Files
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

274 lines
10 KiB
Rust

//! Volcado headless de las primitivas nuevas del compositor (Tier 1+2 del
//! roadmap PARIDAD-FLUTTER): **sombra · gradiente · borde · peso de fuente ·
//! radio por esquina**. Monta un árbol `View` con tarjetas que ejercitan cada
//! una (y su combinación), lo pinta a una `vello::Scene` y lee la textura a
//! PNG. Sirve para VERLAS sin ventana.
//!
//! `cargo run -p llimphi-compositor --example primitivas_demo -- [out.png]`
use std::fs::File;
use std::io::BufWriter;
use llimphi_compositor::{measure_text_node, mount, paint, Shadow, View};
use llimphi_hal::{wgpu, Hal};
use llimphi_layout::taffy;
use llimphi_layout::taffy::prelude::{length, percent, FlexDirection, Size, Style};
use llimphi_layout::taffy::{AlignItems, JustifyContent, Rect};
use llimphi_layout::LayoutTree;
use llimphi_raster::peniko::{Color, Gradient};
use llimphi_raster::{vello, Renderer};
use llimphi_text::{Alignment, Typesetter};
use vello::kurbo::Point;
const W: u32 = 1476;
const H: u32 = 340;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
/// Una tarjeta con título + descripción, dimensionada igual para todas.
fn card(build: impl FnOnce(View<()>) -> View<()>, title: &str, fg: Color) -> View<()> {
let base = View::<()>::new(Style {
size: Size { width: length(180.0_f32), height: length(150.0_f32) },
flex_direction: FlexDirection::Column,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
gap: Size { width: length(0.0_f32), height: length(8.0_f32) },
..Default::default()
})
.radius(16.0);
build(base).children(vec![View::<()>::new(Style {
size: Size { width: percent(0.9_f32), height: length(22.0_f32) },
..Default::default()
})
.text_aligned(title.to_string(), 16.0, fg, Alignment::Center)])
}
fn main() {
let out = std::env::args().nth(1).unwrap_or_else(|| "primitivas.png".to_string());
let theme = llimphi_theme::Theme::light();
let panel = theme.bg_panel;
let dark = Color::from_rgba8(30, 34, 44, 255);
let white = Color::from_rgba8(248, 248, 250, 255);
// 1) Sombra: fill plano + elevación suave.
let sombra = card(
|v| v.fill(panel).shadow(Shadow::soft(70, 22.0).offset(0.0, 10.0)),
"Sombra",
dark,
);
// 2) Gradiente: relleno vertical claro→oscuro (espacio unidad [0,1]²).
let grad = Gradient::new_linear(Point::new(0.0, 0.0), Point::new(0.0, 1.0)).with_stops(
[Color::from_rgba8(96, 130, 220, 255), Color::from_rgba8(40, 60, 140, 255)].as_slice(),
);
let gradiente = card(|v| v.fill_gradient(grad.clone()), "Gradiente", white);
// 3) Borde: hairline sobre fill plano (reemplaza el truco del rect-padre).
let borde = card(
|v| v.fill(panel).border(1.5, theme.accent),
"Borde",
dark,
);
// 4) Combo: gradiente + borde + sombra — el look de un botón/card moderno.
let combo_grad = Gradient::new_linear(Point::new(0.0, 0.0), Point::new(1.0, 1.0)).with_stops(
[Color::from_rgba8(80, 200, 140, 255), Color::from_rgba8(30, 140, 110, 255)].as_slice(),
);
let combo = card(
|v| {
v.fill_gradient(combo_grad)
.border(1.5, Color::from_rgba8(180, 240, 210, 255))
.shadow(Shadow::soft(90, 24.0).offset(0.0, 12.0))
},
"Combo",
white,
);
// 5) Peso de fuente: la misma palabra en 400 (normal) y 700 (bold), para
// contrastar el grosor del trazo en una sola tarjeta.
let line = |txt: &str, bold: bool| {
let v = View::<()>::new(Style {
size: Size { width: percent(0.9_f32), height: length(30.0_f32) },
..Default::default()
})
.text_aligned(txt.to_string(), 24.0, dark, Alignment::Center);
if bold { v.bold() } else { v }
};
let peso = View::<()>::new(Style {
size: Size { width: length(180.0_f32), height: length(150.0_f32) },
flex_direction: FlexDirection::Column,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
gap: Size { width: length(0.0_f32), height: length(4.0_f32) },
..Default::default()
})
.radius(16.0)
.fill(panel)
.border(1.0, theme.accent)
.children(vec![
line("Regular 400", false),
line("Bold 700", true),
View::<()>::new(Style {
size: Size { width: percent(0.9_f32), height: length(20.0_f32) },
..Default::default()
})
.text_aligned("Peso", 14.0, dark, Alignment::Center),
]);
// 6) Radio por esquina: esquinas asimétricas (arriba muy redondeadas,
// abajo casi rectas) — el look de una pestaña / bocadillo de chat. El
// borde sigue las cuatro esquinas.
let esquinas = card(
|v| {
v.fill_gradient(grad.clone())
.border(1.5, white)
.radius_corners(34.0, 34.0, 4.0, 4.0)
},
"Esquinas",
white,
);
// 7) Overflow / ellipsis: texto largo clampado a 1 y a 2 líneas, terminando
// en `…`. El ancho de la caja fuerza la envoltura; el clamp recorta.
let long = "Texto largo que no entra en el ancho de esta tarjeta angosta y debe recortarse";
let clamp = |txt: &str, n: usize, h: f32| {
View::<()>::new(Style {
size: Size { width: percent(0.86_f32), height: length(h) },
..Default::default()
})
.text_aligned(txt.to_string(), 13.0, dark, Alignment::Start)
.ellipsis(n)
};
let elipsis = View::<()>::new(Style {
size: Size { width: length(180.0_f32), height: length(150.0_f32) },
flex_direction: FlexDirection::Column,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
gap: Size { width: length(0.0_f32), height: length(10.0_f32) },
..Default::default()
})
.radius(16.0)
.fill(panel)
.border(1.0, theme.accent)
.children(vec![
clamp(long, 1, 18.0),
clamp(long, 2, 36.0),
View::<()>::new(Style {
size: Size { width: percent(0.9_f32), height: length(20.0_f32) },
..Default::default()
})
.text_aligned("Ellipsis 1·2", 14.0, dark, Alignment::Center),
]);
let root = View::<()>::new(Style {
size: Size { width: percent(1.0_f32), height: percent(1.0_f32) },
flex_direction: FlexDirection::Row,
align_items: Some(AlignItems::Center),
justify_content: Some(JustifyContent::Center),
gap: Size { width: length(28.0_f32), height: length(0.0_f32) },
padding: Rect {
left: length(24.0_f32),
right: length(24.0_f32),
top: length(24.0_f32),
bottom: length(24.0_f32),
},
..Default::default()
})
.fill(theme.bg_app)
.children(vec![sombra, gradiente, borde, combo, peso, esquinas, elipsis]);
// view → layout → scene (misma secuencia que el eventloop).
let mut layout = LayoutTree::new();
let mounted = mount(&mut layout, root);
let mut ts = Typesetter::new();
let computed = {
let tmap = &mounted.text_measures;
layout
.compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
match tmap.get(&nid) {
Some(tm) => measure_text_node(&mut ts, tm, known, avail),
None => taffy::Size::ZERO,
}
})
.expect("layout")
};
let mut scene = vello::Scene::new();
paint(&mut scene, &mounted, &computed, &mut ts, None, None);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
let target = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("dump-primitivas"),
size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
let [r, g, b, _] = theme.bg_app.components;
let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
renderer.render_to_view(&hal, &scene, &view, W, H, bg).expect("render_to_view");
write_png(&hal, &target, &out);
eprintln!("primitivas_demo: escrito {out} ({W}x{H})");
}
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut w = enc.write_header().unwrap();
w.write_image_data(&pixels).unwrap();
}