Files
llimphi/modules/allichay/examples/dump_panel.rs
T
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

409 lines
14 KiB
Rust

//! Volcado headless del renderizador `allichay` a PNG: monta `allichay_view`
//! sobre el schema REAL de mirada, computa el layout, lo pinta a una
//! `vello::Scene` y lee la textura (GPU llvmpipe). Sirve para VER el panel sin
//! levantar ventana.
//!
//! `cargo run -p llimphi-module-allichay --example dump_panel -- [out.png] [seccion]`
//! (seccion = índice de diente; 1 = Decoración, rica en sliders + colores)
use std::fs::File;
use std::io::BufWriter;
use allichay::{Configurable, Field, Schema, Section};
use llimphi_module_allichay::{schema_panel, settings_overlay, AllichayMsg, AllichayState};
use llimphi_widget_dock_rail::{dock_rail_view, DockRailItem, DockRailPalette};
use llimphi_ui::llimphi_text::Alignment;
use llimphi_ui::llimphi_compositor::{measure_text_node, mount, paint};
use llimphi_ui::llimphi_hal::{wgpu, Hal};
use llimphi_ui::llimphi_layout::taffy;
use llimphi_ui::llimphi_layout::taffy::prelude::{
auto, length, percent, FlexDirection, Position, Size, Style,
};
use llimphi_ui::llimphi_layout::taffy::{AlignItems, Rect};
use llimphi_ui::llimphi_layout::LayoutTree;
use llimphi_ui::llimphi_raster::peniko::Color;
use llimphi_ui::llimphi_raster::{vello, Renderer};
use llimphi_ui::llimphi_text::Typesetter;
use llimphi_ui::View;
const W: u32 = 960;
const H: u32 = 620;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
fn prefix(mut s: Schema, target: &str) -> Schema {
for sec in &mut s.sections {
sec.id = format!("{target}::{}", sec.id);
}
s
}
fn main() {
let out = std::env::args().nth(1).unwrap_or_else(|| "allichay.png".to_string());
let sel: usize = std::env::args().nth(2).and_then(|s| s.parse().ok()).unwrap_or(1);
let theme = llimphi_theme::Theme::default();
// Rail de pestañas representativo del panel: la categoría Sistema (varios
// items) + dos apps. Aprovecha la triple jerarquía (sin paneles de 1 item).
let eo = allichay::EnumOption::new;
let sistema = Schema::new()
.section(
Section::new("wawa::apariencia", "Apariencia")
.icon("🎨")
.field(Field::toggle("oscuro", "Modo oscuro", true))
.field(Field::dropdown("acento", "Acento", "tawasuyu", vec![eo("tawasuyu", "tawasuyu"), eo("yachay", "yachay")])),
)
.section(
Section::new("wawa::idioma", "Idioma")
.icon("🌐")
.field(Field::dropdown("lang", "Idioma", "es-PE", vec![eo("es-PE", "Español"), eo("en-US", "English")])),
)
.section(
Section::new("wawa::interfaz", "Interfaz")
.icon("🎛")
.field(Field::display("toolkit", "Toolkit", "llimphi")),
)
.section(
Section::new("wawa::arranque", "Arranque")
.icon("")
.field(Field::display("init", "Init", "systemd (actual)")),
)
.section(
Section::new("wawa::modulos", "Módulos")
.icon("")
.field(Field::toggle("mirada", "mirada", true))
.field(Field::toggle("shuma", "shuma", true)),
);
// Mirada con un par de entradas de menú, para que la tabla del menú raíz se
// vea poblada (el default trae el menú vacío).
let mut mirada_cfg = mirada_brain::Config::default();
mirada_cfg.menu = vec![
mirada_brain::MenuEntry {
label: "Editor".into(),
command: "nada".into(),
submenu: Vec::new(),
},
mirada_brain::MenuEntry {
label: "Terminal".into(),
command: "alacritty".into(),
submenu: Vec::new(),
},
];
mirada_cfg.outputs = vec![mirada_brain::OutputOverride {
name: "HDMI-A-1".into(),
wallpaper_path: "/fondos/mar.png".into(),
wallpaper_fit: "fill".into(),
order: 0,
scale_120: 0,
transform: String::new(),
}];
// El keymap de mirada como tabla (combinación · acción) — una tabla alta
// que ejercita el scroll del panel.
let keymap_rows = mirada_brain::Keymap::default().to_rows();
let atajos = Schema::new().section(
Section::new("mirada::atajos", "Atajos").icon("").field(Field::table(
"bindings",
"Atajos de teclado",
vec![
allichay::Column::new("combo", "Combinación"),
allichay::Column::new("action", "Acción"),
],
keymap_rows,
)),
);
let dientes: Vec<(&str, &str, Schema)> = vec![
("", "Sistema", sistema),
("", "mirada", prefix(mirada_cfg.schema(), "mirada")),
("🎛", "pata", prefix(pata_core::Config::preset().schema(), "pata")),
("", "Atajos", atajos),
];
let mut state = AllichayState::new();
state.select(sel);
let rail_items: Vec<DockRailItem> = dientes
.iter()
.enumerate()
.map(|(i, _)| DockRailItem {
id: i as u64,
active: i == sel,
})
.collect();
let icons: Vec<String> = dientes.iter().map(|(icon, _, _)| (*icon).to_string()).collect();
let rail = dock_rail_view::<(), _, _, _>(
&rail_items,
52.0,
&DockRailPalette::from_theme(&theme),
move |id, size, color| {
let g = icons.get(id as usize).cloned().unwrap_or_default();
View::<()>::new(Style {
size: Size {
width: percent(1.0),
height: percent(1.0),
},
..Default::default()
})
.text_aligned(g, size * 0.9, color, Alignment::Center)
},
|_id| (),
|_| None,
);
// 3 niveles: sidebar (items = secciones de la pestaña activa) | pestañas que
// sobresalen | canvas (contenido del item activo). El item se elige con el
// 3er arg (default 0) — útil para fotografiar una sección puntual (p. ej. la
// tabla del menú raíz de mirada).
let active = &dientes[sel.min(dientes.len() - 1)].2;
let item: usize = std::env::args()
.nth(3)
.and_then(|s| s.parse().ok())
.unwrap_or(0)
.min(active.sections.len().saturating_sub(1));
// Sidebar: lista de items (secciones) con su iconito.
let mut sidebar_kids: Vec<View<()>> = Vec::new();
for (i, sec) in active.sections.iter().enumerate() {
let act = i == item;
let icon = if sec.icon.is_empty() { "·" } else { sec.icon.as_str() };
let fg = if act { theme.fg_text } else { theme.fg_muted };
let row = View::<()>::new(Style {
flex_direction: FlexDirection::Row,
size: Size {
width: percent(1.0),
height: length(32.0),
},
align_items: Some(AlignItems::Center),
padding: Rect {
left: length(8.0),
right: length(8.0),
top: length(0.0),
bottom: length(0.0),
},
gap: Size {
width: length(6.0),
height: length(0.0),
},
..Default::default()
})
.fill(if act { theme.bg_selected } else { theme.bg_panel })
.radius(4.0)
.children(vec![
View::<()>::new(Style {
size: Size {
width: length(22.0),
height: auto(),
},
..Default::default()
})
.text_aligned(icon.to_string(), 14.0, fg, Alignment::Center),
View::<()>::new(Style {
size: Size {
width: percent(1.0),
height: auto(),
},
..Default::default()
})
.text_aligned(sec.title.clone(), 12.5, fg, Alignment::Start),
]);
sidebar_kids.push(row);
}
let sidebar = View::<()>::new(Style {
flex_direction: FlexDirection::Column,
size: Size {
width: length(232.0),
height: percent(1.0),
},
..Default::default()
})
.fill(theme.bg_panel)
.children(sidebar_kids);
// Canvas: el contenido del item activo (una sección).
let one = Schema {
sections: vec![active.sections[item.min(active.sections.len() - 1)].clone()],
};
let canvas_content =
schema_panel::<(), _>(&one, &state, &theme, H as f32 - 40.0, |_m: AllichayMsg| ());
let canvas = View::<()>::new(Style {
flex_grow: 1.0,
size: Size {
width: percent(1.0),
height: percent(1.0),
},
padding: Rect {
top: length(0.0),
bottom: length(0.0),
left: length(46.0),
right: length(0.0),
},
..Default::default()
})
.children(vec![canvas_content]);
let rail_overlay = View::<()>::new(Style {
position: Position::Absolute,
inset: Rect {
top: length(6.0),
left: length(0.0),
right: auto(),
bottom: auto(),
},
size: Size {
width: length(46.0),
height: auto(),
},
..Default::default()
})
.children(vec![rail]);
let center = View::<()>::new(Style {
position: Position::Relative,
flex_grow: 1.0,
size: Size {
width: percent(0.0),
height: percent(1.0),
},
..Default::default()
})
.fill(theme.bg_app)
.children(vec![canvas, rail_overlay]);
let v = View::<()>::new(Style {
flex_direction: FlexDirection::Row,
size: Size {
width: percent(1.0),
height: percent(1.0),
},
..Default::default()
})
.fill(theme.bg_app)
.children(vec![sidebar, center]);
// Modo "overlay": pasá `overlay` como arg para ver `settings_overlay`
// (el modal embebible) sobre el panel como fondo de app.
let v = if std::env::args().any(|a| a == "overlay") {
let modal = settings_overlay::<(), _>(
"Configuración",
"Cerrar",
active,
&state,
&theme,
(W as f32, H as f32),
|_m: AllichayMsg| (),
(),
);
View::<()>::new(Style {
position: Position::Relative,
size: Size {
width: percent(1.0),
height: percent(1.0),
},
..Default::default()
})
.children(vec![v, modal])
} else {
v
};
// view → layout → scene (misma secuencia que el eventloop).
let mut layout = LayoutTree::new();
let mounted = mount(&mut layout, v);
let mut ts = Typesetter::new();
let computed = {
let tmap = &mounted.text_measures;
layout
.compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
match tmap.get(&nid) {
Some(tm) => measure_text_node(&mut ts, tm, known, avail),
None => taffy::Size::ZERO,
}
})
.expect("layout")
};
let mut scene = vello::Scene::new();
paint(&mut scene, &mounted, &computed, &mut ts, None, None);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
let target = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("dump-allichay"),
size: wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = target.create_view(&wgpu::TextureViewDescriptor::default());
let [r, g, b, _] = theme.bg_app.components;
let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
renderer
.render_to_view(&hal, &scene, &view, W, H, bg)
.expect("render_to_view");
write_png(&hal, &target, &out);
eprintln!("dump_panel: escrito {out} ({W}x{H}) · diente {sel}");
}
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut w = enc.write_header().unwrap();
w.write_image_data(&pixels).unwrap();
}