refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel

Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sergio
2026-06-18 14:40:00 +00:00
parent e74800d9da
commit ccab39f140
202 changed files with 44034 additions and 1811 deletions
@@ -100,7 +100,7 @@ fn bench(hal: &Hal, pipelines: &GpuPipelines, view: &wgpu::TextureView, n: u32)
wgpu::LoadOp::Clear(wgpu::Color::BLACK),
);
hal.queue.submit(std::iter::once(encoder.finish()));
hal.device.poll(wgpu::Maintain::Wait);
hal.device.poll(wgpu::PollType::wait_indefinitely());
let dt = t0.elapsed().as_secs_f64() * 1000.0;
if frame >= WARMUP {
samples.push(dt);
+3 -2
View File
@@ -191,7 +191,7 @@ fn bench_vello(
.expect("vello render");
// Bloquear hasta que la GPU termine este frame. Sin esto medimos
// sólo el submit + queue building, no el trabajo real.
hal.device.poll(wgpu::Maintain::Wait);
hal.device.poll(wgpu::PollType::wait_indefinitely());
let dt = t0.elapsed().as_secs_f64() * 1000.0;
if frame >= WARMUP_FRAMES {
samples.push(dt);
@@ -233,6 +233,7 @@ fn bench_directo(
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: target,
resolve_target: None,
depth_slice: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
store: wgpu::StoreOp::Store,
@@ -248,7 +249,7 @@ fn bench_directo(
pass.draw(0..6, 0..points.len() as u32);
}
hal.queue.submit(std::iter::once(encoder.finish()));
hal.device.poll(wgpu::Maintain::Wait);
hal.device.poll(wgpu::PollType::wait_indefinitely());
let dt = t0.elapsed().as_secs_f64() * 1000.0;
if frame >= WARMUP_FRAMES {
samples.push(dt);