refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Filmstrip headless de **animateContentSize** (Bloque 15 de
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//! PARIDAD-FLUTTER): un card con `View::animated_size(key, dur)`
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//! arranca con tamaño 80×40 y, tras el primer frame, se reasigna a
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//! 320×120. Renderizamos cinco frames simulando `Instant::now()` a
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//! 0/60/120/180/240 ms — los del medio muestran el tween en curso, el
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//! último ya está asentado.
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//!
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//! Verifica que el camino `reconcile_size_anim` parcha `style.size`
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//! ANTES del mount/compute, así el layout cascade ve el tamaño
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//! interpolado y los siblings reflowean (acá el padre es un row con
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//! `gap`; el segundo hijo se va corriendo según crece el primero).
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//!
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//! `cargo run -p llimphi-compositor --example animated_size_demo -- [out.png]`
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use std::fs::File;
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use std::io::BufWriter;
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use std::time::{Duration, Instant};
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use llimphi_compositor::{
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measure_text_node, mount, paint, reconcile_size_anim, SizeAnimRegistry, View,
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};
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use llimphi_hal::{wgpu, Hal};
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use llimphi_layout::taffy;
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use llimphi_layout::taffy::prelude::{length, percent, FlexDirection, Size, Style};
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use llimphi_layout::taffy::{AlignItems, JustifyContent, Rect};
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use llimphi_layout::LayoutTree;
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use llimphi_raster::peniko::Color;
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use llimphi_raster::{vello, Renderer};
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use llimphi_text::{Alignment, Typesetter};
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const FRAME_W: u32 = 360;
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const FRAME_H: u32 = 200;
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const NUM_FRAMES: u32 = 5;
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const W: u32 = FRAME_W * NUM_FRAMES;
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const H: u32 = FRAME_H;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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const KEY: u64 = 1;
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const DUR_MS: u64 = 200;
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const FRAME_STEP_MS: u64 = 60;
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fn rgb(r: u8, g: u8, b: u8) -> Color {
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Color::from_rgba8(r, g, b, 255)
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}
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/// Card animable cuya `target_size` se elige según el frame (frame 0 =
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/// 80×40, resto = 320×120). El gap del row y el segundo hijo (un fixed
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/// 60×40) garantizan que el sibling reflowee al crecer el card.
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fn build_view(target_size: (f32, f32), accent: Color, fg: Color, panel: Color) -> View<()> {
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let card = View::<()>::new(Style {
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size: Size {
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width: length(target_size.0),
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height: length(target_size.1),
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},
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align_items: Some(AlignItems::Center),
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justify_content: Some(JustifyContent::Center),
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..Default::default()
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})
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.fill(accent)
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.radius(12.0)
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.text_aligned("animated", 14.0, panel, Alignment::Center)
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.animated_size(KEY, Duration::from_millis(DUR_MS));
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let companion = View::<()>::new(Style {
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size: Size {
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width: length(60.0_f32),
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height: length(40.0_f32),
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},
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align_items: Some(AlignItems::Center),
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justify_content: Some(JustifyContent::Center),
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..Default::default()
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})
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.fill(panel)
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.radius(8.0)
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.border(1.0, rgb(180, 184, 196))
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.text_aligned("sib", 11.0, fg, Alignment::Center);
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View::<()>::new(Style {
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flex_direction: FlexDirection::Row,
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size: Size {
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width: percent(1.0_f32),
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height: percent(1.0_f32),
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},
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align_items: Some(AlignItems::Center),
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justify_content: Some(JustifyContent::FlexStart),
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gap: Size {
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width: length(12.0_f32),
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height: length(0.0_f32),
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},
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padding: Rect {
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left: length(16.0_f32),
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right: length(16.0_f32),
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top: length(16.0_f32),
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bottom: length(16.0_f32),
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},
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..Default::default()
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})
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.fill(rgb(245, 247, 250))
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.children(vec![card, companion])
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}
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fn main() {
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let out = std::env::args()
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.nth(1)
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.unwrap_or_else(|| "animated_size.png".to_string());
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let theme = llimphi_theme::Theme::light();
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let accent = theme.accent;
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let fg = Color::from_rgba8(30, 34, 44, 255);
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let panel = theme.bg_panel;
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let mut reg = SizeAnimRegistry::new();
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let t0 = Instant::now();
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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let target = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("dump-animated-size"),
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size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view_tex = target.create_view(&wgpu::TextureViewDescriptor::default());
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let [r, g, b, _] = theme.bg_app.components;
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let bg = Color::from_rgba8((r * 255.0) as u8, (g * 255.0) as u8, (b * 255.0) as u8, 255);
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// Componemos UNA scene grande con los 5 frames lado-a-lado. Cada
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// frame es un sub-tree de `View` posicionado con offset horizontal
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// vía translate del paint — más simple: para cada sub-scene
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// renderizamos a un buffer y lo blitteamos? Lo más directo: armamos
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// un root flex Row de 5 frames con un divider mínimo.
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let mut frames: Vec<View<()>> = Vec::with_capacity(NUM_FRAMES as usize);
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let mut ts = Typesetter::new();
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for i in 0..NUM_FRAMES {
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// Target size: frame 0 = 80×40 (asentado); resto = 320×120 (target nuevo).
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let target_size = if i == 0 { (80.0, 40.0) } else { (320.0, 120.0) };
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let mut frame_view = build_view(target_size, accent, fg, panel);
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let when = t0 + Duration::from_millis(i as u64 * FRAME_STEP_MS);
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// Reconcilá el size en el árbol del frame. Después del frame 0
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// el registry conoce target=80×40. En el frame 1 el target nuevo
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// arranca el tween; los frames 2-4 lo continúan.
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let animating = reconcile_size_anim(&mut frame_view, &mut reg, when);
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// Pintamos cada frame en una columna fija dentro de un row root.
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// El alto fijo + width fijo hace que el rect del frame esté
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// delimitado; el contenido del frame ocupa todo el alto.
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let frame_box = View::<()>::new(Style {
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size: Size {
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width: length(FRAME_W as f32),
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height: length(FRAME_H as f32),
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},
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flex_direction: FlexDirection::Column,
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..Default::default()
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})
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.fill(rgb(228, 232, 240))
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.children(vec![
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View::<()>::new(Style {
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size: Size {
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width: percent(1.0_f32),
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height: length(20.0_f32),
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},
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..Default::default()
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})
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.text_aligned(
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format!(
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"t = {} ms{}",
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i as u64 * FRAME_STEP_MS,
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if animating { " (animando)" } else { "" }
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),
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11.0,
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fg,
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Alignment::Center,
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),
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View::<()>::new(Style {
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size: Size {
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width: percent(1.0_f32),
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height: length((FRAME_H - 20) as f32),
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},
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..Default::default()
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})
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.children(vec![frame_view]),
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]);
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frames.push(frame_box);
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}
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let root = View::<()>::new(Style {
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flex_direction: FlexDirection::Row,
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size: Size {
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width: length(W as f32),
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height: length(H as f32),
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},
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..Default::default()
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})
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.children(frames);
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let mut layout = LayoutTree::new();
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let mounted = mount(&mut layout, root);
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let computed = {
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let tmap = &mounted.text_measures;
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layout
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.compute_with_measure(mounted.root, (W as f32, H as f32), |nid, known, avail| {
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match tmap.get(&nid) {
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Some(tm) => measure_text_node(&mut ts, tm, known, avail),
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None => taffy::Size::ZERO,
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}
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})
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.expect("layout")
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};
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let mut scene = vello::Scene::new();
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paint(&mut scene, &mounted, &computed, &mut ts, None, None);
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renderer
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.render_to_view(&hal, &scene, &view_tex, W, H, bg)
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.expect("render_to_view");
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write_png(&hal, &target, &out);
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eprintln!(
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"animated_size_demo: escrito {out} ({W}x{H}) — 5 frames del card que \
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crece de 80x40 a 320x120 en 200 ms. El sibling (cuadrado 'sib') se \
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corre hacia la derecha por el gap del row a medida que el card crece.",
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);
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}
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fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
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let unpadded = (W * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * H as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(H),
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},
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},
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wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((W * H * 4) as usize);
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for row in 0..H as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut w = enc.write_header().unwrap();
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w.write_image_data(&pixels).unwrap();
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}
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