Files
llimphi/llimphi-raster/examples/render_node.rs
T
sergio e65e9cc623 feat: llimphi standalone — framework UI soberano extraído del monorepo
Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 04:23:42 +00:00

144 lines
4.3 KiB
Rust

//! Fase 2 de Llimphi: un nodo (círculo + halo) renderizado por vello con AA
//! perfecto sobre el swapchain de llimphi-hal.
//!
//! Corre con: `cargo run -p llimphi-raster --example render_node --release`.
use std::sync::Arc;
use std::time::Instant;
use llimphi_hal::winit::application::ApplicationHandler;
use llimphi_hal::winit::dpi::LogicalSize;
use llimphi_hal::winit::event::WindowEvent;
use llimphi_hal::winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use llimphi_hal::winit::window::{Window, WindowAttributes, WindowId};
use llimphi_hal::{Hal, Surface, WinitSurface};
use llimphi_raster::kurbo::{Affine, Circle, Stroke};
use llimphi_raster::peniko::{color::palette, Color, Fill};
use llimphi_raster::{vello, Renderer};
struct State {
window: Arc<Window>,
hal: Hal,
surface: WinitSurface,
renderer: Renderer,
scene: vello::Scene,
}
struct App {
state: Option<State>,
started: Instant,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_some() {
return;
}
let window = event_loop
.create_window(
WindowAttributes::default()
.with_title("llimphi · render_node")
.with_inner_size(LogicalSize::new(960u32, 540u32)),
)
.expect("create window");
let window = Arc::new(window);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
let renderer = Renderer::new(&hal).expect("renderer");
window.request_redraw();
self.state = Some(State {
window,
hal,
surface,
renderer,
scene: vello::Scene::new(),
});
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_id: WindowId,
event: WindowEvent,
) {
let Some(state) = self.state.as_mut() else {
return;
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
state.surface.resize(size.width, size.height);
state.window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = match state.surface.acquire() {
Ok(f) => f,
Err(_) => {
let (w, h) = state.surface.size();
state.surface.resize(w, h);
state.window.request_redraw();
return;
}
};
let (w, h) = frame.size();
state.scene.reset();
build_node(&mut state.scene, w as f64, h as f64, self.started.elapsed().as_secs_f64());
if let Err(e) = state.renderer.render(
&state.hal,
&state.scene,
&frame,
palette::css::BLACK,
) {
eprintln!("render error: {e}");
}
state.surface.present(frame, &state.hal);
state.window.request_redraw();
}
_ => {}
}
}
}
/// Pinta un nodo centrado (círculo lleno + halo) que respira con `t`.
fn build_node(scene: &mut vello::Scene, w: f64, h: f64, t: f64) {
let cx = w * 0.5;
let cy = h * 0.5;
let pulse = 1.0 + 0.06 * (t * 1.6).sin();
let r = (h.min(w) * 0.18) * pulse;
// Halo
scene.stroke(
&Stroke::new(2.0),
Affine::IDENTITY,
Color::from_rgba8(60, 120, 200, 180),
None,
&Circle::new((cx, cy), r * 1.35),
);
// Cuerpo
scene.fill(
Fill::NonZero,
Affine::IDENTITY,
Color::from_rgba8(90, 160, 230, 255),
None,
&Circle::new((cx, cy), r),
);
// Borde
scene.stroke(
&Stroke::new(3.0),
Affine::IDENTITY,
Color::from_rgba8(20, 50, 100, 255),
None,
&Circle::new((cx, cy), r),
);
}
fn main() {
let event_loop = EventLoop::new().expect("event loop");
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App {
state: None,
started: Instant::now(),
};
event_loop.run_app(&mut app).expect("run app");
}