llimphi

Native UI framework — 2D and 3D: HAL · raster · layout · text · theme · ui · 3D voxel engine — plus widgets and modules.

llimphi is a sovereign, retained-mode UI framework with an Elm-style loop (input → update → view → layout → raster → present). Declarative pipeline over vello 0.7 + wgpu 27 + taffy + parley 0.6, with Dark/Light/Aurora/Sunset/Tawa themes and a multi-platform HAL (Wayland · X11 · Win32 · Android · Wawa bare-metal). It powers a full Rust application suite; this repository is the framework extracted to stand on its own.

Llimphi showreel — real widgets (switch, slider, progress, segmented control, buttons, radial) animating live, then reflowing across layouts
real widgets in motion — rendered headless, frame-by-frame, fully deterministic

counter example — the full Elm loop in ~124 LOC
…and the entire Elm loop in ~124 LOC — cargo run -p llimphi-ui --example counter

Not just 2D — a 3D voxel engine

Flying over an endless procedural voxel world — rendered by llimphi-3d
flying over an endless voxel world — rendered headless by llimphi-3d, frame-by-frame

llimphi-3d is a 3D engine on the same wgpu: it composes voxels (a GPU ray-march) and triangle meshes in one shared depth pass, with a keyframed cinema camera. It mounts into the ordinary 2D View tree through the GPU paint node (set_viewport + scissor), so a 3D viewport can live in a panel next to regular widgets — no second window, same Elm loop.

llimphi-voxel adds the content layer on top: procedural world-gen (WorldRecipe), articulated characters (age + animation clips) and a scripted scene director. The GIF above is one such world. (A full voxel world studio — edit worlds, cast characters, direct filmed scenes, export to video — is built on these in the wider project.)

Usage manual: MANUAL.md — full reference (Elm loop, View<Msg> DSL, the ~44 widgets and 10 modules, GPU path, gotchas) for humans and AI. Design rationale and roadmap: SDD.md.

Philosophy: widgets aren't designed against mockups; they're designed with what vello and taffy can do.

Quick start

git clone https://git.tawasuyu.net/tawasuyu/llimphi.git
cd llimphi
cargo run -p llimphi-ui --example counter   # ~124 LOC: the full Elm loop on screen

Install

[dependencies]
llimphi-ui    = { git = "https://git.tawasuyu.net/tawasuyu/llimphi.git" }
llimphi-theme = { git = "https://git.tawasuyu.net/tawasuyu/llimphi.git" }
# widgets are one crate each — pull only what you use:
llimphi-widget-button = { git = "https://git.tawasuyu.net/tawasuyu/llimphi.git" }

Compatibility

  • Linux/Wayland — primary backend.
  • Linux/X11 — via XWayland.
  • macOS / Windowswinit + wgpu.
  • Android — HAL via android crates.
  • Wawa bare-metal — alternative framebuffer HAL.

Crates listed in README.md (framework, widgets, modules, android).

Considerations

  • Single API: declarative View<Msg>. No imperative, no foreign vDOM.
  • Same scene tree on Wayland and Wawa: HAL abstracts the surface.
  • Widgets are purely visual; modules encapsulate state + behavior.
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Description
Sovereign retained-mode GPU UI framework in Rust (wgpu+vello+taffy+parley), Elm loop, 40+ widgets.
Readme MIT 11 MiB
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