unwrap(); w.write_image_data(&pixels).unwrap(); }