refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Demo headless de M4: **entidades** (agentes) ray-marcheadas como cajas
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//! analíticas en el mismo pase que los voxels. Se mueven con posición sub-voxel
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//! (suave, no snapeada a la grilla), ocluyen y son ocluidas por el mundo voxel
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//! (esfera/pilares) por comparación de `t`, y proyectan sombras sobre el piso.
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//!
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//! Genera 3 frames con las entidades en distintas posiciones de una órbita para
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//! evidenciar el movimiento + oclusión + sombras.
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//!
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//! `cargo run -p llimphi-3d --example voxel_entities_demo --release -- [dim]`
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use std::fs::File;
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use std::io::BufWriter;
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use llimphi_3d::glam::Vec3;
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use llimphi_3d::{Camera3d, Entity3d, VoxelGrid, VoxelRenderer};
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use llimphi_hal::{wgpu, Hal};
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use llimphi_raster::peniko::Color;
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use llimphi_raster::{vello, Renderer};
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const W: u32 = 720;
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const H: u32 = 480;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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fn main() {
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let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64);
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let d = dim as f32;
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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let grid = VoxelGrid::demo_scene([dim, dim, dim]);
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let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
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let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), d * 1.7);
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let colors = [[235u8, 70, 70], [70, 220, 110], [90, 130, 250], [240, 200, 60]];
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for (fi, phase) in [0.0_f32, 0.9, 1.8].iter().enumerate() {
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// 4 entidades orbitando el centro a media altura, con bobeo vertical.
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// Una pasa por delante de la esfera y otra por detrás → oclusión mutua.
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vr.entities.clear();
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for k in 0..4 {
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let a = phase + k as f32 * std::f32::consts::FRAC_PI_2;
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let radius = d * 0.42;
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let pos = [
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d * 0.5 + a.cos() * radius,
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d * (0.45 + 0.12 * (a * 1.3).sin()),
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d * 0.5 + a.sin() * radius,
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];
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vr.entities.push(Entity3d {
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pos,
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half: [d * 0.05, d * 0.05, d * 0.05],
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color: colors[k],
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});
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}
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let out = format!("/tmp/m4_frame{fi}.png");
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render_frame(&hal, &mut renderer, &mut vr, &camera, &out);
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eprintln!("frame {fi}: {} entidades → {out}", vr.entities.len());
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}
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eprintln!("voxel_entities_demo: /tmp/m4_frame0..2.png (dim={dim}³)");
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}
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fn render_frame(
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hal: &Hal,
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renderer: &mut Renderer,
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vr: &mut VoxelRenderer,
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camera: &Camera3d,
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out: &str,
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) {
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let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("inter"),
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size: wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
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let base = vello::Scene::new();
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renderer
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.render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255))
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.expect("render base");
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") });
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vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera);
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hal.queue.submit(std::iter::once(enc.finish()));
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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write_png(hal, &inter, out);
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}
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fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
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let unpadded = (W * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * H as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(H),
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},
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},
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wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((W * H * 4) as usize);
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for row in 0..H as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut w = enc.write_header().unwrap();
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w.write_image_data(&pixels).unwrap();
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}
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