docs: showreel de widgets reales como hero del README

GIF arriba (widgets reales en movimiento: switch/slider/progress/
segmented/button/radial → morph de layout); el counter (~124 LOC, el
Elm loop completo) queda debajo. Solo docs+assets, no toca código.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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Sergio
2026-06-16 18:23:20 +00:00
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`llimphi` is a sovereign, retained-mode UI framework with an Elm-style loop (`input → update → view → layout → raster → present`). Declarative pipeline over `vello` + `wgpu` + `taffy` + `parley`, with `Dark/Light/Aurora/Sunset` themes and a multi-platform HAL (Wayland · X11 · Win32 · Android · Wawa bare-metal). It powers a full Rust application suite; this repository is the framework extracted to stand on its own.
<p align="center">
<img src="docs/showreel.gif" alt="Llimphi showreel — real widgets (switch, slider, progress, segmented control, buttons, radial) animating live, then reflowing across layouts" width="900">
<br>
<sub>real widgets in motion — rendered headless, frame-by-frame, fully deterministic</sub>
</p>
<p align="center">
<img src="docs/counter.gif" alt="counter example — the full Elm loop in ~124 LOC" width="480">
<br>
<sub><code>cargo run -p llimphi-ui --example counter</code></sub>
<sub>…and the entire Elm loop in ~124 LOC — <code>cargo run -p llimphi-ui --example counter</code></sub>
</p>
**Usage manual:** [MANUAL.md](MANUAL.md) — full reference (Elm loop, `View<Msg>` DSL, the ~44 widgets and 10 modules, GPU path, gotchas) for humans and AI. Design rationale and roadmap: [SDD.md](SDD.md).