Files
llimphi/llimphi-hal/examples/clear_screen.rs
T
sergio e65e9cc623 feat: llimphi standalone — framework UI soberano extraído del monorepo
Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-04 04:23:42 +00:00

136 lines
4.5 KiB
Rust

//! Fase 1 de Llimphi: ventana gris plomo a la frecuencia máxima del display.
//!
//! Corre con: `cargo run -p llimphi-hal --example clear_screen --release`.
//!
//! Imprime fps por stderr cada segundo. En un panel de 144 Hz con AutoVsync
//! debe estabilizarse cerca de 144; en uno de 60 Hz, cerca de 60.
use std::sync::Arc;
use std::time::Instant;
use llimphi_hal::winit::application::ApplicationHandler;
use llimphi_hal::winit::dpi::LogicalSize;
use llimphi_hal::winit::event::WindowEvent;
use llimphi_hal::winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use llimphi_hal::winit::window::{Window, WindowAttributes, WindowId};
use llimphi_hal::{wgpu, Hal, Surface, WinitSurface};
const LEAD_GRAY: wgpu::Color = wgpu::Color {
r: 0.235,
g: 0.239,
b: 0.247,
a: 1.0,
};
struct State {
window: Arc<Window>,
hal: Hal,
surface: WinitSurface,
}
struct App {
state: Option<State>,
frames: u64,
last_report: Instant,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_some() {
return;
}
let window = event_loop
.create_window(
WindowAttributes::default()
.with_title("llimphi · clear_screen")
.with_inner_size(LogicalSize::new(960u32, 540u32)),
)
.expect("create window");
let window = Arc::new(window);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
window.request_redraw();
self.state = Some(State {
window,
hal,
surface,
});
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_id: WindowId,
event: WindowEvent,
) {
let Some(state) = self.state.as_mut() else {
return;
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
state.surface.resize(size.width, size.height);
state.window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = match state.surface.acquire() {
Ok(f) => f,
Err(_) => {
let (w, h) = state.surface.size();
state.surface.resize(w, h);
state.window.request_redraw();
return;
}
};
let mut encoder =
state
.hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("clear_screen-encoder"),
});
{
let _pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("clear_screen-pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: frame.view(),
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(LEAD_GRAY),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
}
state.hal.queue.submit(std::iter::once(encoder.finish()));
state.surface.present(frame, &state.hal);
self.frames += 1;
let elapsed = self.last_report.elapsed();
if elapsed.as_secs() >= 1 {
let fps = self.frames as f64 / elapsed.as_secs_f64();
eprintln!("llimphi · clear_screen — {fps:.1} fps");
self.frames = 0;
self.last_report = Instant::now();
}
state.window.request_redraw();
}
_ => {}
}
}
}
fn main() {
let event_loop = EventLoop::new().expect("event loop");
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App {
state: None,
frames: 0,
last_report: Instant::now(),
};
event_loop.run_app(&mut app).expect("run app");
}