ccab39f140
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
161 lines
5.7 KiB
Rust
161 lines
5.7 KiB
Rust
//! Demo headless de M4: **entidades** (agentes) ray-marcheadas como cajas
|
|
//! analíticas en el mismo pase que los voxels. Se mueven con posición sub-voxel
|
|
//! (suave, no snapeada a la grilla), ocluyen y son ocluidas por el mundo voxel
|
|
//! (esfera/pilares) por comparación de `t`, y proyectan sombras sobre el piso.
|
|
//!
|
|
//! Genera 3 frames con las entidades en distintas posiciones de una órbita para
|
|
//! evidenciar el movimiento + oclusión + sombras.
|
|
//!
|
|
//! `cargo run -p llimphi-3d --example voxel_entities_demo --release -- [dim]`
|
|
|
|
use std::fs::File;
|
|
use std::io::BufWriter;
|
|
|
|
use llimphi_3d::glam::Vec3;
|
|
use llimphi_3d::{Camera3d, Entity3d, VoxelGrid, VoxelRenderer};
|
|
use llimphi_hal::{wgpu, Hal};
|
|
use llimphi_raster::peniko::Color;
|
|
use llimphi_raster::{vello, Renderer};
|
|
|
|
const W: u32 = 720;
|
|
const H: u32 = 480;
|
|
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
|
|
|
|
fn main() {
|
|
let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64);
|
|
let d = dim as f32;
|
|
|
|
let hal = pollster::block_on(Hal::new(None)).expect("hal");
|
|
let mut renderer = Renderer::new(&hal).expect("renderer");
|
|
|
|
let grid = VoxelGrid::demo_scene([dim, dim, dim]);
|
|
let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
|
|
|
|
let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), d * 1.7);
|
|
|
|
let colors = [[235u8, 70, 70], [70, 220, 110], [90, 130, 250], [240, 200, 60]];
|
|
|
|
for (fi, phase) in [0.0_f32, 0.9, 1.8].iter().enumerate() {
|
|
// 4 entidades orbitando el centro a media altura, con bobeo vertical.
|
|
// Una pasa por delante de la esfera y otra por detrás → oclusión mutua.
|
|
vr.entities.clear();
|
|
for k in 0..4 {
|
|
let a = phase + k as f32 * std::f32::consts::FRAC_PI_2;
|
|
let radius = d * 0.42;
|
|
let pos = [
|
|
d * 0.5 + a.cos() * radius,
|
|
d * (0.45 + 0.12 * (a * 1.3).sin()),
|
|
d * 0.5 + a.sin() * radius,
|
|
];
|
|
vr.entities.push(Entity3d {
|
|
pos,
|
|
half: [d * 0.05, d * 0.05, d * 0.05],
|
|
color: colors[k],
|
|
});
|
|
}
|
|
let out = format!("/tmp/m4_frame{fi}.png");
|
|
render_frame(&hal, &mut renderer, &mut vr, &camera, &out);
|
|
eprintln!("frame {fi}: {} entidades → {out}", vr.entities.len());
|
|
}
|
|
eprintln!("voxel_entities_demo: /tmp/m4_frame0..2.png (dim={dim}³)");
|
|
}
|
|
|
|
fn render_frame(
|
|
hal: &Hal,
|
|
renderer: &mut Renderer,
|
|
vr: &mut VoxelRenderer,
|
|
camera: &Camera3d,
|
|
out: &str,
|
|
) {
|
|
let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
|
|
label: Some("inter"),
|
|
size: wgpu::Extent3d {
|
|
width: W,
|
|
height: H,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
mip_level_count: 1,
|
|
sample_count: 1,
|
|
dimension: wgpu::TextureDimension::D2,
|
|
format: FMT,
|
|
usage: wgpu::TextureUsages::STORAGE_BINDING
|
|
| wgpu::TextureUsages::TEXTURE_BINDING
|
|
| wgpu::TextureUsages::RENDER_ATTACHMENT
|
|
| wgpu::TextureUsages::COPY_SRC,
|
|
view_formats: &[],
|
|
});
|
|
let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let base = vello::Scene::new();
|
|
renderer
|
|
.render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255))
|
|
.expect("render base");
|
|
|
|
let mut enc = hal
|
|
.device
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") });
|
|
vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera);
|
|
hal.queue.submit(std::iter::once(enc.finish()));
|
|
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
|
|
|
|
write_png(hal, &inter, out);
|
|
}
|
|
|
|
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
|
|
let unpadded = (W * 4) as usize;
|
|
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
|
|
let padded = unpadded.div_ceil(align) * align;
|
|
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
|
|
label: Some("readback"),
|
|
size: (padded * H as usize) as u64,
|
|
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
|
|
mapped_at_creation: false,
|
|
});
|
|
let mut enc = hal
|
|
.device
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
enc.copy_texture_to_buffer(
|
|
wgpu::TexelCopyTextureInfo {
|
|
texture: target,
|
|
mip_level: 0,
|
|
origin: wgpu::Origin3d::ZERO,
|
|
aspect: wgpu::TextureAspect::All,
|
|
},
|
|
wgpu::TexelCopyBufferInfo {
|
|
buffer: &buf,
|
|
layout: wgpu::TexelCopyBufferLayout {
|
|
offset: 0,
|
|
bytes_per_row: Some(padded as u32),
|
|
rows_per_image: Some(H),
|
|
},
|
|
},
|
|
wgpu::Extent3d {
|
|
width: W,
|
|
height: H,
|
|
depth_or_array_layers: 1,
|
|
},
|
|
);
|
|
hal.queue.submit(std::iter::once(enc.finish()));
|
|
let slice = buf.slice(..);
|
|
let (tx, rx) = std::sync::mpsc::channel();
|
|
slice.map_async(wgpu::MapMode::Read, move |r| {
|
|
let _ = tx.send(r);
|
|
});
|
|
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
|
|
rx.recv().unwrap().unwrap();
|
|
let data = slice.get_mapped_range();
|
|
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
|
|
for row in 0..H as usize {
|
|
let s = row * padded;
|
|
pixels.extend_from_slice(&data[s..s + unpadded]);
|
|
}
|
|
drop(data);
|
|
buf.unmap();
|
|
let file = File::create(path).expect("png");
|
|
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
|
|
enc.set_color(png::ColorType::Rgba);
|
|
enc.set_depth(png::BitDepth::Eight);
|
|
let mut w = enc.write_header().unwrap();
|
|
w.write_image_data(&pixels).unwrap();
|
|
}
|