Files
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

170 lines
6.6 KiB
Rust
Raw Permalink Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
//! Demo headless de las **edades cuantizadas** del personaje: los 5 estadios
//! (bebé/niño/joven/adulto/viejo) parados en fila sobre arena, para ver la
//! progresión de proporciones (el bebé cabezón → el adulto alto). El corto arranca
//! mostrando al **niño** recién nacido.
//!
//! `cargo run -p llimphi-voxel --example ages_demo --release` → `/tmp/ages.png`
use std::fs::File;
use std::io::BufWriter;
use llimphi_3d::glam::Vec3;
use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
use llimphi_hal::{wgpu, Hal};
use llimphi_raster::peniko::Color;
use llimphi_raster::{vello, Renderer};
use llimphi_voxel::{Actor, Age, Material};
const W: u32 = 960;
const H: u32 = 540;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
fn main() {
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
// Piso plano de arena (aísla los cuerpos; sin relieve que distraiga).
let dim = [44u32, 16, 20];
let mut grid = VoxelGrid::new(dim);
for z in 0..dim[2] {
for x in 0..dim[0] {
grid.set(x, 0, z, Material::Sand.color());
grid.set(x, 1, z, Material::Sand.color());
}
}
grid.reset_dirty();
let floor_top = 2.0; // y del suelo (sobre las 2 capas)
let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
vr.sun_dir = [0.5, 0.7, 0.4];
vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0 };
// 5 actores, uno por edad, espaciados en X. El grid se centra en el origen, así
// la coord de mundo del actor = local dim/2.
let ages = [Age::Baby, Age::Child, Age::Teen, Age::Adult, Age::Elder];
let palettes: [([f32; 3], [f32; 3]); 5] = [
([0.90, 0.74, 0.60], [0.86, 0.40, 0.42]), // bebé
([0.88, 0.70, 0.56], [0.36, 0.62, 0.82]), // niño
([0.86, 0.68, 0.54], [0.40, 0.74, 0.46]), // joven
([0.84, 0.66, 0.52], [0.82, 0.66, 0.30]), // adulto
([0.82, 0.64, 0.50], [0.62, 0.52, 0.74]), // viejo
];
let mut actor_r = Vec::new();
for (k, (age, (skin, shirt))) in ages.iter().zip(palettes).enumerate() {
let lx = 12.0 + k as f32 * 5.0; // fila apretada centrada en el grid
let wx = lx - dim[0] as f32 / 2.0;
let wz = 0.0; // centro en z (mundo)
let mut a = Actor::new(Vec3::new(wx, floor_top - dim[1] as f32 / 2.0, wz), std::f32::consts::PI)
.with_age(*age)
.with_colors(skin, shirt, [0.20, 0.22, 0.30]);
a.look_at(None);
let (v, i) = a.mesh();
let mut r = Renderer3d::new(&hal.device, FMT);
r.set_geometry(&hal.device, &v, &i);
r.set_model(a.model());
actor_r.push(r);
}
// Cámara frontal baja y CERCA, encuadrando la fila a la altura del pecho.
let feet_y = floor_top - dim[1] as f32 / 2.0;
let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 8_f32.to_radians(), 17.0);
let refs: Vec<&Renderer3d> = actor_r.iter().collect();
let mut scene = Scene3d::new();
let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera);
write_png(&pixels, "/tmp/ages.png");
eprintln!("escrito /tmp/ages.png (bebé · niño · joven · adulto · viejo)");
}
fn render(
hal: &Hal,
renderer: &mut Renderer,
scene: &mut Scene3d,
vr: &mut VoxelRenderer,
meshes: &[&Renderer3d],
camera: &Camera3d,
) -> Vec<u8> {
let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("inter"),
size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
renderer
.render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
.expect("base");
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("ages") });
scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes);
hal.queue.submit(std::iter::once(enc.finish()));
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
readback(hal, &inter)
}
fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
pixels
}
fn write_png(pixels: &[u8], path: &str) {
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut wtr = enc.write_header().unwrap();
wtr.write_image_data(pixels).unwrap();
}