1860b51f70
Front-door publicable de dominium: los 9 crates propios como path members; Llimphi, app-bus, rimay-localize, wawa-config y pluma-notebook por git-dep al monorepo tawasuyu.git (branch=main). cargo check --workspace --all-targets pasa exit 0. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
358 lines
13 KiB
Rust
358 lines
13 KiB
Rust
//! Pantallazo headless de `dominium-app-llimphi` — el simulador de campo
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//! medio sobre Llimphi.
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//!
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//! Monta la **view real** de la app (menubar, status bar, banda de
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//! onboarding, canvas isométrico y panel lateral con el tab Mundo) con una
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//! simulación sembrada de verdad: el mismo `Sim` que usa la app, mundo
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//! 240×240 con biomas procedurales, 2500 lemmings y el pack de Conceptos
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//! por defecto (iglesia / banco / comuna / laboratorio…), avanzado unos
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//! cuantos ticks de `dominium-physics` para que el lienzo muestre una
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//! sociedad viva (población, acciones y métricas ψ reales en el panel).
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//!
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//! Pinta a una textura wgpu sin ventana y vuelca PNG (mismo patrón que
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//! `agora-app/examples/pantallazo_agora.rs`).
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//!
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//! `cargo run -p dominium-app-llimphi --example pantallazo_dominium --release -- [out.png]`
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#![allow(dead_code)]
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// La app es un crate binario sin lib: incluimos sus módulos reales por
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// `#[path]` para llamar exactamente las mismas vistas que pinta la app.
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#[path = "../src/consts.rs"]
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mod consts;
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#[path = "../src/model.rs"]
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mod model;
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#[path = "../src/packs.rs"]
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mod packs;
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#[path = "../src/sim.rs"]
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mod sim;
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#[path = "../src/view.rs"]
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mod view;
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#[path = "../src/worldgen.rs"]
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mod worldgen;
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use std::fs::File;
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use std::io::BufWriter;
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use dominium_core::{PsiMetrics, SimParams, WorldStats};
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use dominium_iso::{IsoProjector, ZWeights};
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use dominium_render_plan::{build_plan_with_overrides, PlanConfig, RenderMode};
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use dominium_sim::Sim;
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use llimphi_motion::Tween;
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use llimphi_theme::Theme;
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use llimphi_ui::llimphi_hal::{wgpu, Hal};
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use llimphi_ui::llimphi_layout::taffy;
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use llimphi_ui::llimphi_layout::taffy::prelude::{
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length, percent, Dimension, FlexDirection, Size, Style,
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};
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use llimphi_ui::llimphi_layout::LayoutTree;
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use llimphi_ui::llimphi_raster::peniko::Color;
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use llimphi_ui::llimphi_raster::{vello, Renderer};
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use llimphi_ui::llimphi_text::Typesetter;
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use llimphi_ui::{measure_text_node, mount, paint, View};
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use llimphi_widget_menubar::{menubar_view, MenuBarSpec, DEFAULT_HEIGHT as MENU_H};
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use llimphi_widget_text_input::TextInputState;
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use crate::consts::{GRID, KMEANS_REFRESH_TICKS, LEMMINGS, SNAPSHOT_RING_CAP, TICK_MS, TRAIL_CAP};
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use crate::model::{Model, Msg, PanelTab};
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use crate::packs::default_conceptos;
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use crate::sim::lemming_color_for;
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use crate::view::{canvas_pane, onboarding_bar, side_panel, status_bar};
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use crate::worldgen::bioma_palette;
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const W: u32 = 1600;
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const H: u32 = 1000;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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/// Cuántos ticks de física avanzamos antes del pantallazo. Con la
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/// calibración de `init` la población **crece** (2500 → ~6300 en 15 ticks):
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/// hay actividad real (réplicas, extracciones, contadores de acciones) sin
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/// reventar el presupuesto de vello — el plan ya trae 57 600 celdas de
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/// terreno, y por encima de ~7000 lemmings extra el raster GPU desborda sus
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/// buffers internos y devuelve un frame vacío (verificado empíricamente:
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/// 20 ticks ≈ 7100 lemmings → PNG en blanco).
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const TICKS_SEMBRADOS: u64 = 15;
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/// Construye el `Model` demo: el mismo estado que `Dominium::init`, pero
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/// con seeder determinista (pack embebido, sin leer el pack del usuario) y
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/// sin watcher de wawa-config — el pantallazo debe ser reproducible.
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fn modelo_demo() -> Model {
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// Calibración idéntica a `init` (src/main.rs): drenaje basal modesto,
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// réplica barata, regrowth limitado por la carga de la llanura.
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let params = SimParams {
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diffusion_rate: 0.02,
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entropy_rate: 0.004,
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regrowth_rate: 0.004,
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carrying_capacity: 40.0,
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metabolic_cost: 0.05,
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replicate_threshold: 28.0,
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child_energy_frac: 0.45,
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abundance_threshold: 50.0,
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..SimParams::default()
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};
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// Relieve por bioma (mares hunden, picos elevan) — calco de `init`.
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let weights = ZWeights {
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materia: 0.02,
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psique: -0.075,
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poder: 0.40,
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oro: 0.0,
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degradacion: 1.30,
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};
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// Seeder determinista: mismo `worldgen::seed` del core que usa la app,
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// pero siempre con el pack embebido (el de `~/.config` cambiaría el
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// pantallazo según la máquina).
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let rng_seed = 0xD0_31_31_07;
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let seeder = |s: u64| dominium_core::worldgen::seed(s, GRID, LEMMINGS, default_conceptos());
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let mut sim = Sim::new(
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seeder(rng_seed),
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params,
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rng_seed,
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SNAPSHOT_RING_CAP,
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TRAIL_CAP,
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KMEANS_REFRESH_TICKS,
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true,
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Box::new(seeder),
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);
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// Avanzamos la simulación de verdad: cada `advance` es un tick completo
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// de `dominium-physics` (mover/extraer/sincronizar/replicar/degradar…),
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// así el canvas y las métricas del panel muestran una sociedad viva.
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for _ in 0..TICKS_SEMBRADOS {
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sim.advance(false);
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}
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Model {
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sim,
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// Misma cámara que la app: scale 3.0 px/celda, z_factor 0.55. En el
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// lienzo de 1600×1000 la maqueta iso 240×240 entra completa.
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iso: IsoProjector::new(3.0, 0.55),
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weights,
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cfg: PlanConfig {
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tile: 3.0,
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lemming_size: 2.6,
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lemming_lift: 0.6,
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concepto_size: 7.0,
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concepto_lift: 2.0,
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light_dir: (0.55, 0.35),
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andina_layers: 0,
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andina_threshold: 1.0,
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palette: bioma_palette(),
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render_mode: RenderMode::Composite,
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texture: false,
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},
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selected: None,
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sync_relieve: false,
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id_input: TextInputState::new(),
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id_input_focused: false,
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scenario_idx: 0,
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show_trails: false,
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theme: Theme::dark(),
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_wawa_watcher: None,
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panel_tab: PanelTab::Mundo,
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// `false` → la app muestra la banda de onboarding (primer arranque).
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onboarding_done: false,
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menu_open: None,
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menu_active: usize::MAX,
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menu_anim: Tween::idle(1.0),
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edit_menu: None,
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edit_active: usize::MAX,
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edit_anim: Tween::idle(1.0),
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clipboard: llimphi_clipboard::SystemClipboard::new(),
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}
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}
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/// Barra de menú con los mismos menús raíz que la app (`app_menu` en
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/// src/main.rs). Cerrados en el pantallazo, así que sólo se ven los rótulos.
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fn menu_demo() -> app_bus::AppMenu {
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use app_bus::{AppMenu, Menu, MenuItem};
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AppMenu::new()
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.menu(Menu::new("Archivo").item(MenuItem::new("Cargar pack de usuario", "file.loadpack")))
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.menu(Menu::new("Editar").item(MenuItem::new("Renombrar concepto…", "concepto.rename")))
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.menu(Menu::new("Simulación").item(MenuItem::new("Pausar", "sim.toggleplay")))
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.menu(Menu::new("Ver").item(MenuItem::new("Ciclar modo de render", "view.rendermode")))
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.menu(Menu::new("Ayuda").item(MenuItem::new("Mostrar guía de uso", "help.onboarding")))
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}
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/// Misma composición que `Dominium::view` (src/main.rs): menubar + status
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/// bar + banda de onboarding + fila canvas|panel. Sólo se omiten los
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/// handlers de click/drag del canvas — acá nadie interactúa.
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fn view_demo(model: &Model, menu: &app_bus::AppMenu, theme: &Theme) -> View<Msg> {
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let shown = model.sim.displayed_world();
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let stats = WorldStats::from_world(shown);
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let psi_metrics = PsiMetrics::from_world(shown);
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let status = status_bar(model, theme);
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let plan = build_plan_with_overrides(shown, &model.iso, &model.weights, &model.cfg, |i| {
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lemming_color_for(model, i)
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});
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let canvas = canvas_pane(plan);
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let side = side_panel(model, &stats, &psi_metrics, theme);
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let body = View::new(Style {
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flex_direction: FlexDirection::Row,
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size: Size {
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width: percent(1.0_f32),
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height: Dimension::auto(),
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},
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flex_grow: 1.0,
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min_size: Size {
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width: length(0.0_f32),
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height: length(0.0_f32),
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},
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..Default::default()
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})
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.children(vec![canvas, side]);
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let menubar = menubar_view(&MenuBarSpec {
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menu,
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open: model.menu_open,
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theme,
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viewport: (W as f32, H as f32),
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height: MENU_H,
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on_open: std::sync::Arc::new(Msg::MenuOpen),
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on_command: std::sync::Arc::new(|c: &str| Msg::MenuCommand(c.to_string())),
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});
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let mut frame: Vec<View<Msg>> = vec![menubar, status];
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if !model.onboarding_done {
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frame.push(onboarding_bar(theme));
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}
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frame.push(body);
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View::new(Style {
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flex_direction: FlexDirection::Column,
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size: Size {
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width: percent(1.0_f32),
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height: percent(1.0_f32),
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},
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..Default::default()
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})
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.fill(theme.bg_app)
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.children(frame)
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}
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fn main() {
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rimay_localize::init();
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let out = std::env::args()
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.nth(1)
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.unwrap_or_else(|| "/tmp/shots/dominium.png".to_string());
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if let Some(dir) = std::path::Path::new(&out).parent() {
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std::fs::create_dir_all(dir).ok();
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}
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let theme = Theme::dark();
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let model = modelo_demo();
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eprintln!(
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"pantallazo_dominium: mundo {GRID}×{GRID} · pob {} · tick {} (cada tick = {TICK_MS} ms en la app)",
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model.sim.world.lemmings.len(),
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model.sim.tick,
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);
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let menu = menu_demo();
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let root = view_demo(&model, &menu, &theme);
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// view → layout → scene (misma secuencia que el eventloop real).
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let mut layout = LayoutTree::new();
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let mounted = mount(&mut layout, root);
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let mut ts = Typesetter::new();
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let computed = {
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let tmap = &mounted.text_measures;
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layout
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.compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
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match tmap.get(&nid) {
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Some(tm) => measure_text_node(&mut ts, tm, known, avail),
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None => taffy::Size::ZERO,
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}
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})
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.expect("layout")
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};
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let mut scene = vello::Scene::new();
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paint(&mut scene, &mounted, &computed, &mut ts, None, None);
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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let target = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("pantallazo-dominium"),
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size: wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view = target.create_view(&wgpu::TextureViewDescriptor::default());
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let [r, g, b, _] = theme.bg_app.components;
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let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
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renderer
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.render_to_view(&hal, &scene, &view, W, H, bg)
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.expect("render_to_view");
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write_png(&hal, &target, &out);
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eprintln!("pantallazo_dominium: escrito {out} ({W}x{H})");
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}
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/// Lee la textura a CPU y la vuelca como PNG RGBA8.
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fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
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let unpadded = (W * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * H as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(H),
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},
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},
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wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((W * H * 4) as usize);
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for row in 0..H as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut w = enc.write_header().unwrap();
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w.write_image_data(&pixels).unwrap();
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}
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