gioser-graph: min-max normalize weights, subtle transparency
- All edge weights are 0.83-0.93 (tight cluster). Now: min-max scale: (w - 0.80) / 0.15 → 0.0-1.0 then quadratic curve: norm² to exaggerate differences - Stroke width: 0.8 + expanded*3.0 (subtle, not chunky) - Opacity: 12-42% (transparent and subtle) - Brightness: moderate, maps to expanded value
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@@ -253,21 +253,27 @@ impl GraphWidget {
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let c2 = color_map.get(edge.target.as_str()).copied().unwrap_or("#888");
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let w = edge.weight.unwrap_or(0.7);
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// EXAGERADO: grosor 1 a 10px, máximo contraste
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// weight 0.50 → 3px, weight 0.95 → 9px
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let thick = 1.5 + w * 8.0;
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// Color más saturado: mezcla sin gris, cada canal al extremo
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// Min-max scaling: expandir el rango real (0.83-0.93) a 0.0-1.0
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// Con un mínimo global de 0.80 para capturar todo
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let norm = ((w - 0.80) / 0.15).clamp(0.0, 1.0);
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// Curva cuadrática para exagerar diferencias: norm²
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let expanded = norm * norm;
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// Grosor sutil: 0.5px a 3.5px (no grueso, diferenciado)
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let thick = 0.8 + expanded * 3.0;
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// Color mezclado
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let blended = blend_colors(c1, c2, 0.5);
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let (br, bg, bb) = parse_hex(&blended);
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// Brillo exagerado: peso bajo = color puro; peso alto → blanco
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let bright_factor = w * 0.7;
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// Brillo: sin expander, normal 0-1, sútil
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let bright_factor = norm * 0.5;
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let r = (br as f64 + (255.0 - br as f64) * bright_factor).min(255.0) as u32;
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let g = (bg as f64 + (255.0 - bg as f64) * bright_factor).min(255.0) as u32;
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let b = (bb as f64 + (255.0 - bb as f64) * bright_factor).min(255.0) as u32;
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// Opacidad: peso bajo = 40%, peso alto = 95%
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let alpha = 0.40 + w * 0.55;
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// Opacidad baja y sutil: 15% a 40%
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let alpha = 0.12 + expanded * 0.30;
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let line: SvgLineElement = self
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.document
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