Files
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

698 lines
31 KiB
Rust

//! Pantallazo headless del motor — **una UI real y densa** compuesta sólo con
//! primitivas del compositor (View → layout → vello → wgpu → PNG), pensada
//! para la tarjeta pública "Un motor gráfico soberano".
//!
//! Muestra en una sola pasada: tema oscuro de `llimphi-theme`, top bar con
//! tabs, sidebar con filas seleccionadas, un editor de código con resaltado
//! sintáctico vía `TextSpan`s sobre fuente mono, un párrafo de texto rico
//! (pesos, cursiva, subrayado, mono inline), tarjetas de métricas con
//! gradientes y sombras, un mini gráfico de barras hecho con puros rects,
//! chips/botones, y un toast flotante con esquinas asimétricas.
//!
//! `cargo run -p llimphi-compositor --example pantallazo_motor --release -- [out.png]`
use std::fs::File;
use std::io::BufWriter;
use llimphi_compositor::{measure_text_node, mount, paint, Shadow, View};
use llimphi_hal::{wgpu, Hal};
use llimphi_layout::taffy;
use llimphi_layout::taffy::prelude::{auto, length, percent, FlexDirection, Size, Style};
use llimphi_layout::taffy::{AlignItems, JustifyContent, Position, Rect};
use llimphi_layout::LayoutTree;
use llimphi_raster::peniko::{Color, Gradient};
use llimphi_raster::{vello, Renderer};
use llimphi_text::{Alignment, TextSpan, TextSpanStyle, Typesetter};
use vello::kurbo::Point;
const W: u32 = 1280;
const H: u32 = 800;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
fn rgb(r: u8, g: u8, b: u8) -> Color {
Color::from_rgba8(r, g, b, 255)
}
fn rgba(r: u8, g: u8, b: u8, a: u8) -> Color {
Color::from_rgba8(r, g, b, a)
}
/// Caja vacía con tamaño fijo — separadores, swatches, barras.
fn rect(w: f32, h: f32) -> View<()> {
View::<()>::new(Style { size: Size { width: length(w), height: length(h) }, ..Default::default() })
}
/// Nodo de texto de una línea con alto fijo (mismo patrón que los demos vecinos).
fn txt(w: taffy::Dimension, h: f32, s: &str, size: f32, c: Color) -> View<()> {
View::<()>::new(Style { size: Size { width: w, height: length(h) }, ..Default::default() })
.text_aligned(s.to_string(), size, c, Alignment::Start)
}
/// Spans sintácticos: pinta TODAS las ocurrencias de cada `needle` con su estilo.
fn spans_all(text: &str, reglas: &[(&str, TextSpanStyle)]) -> Vec<TextSpan> {
let mut out = Vec::new();
for (needle, style) in reglas {
for (i, _) in text.match_indices(needle) {
out.push(TextSpan::new(i, i + needle.len(), style.clone()));
}
}
out
}
fn color_span(c: Color) -> TextSpanStyle {
TextSpanStyle { color: Some(c), ..Default::default() }
}
fn main() {
let out = std::env::args().nth(1).unwrap_or_else(|| "pantallazo_motor.png".to_string());
// Default dark (el look histórico de esta tarjeta); `LLIMPHI_THEME=<nombre>`
// fuerza otro preset por nombre canónico (p. ej. `Tawa`) para evidenciar la
// paleta firma sin alterar el default del pipeline público.
let theme = std::env::var("LLIMPHI_THEME")
.ok()
.and_then(|n| llimphi_theme::Theme::by_name(&n))
.unwrap_or_else(llimphi_theme::Theme::dark);
// Paleta de sintaxis (sobre el panel oscuro del theme).
let kw = rgb(198, 120, 221); // keywords — violeta
let ty = rgb(229, 192, 123); // tipos — ámbar
let fnc = rgb(97, 175, 239); // funciones — azul
let strv = rgb(152, 195, 121); // strings — verde
let cmt = rgb(92, 104, 124); // comentarios — gris azulado
let lit = rgb(209, 154, 102); // literales numéricos — naranja
let code_fg = rgb(171, 178, 191);
// ───────────────────────────── top bar ─────────────────────────────
let tab = |name: &str, activo: bool| {
let base = View::<()>::new(Style {
size: Size { width: auto(), height: length(30.0) },
align_items: Some(AlignItems::Center),
padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.radius(8.0);
let fg = if activo { theme.fg_text } else { theme.fg_muted };
let v = if activo { base.fill(theme.bg_selected) } else { base };
v.children(vec![txt(auto(), 18.0, name, 13.0, fg)])
};
let brand_dot = rect(10.0, 10.0)
.radius(5.0)
.fill_gradient(
Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0))
.with_stops([theme.accent, rgb(80, 200, 200)].as_slice()),
);
let buscador = View::<()>::new(Style {
size: Size { width: length(230.0), height: length(28.0) },
align_items: Some(AlignItems::Center),
padding: Rect { left: length(12.0), right: length(12.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(theme.bg_input)
.radius(14.0)
.border(1.0, theme.border)
.children(vec![txt(auto(), 16.0, "buscar en el haz… ⌘K", 12.0, theme.fg_placeholder)]);
let topbar = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(46.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(10.0), height: length(0.0) },
padding: Rect { left: length(16.0), right: length(16.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(theme.bg_panel_alt)
.border(1.0, theme.border)
.children(vec![
brand_dot,
txt(auto(), 18.0, "llimphi", 15.0, theme.fg_text).bold(),
rect(14.0, 1.0),
tab("pluma", true),
tab("khipu", false),
tab("cosmos", false),
tab("shuma", false),
// empuja el buscador a la derecha
View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }),
buscador,
]);
// ───────────────────────────── sidebar ─────────────────────────────
let fila = |nombre: &str, badge: Option<&str>, sel: bool, dot: Color| {
let base = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(30.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::SpaceBetween),
padding: Rect { left: length(10.0), right: length(10.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.radius(7.0);
let v = if sel { base.fill(theme.bg_selected) } else { base };
let izq = View::<()>::new(Style {
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(8.0), height: length(0.0) },
..Default::default()
})
.children(vec![
rect(8.0, 8.0).radius(2.5).fill(dot),
txt(length(135.0), 17.0, nombre, 13.0, if sel { theme.fg_text } else { theme.fg_muted }),
]);
let mut hijos = vec![izq];
if let Some(b) = badge {
hijos.push(
View::<()>::new(Style {
size: Size { width: auto(), height: length(17.0) },
align_items: Some(AlignItems::Center),
padding: Rect { left: length(7.0), right: length(7.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(theme.bg_button)
.radius(8.5)
.children(vec![txt(auto(), 13.0, b, 10.5, theme.fg_muted)]),
);
}
v.children(hijos)
};
let seccion = |t: &str| txt(percent(1.0), 16.0, t, 11.0, theme.fg_placeholder).bold();
let sidebar = View::<()>::new(Style {
size: Size { width: length(236.0), height: percent(1.0) },
flex_shrink: 0.0,
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(4.0) },
padding: Rect { left: length(12.0), right: length(12.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.fill(theme.bg_panel)
.border(1.0, theme.border)
.children(vec![
seccion("HAZ DE CUERPOS"),
fila("ensayo · español", None, true, theme.accent),
fila("ensayo · english", Some("stale"), false, rgb(209, 154, 102)),
fila("ensayo · runasimi", None, false, rgb(80, 200, 200)),
fila("resumen ejecutivo", None, false, rgb(152, 195, 121)),
rect(1.0, 10.0),
seccion("MÓDULOS"),
fila("nodegraph.rs", Some("12"), false, fnc),
fila("text_editor.rs", Some("3"), false, fnc),
fila("typesetter.rs", None, false, fnc),
fila("raster/scene.rs", None, false, fnc),
rect(1.0, 10.0),
seccion("DAEMONS"),
fila("verbo · e5-small", Some("384d"), false, rgb(152, 195, 121)),
fila("chasqui · DHT", Some("9"), false, rgb(152, 195, 121)),
]);
// ─────────────────────── editor de código (centro) ───────────────────────
// (líneas unidas a mano — la continuación `\` de Rust se comería la indentación)
let codigo = [
"// bucle Elm del motor: input → update → view → layout → raster",
"pub fn frame(&mut self, msg: Msg) -> Scene {",
" self.app.update(msg);",
" let view = self.app.view();",
" let tree = mount(&mut self.layout, view);",
" let computed = self.layout.compute(tree.root, self.size);",
" let mut scene = Scene::new();",
" paint(&mut scene, &tree, &computed, &mut self.ts);",
" scene // vello la rasteriza en GPU vía wgpu",
"}",
"",
"let sombra = Shadow::soft(90, 24.0).offset(0.0, 12.0);",
"let card = View::new(estilo)",
" .fill_gradient(grad) // gradiente en [0,1]²",
" .radius_corners(18.0, 18.0, 4.0, 4.0)",
" .shadow(sombra);",
]
.join("\n");
let codigo = codigo.as_str();
let reglas = [
("// bucle Elm del motor: input → update → view → layout → raster", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }),
("// vello la rasteriza en GPU vía wgpu", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }),
("// gradiente en [0,1]²", TextSpanStyle { color: Some(cmt), italic: Some(true), ..Default::default() }),
("pub fn ", color_span(kw)),
("let ", color_span(kw)),
("&mut ", color_span(kw)),
("self", color_span(rgb(224, 108, 117))),
("Msg", color_span(ty)),
("Scene", color_span(ty)),
("Shadow", color_span(ty)),
("View", color_span(ty)),
("frame", TextSpanStyle { color: Some(fnc), weight: Some(700.0), ..Default::default() }),
("update", color_span(fnc)),
("view()", color_span(fnc)),
("mount", color_span(fnc)),
("compute", color_span(fnc)),
("new", color_span(fnc)),
("paint", color_span(fnc)),
("soft", color_span(fnc)),
("offset", color_span(fnc)),
("fill_gradient", color_span(fnc)),
("radius_corners", color_span(fnc)),
("shadow(", color_span(fnc)),
("90, 24.0", color_span(lit)),
("0.0, 12.0", color_span(lit)),
("18.0, 18.0, 4.0, 4.0", color_span(lit)),
];
let code_spans = spans_all(codigo, &reglas);
let code_text = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(360.0) },
..Default::default()
})
.text_spans(codigo, 13.5, code_fg, code_spans, Alignment::Start)
.mono()
.line_height(1.55);
// header del editor: tres puntos + nombre de archivo + chip de lenguaje
let punto = |c: Color| rect(11.0, 11.0).radius(5.5).fill(c);
let editor_header = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(36.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(8.0), height: length(0.0) },
padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(theme.bg_panel_alt)
.radius_corners(12.0, 12.0, 0.0, 0.0)
.children(vec![
punto(rgb(224, 108, 117)),
punto(rgb(229, 192, 123)),
punto(rgb(152, 195, 121)),
rect(6.0, 1.0),
txt(auto(), 17.0, "eventloop.rs", 13.0, theme.fg_text).mono(),
txt(length(96.0), 16.0, "— llimphi-ui", 12.0, theme.fg_placeholder),
View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }),
txt(auto(), 16.0, "rust", 11.0, theme.accent).mono(),
]);
let editor = View::<()>::new(Style {
size: Size { width: percent(1.0), height: auto() },
flex_grow: 1.0,
flex_direction: FlexDirection::Column,
..Default::default()
})
.fill(theme.bg_panel)
.radius(12.0)
.border(1.0, theme.border)
.shadow(Shadow::soft(110, 26.0).offset(0.0, 12.0))
.children(vec![
editor_header,
View::<()>::new(Style {
size: Size { width: percent(1.0), height: auto() },
flex_grow: 1.0,
padding: Rect { left: length(16.0), right: length(16.0), top: length(12.0), bottom: length(8.0) },
..Default::default()
})
.children(vec![code_text]),
]);
// ─────────────────── párrafo rico (debajo del editor) ───────────────────
let parrafo = "Un solo nodo de texto, varios lentes por rango de bytes: \
NEGRITA para el énfasis, cursiva para la voz, un enlace.qu subrayado, \
texto tachado para lo descartado, y Typesetter en mono inline — todo \
medido y pintado por el mismo layout_spans, sin HTML ni DOM.";
let find = |n: &str| {
let i = parrafo.find(n).expect("needle");
(i, i + n.len())
};
let (b0, b1) = find("NEGRITA");
let (i0, i1) = find("cursiva");
let (l0, l1) = find("enlace.qu");
let (t0, t1) = find("tachado");
let (m0, m1) = find("Typesetter");
let rich_spans = vec![
TextSpan::new(b0, b1, TextSpanStyle { weight: Some(700.0), color: Some(theme.fg_text), ..Default::default() }),
TextSpan::new(i0, i1, TextSpanStyle { italic: Some(true), color: Some(theme.fg_text), ..Default::default() }),
TextSpan::new(l0, l1, TextSpanStyle { color: Some(theme.accent), underline: Some(true), ..Default::default() }),
TextSpan::new(t0, t1, TextSpanStyle { color: Some(theme.fg_destructive), strikethrough: Some(true), ..Default::default() }),
TextSpan::new(m0, m1, TextSpanStyle { font_family: Some(llimphi_text::MONOSPACE.to_string()), color: Some(rgb(80, 200, 200)), ..Default::default() }),
];
let rich_card = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(150.0) },
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(8.0) },
padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.fill(theme.bg_panel)
.radius(12.0)
.border(1.0, theme.border)
.children(vec![
txt(percent(1.0), 20.0, "Texto rico — spans nativos", 14.5, theme.fg_text).bold(),
View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(78.0) },
..Default::default()
})
.text_spans(parrafo, 13.5, theme.fg_muted, rich_spans, Alignment::Start)
.line_height(1.45),
]);
let centro = View::<()>::new(Style {
size: Size { width: auto(), height: percent(1.0) },
flex_grow: 1.0,
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(14.0) },
padding: Rect { left: length(14.0), right: length(14.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.children(vec![editor, rich_card]);
// ───────────────────────── columna derecha ─────────────────────────
// 1) Tarjeta de métricas con gradiente + sombra (el look "hero card").
let grad_hero = Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0))
.with_stops([rgb(64, 92, 180), rgb(34, 46, 96)].as_slice());
let metrica = |valor: &str, label: &str| {
View::<()>::new(Style {
size: Size { width: length(80.0), height: auto() },
flex_shrink: 0.0,
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(2.0) },
..Default::default()
})
.children(vec![
txt(length(80.0), 26.0, valor, 21.0, rgb(240, 244, 252)).bold(),
txt(length(80.0), 15.0, label, 11.0, rgba(214, 222, 240, 190)),
])
};
let hero = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(120.0) },
flex_direction: FlexDirection::Column,
justify_content: Some(JustifyContent::Center),
gap: Size { width: length(0.0), height: length(10.0) },
padding: Rect { left: length(18.0), right: length(18.0), top: length(12.0), bottom: length(12.0) },
..Default::default()
})
.fill_gradient(grad_hero)
.radius(14.0)
.border(1.0, rgba(150, 175, 240, 120))
.shadow(Shadow::soft(120, 28.0).offset(0.0, 14.0))
.children(vec![
txt(percent(1.0), 16.0, "RENDER · ÚLTIMO FRAME", 11.0, rgba(214, 222, 240, 200)).bold(),
View::<()>::new(Style {
flex_direction: FlexDirection::Row,
gap: Size { width: length(16.0), height: length(0.0) },
..Default::default()
})
.children(vec![metrica("1.8 ms", "scene → GPU"), metrica("2 411", "nodos"), metrica("60 fps", "vsync")]),
]);
// 2) Mini gráfico de barras: puros rects con gradiente, alineados al piso.
let alturas = [34.0_f32, 52.0, 41.0, 66.0, 58.0, 78.0, 49.0, 88.0, 71.0, 60.0, 94.0, 80.0];
let barras: Vec<View<()>> = alturas
.iter()
.enumerate()
.map(|(i, &h)| {
let g = if i == 10 {
Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0))
.with_stops([rgb(120, 220, 200), rgb(60, 150, 140)].as_slice())
} else {
Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0))
.with_stops([rgb(110, 140, 220), rgb(58, 78, 128)].as_slice())
};
rect(15.0, h).radius_corners(4.0, 4.0, 0.0, 0.0).fill_gradient(g)
})
.collect();
let chart = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(168.0) },
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(10.0) },
padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.fill(theme.bg_panel)
.radius(12.0)
.border(1.0, theme.border)
.children(vec![
View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(18.0) },
flex_direction: FlexDirection::Row,
justify_content: Some(JustifyContent::SpaceBetween),
..Default::default()
})
.children(vec![
txt(length(200.0), 18.0, "Throughput del raster", 13.0, theme.fg_text).bold(),
View::<()>::new(Style {
size: Size { width: length(70.0), height: length(16.0) },
..Default::default()
})
.text_aligned("12 frames".to_string(), 11.0, theme.fg_placeholder, Alignment::End),
]),
View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(94.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::FlexEnd),
justify_content: Some(JustifyContent::SpaceBetween),
..Default::default()
})
.children(barras),
]);
// 3) Botones / chips — el acento del theme en acción.
let boton = |label: &str, primario: bool| {
let base = View::<()>::new(Style {
size: Size { width: auto(), height: length(34.0) },
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
padding: Rect { left: length(18.0), right: length(18.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.radius(17.0);
if primario {
base.fill_gradient(
Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0))
.with_stops([rgb(124, 154, 232), rgb(92, 120, 198)].as_slice()),
)
.shadow(Shadow::soft(90, 16.0).offset(0.0, 6.0))
.children(vec![txt(auto(), 18.0, label, 13.0, rgb(244, 247, 255)).bold()])
} else {
base.fill(theme.bg_button)
.border(1.0, theme.border)
.children(vec![txt(auto(), 18.0, label, 13.0, theme.fg_text)])
}
};
let acciones = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(34.0) },
flex_direction: FlexDirection::Row,
gap: Size { width: length(10.0), height: length(0.0) },
..Default::default()
})
.children(vec![boton("Regenerar", true), boton("Difundir", false), boton("Alinear", false)]);
// 4) Tarjeta de hebras (estado del haz multilienzo) — filas con dot de estado.
let hebra = |de: &str, a: &str, estado: &str, c: Color| {
View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(26.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::SpaceBetween),
..Default::default()
})
.children(vec![
View::<()>::new(Style {
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(8.0), height: length(0.0) },
..Default::default()
})
.children(vec![
rect(7.0, 7.0).radius(3.5).fill(c),
txt(length(170.0), 16.0, &format!("{de}{a}"), 12.0, theme.fg_text),
]),
View::<()>::new(Style {
size: Size { width: length(80.0), height: length(15.0) },
..Default::default()
})
.text_aligned(estado.to_string(), 11.0, c, Alignment::End),
])
};
let hebras = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(148.0) },
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(6.0) },
padding: Rect { left: length(18.0), right: length(18.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.fill(theme.bg_panel)
.radius(12.0)
.border(1.0, theme.border)
.children(vec![
txt(percent(1.0), 18.0, "Hebras del haz", 13.0, theme.fg_text).bold(),
hebra("español", "english", "stale", rgb(229, 192, 123)),
hebra("español", "runasimi", "al día", rgb(152, 195, 121)),
hebra("español", "resumen", "al día", rgb(152, 195, 121)),
hebra("english", "tono formal", "derivando…", theme.accent),
]);
let derecha = View::<()>::new(Style {
size: Size { width: length(330.0), height: percent(1.0) },
flex_shrink: 0.0,
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(14.0) },
padding: Rect { left: length(0.0), right: length(14.0), top: length(14.0), bottom: length(14.0) },
..Default::default()
})
.children(vec![hero, chart, acciones, hebras]);
// ───────────────────────── status bar ─────────────────────────
let status_item = |w: f32, s: &str, c: Color| txt(length(w), 16.0, s, 11.5, c);
let statusbar = View::<()>::new(Style {
size: Size { width: percent(1.0), height: length(30.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(18.0), height: length(0.0) },
padding: Rect { left: length(16.0), right: length(16.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(theme.bg_panel_alt)
.border(1.0, theme.border)
.children(vec![
status_item(70.0, "git · main", theme.accent),
status_item(250.0, "wgpu 27 · vello 0.7 · taffy · parley", theme.fg_muted),
status_item(80.0, "BLAKE3 ok", rgb(152, 195, 121)),
View::<()>::new(Style { flex_grow: 1.0, ..Default::default() }),
status_item(45.0, "UTF-8", theme.fg_placeholder),
status_item(85.0, "Ln 7, Col 23", theme.fg_placeholder),
status_item(50.0, "100 Hz", theme.fg_placeholder),
]);
// ─────────────── toast flotante (absoluto, esquinas asimétricas) ───────────────
let toast = View::<()>::new(Style {
position: Position::Absolute,
inset: Rect { left: auto(), top: auto(), right: length(360.0), bottom: length(48.0) },
size: Size { width: length(290.0), height: length(64.0) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
gap: Size { width: length(12.0), height: length(0.0) },
padding: Rect { left: length(14.0), right: length(14.0), top: length(0.0), bottom: length(0.0) },
..Default::default()
})
.fill(rgb(28, 34, 48))
.radius_corners(18.0, 18.0, 18.0, 4.0)
.border(1.0, rgba(110, 140, 220, 160))
.shadow(Shadow::soft(150, 30.0).offset(0.0, 14.0))
.children(vec![
rect(34.0, 34.0)
.radius(10.0)
.fill_gradient(
Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0))
.with_stops([rgb(120, 220, 200), rgb(60, 140, 170)].as_slice()),
),
View::<()>::new(Style {
flex_direction: FlexDirection::Column,
gap: Size { width: length(0.0), height: length(2.0) },
..Default::default()
})
.children(vec![
txt(auto(), 17.0, "Cuerpo regenerado", 13.0, theme.fg_text).bold(),
txt(auto(), 15.0, "english · 42 átomos realineados", 11.5, theme.fg_muted),
]),
]);
// ───────────────────────── árbol raíz ─────────────────────────
let fila_central = View::<()>::new(Style {
size: Size { width: percent(1.0), height: auto() },
flex_grow: 1.0,
flex_direction: FlexDirection::Row,
..Default::default()
})
.children(vec![sidebar, centro, derecha]);
let root = View::<()>::new(Style {
size: Size { width: length(W as f32), height: length(H as f32) },
flex_direction: FlexDirection::Column,
..Default::default()
})
.fill(theme.bg_app)
.children(vec![topbar, fila_central, statusbar, toast]);
// view → layout → scene → render headless → PNG (misma secuencia que el eventloop).
let mut layout = LayoutTree::new();
let mounted = mount(&mut layout, root);
let mut ts = Typesetter::new();
let computed = {
let tmap = &mounted.text_measures;
layout
.compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
match tmap.get(&nid) {
Some(tm) => measure_text_node(&mut ts, tm, known, avail),
None => taffy::Size::ZERO,
}
})
.expect("layout")
};
let mut scene = vello::Scene::new();
paint(&mut scene, &mounted, &computed, &mut ts, None, None);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
let target = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("pantallazo-motor"),
size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
let [r, g, b, _] = theme.bg_app.components;
let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
renderer.render_to_view(&hal, &scene, &view, W, H, bg).expect("render_to_view");
write_png(&hal, &target, &out);
eprintln!("pantallazo_motor: escrito {out} ({W}x{H})");
}
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut w = enc.write_header().unwrap();
w.write_image_data(&pixels).unwrap();
}