refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -100,7 +100,7 @@ fn bench(hal: &Hal, pipelines: &GpuPipelines, view: &wgpu::TextureView, n: u32)
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wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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);
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hal.queue.submit(std::iter::once(encoder.finish()));
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hal.device.poll(wgpu::Maintain::Wait);
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hal.device.poll(wgpu::PollType::wait_indefinitely());
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let dt = t0.elapsed().as_secs_f64() * 1000.0;
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if frame >= WARMUP {
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samples.push(dt);
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@@ -191,7 +191,7 @@ fn bench_vello(
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.expect("vello render");
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// Bloquear hasta que la GPU termine este frame. Sin esto medimos
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// sólo el submit + queue building, no el trabajo real.
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hal.device.poll(wgpu::Maintain::Wait);
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hal.device.poll(wgpu::PollType::wait_indefinitely());
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let dt = t0.elapsed().as_secs_f64() * 1000.0;
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if frame >= WARMUP_FRAMES {
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samples.push(dt);
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@@ -233,6 +233,7 @@ fn bench_directo(
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color_attachments: &[Some(wgpu::RenderPassColorAttachment {
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view: target,
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resolve_target: None,
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depth_slice: None,
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ops: wgpu::Operations {
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load: wgpu::LoadOp::Clear(wgpu::Color::BLACK),
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store: wgpu::StoreOp::Store,
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@@ -248,7 +249,7 @@ fn bench_directo(
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pass.draw(0..6, 0..points.len() as u32);
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}
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hal.queue.submit(std::iter::once(encoder.finish()));
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hal.device.poll(wgpu::Maintain::Wait);
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hal.device.poll(wgpu::PollType::wait_indefinitely());
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let dt = t0.elapsed().as_secs_f64() * 1000.0;
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if frame >= WARMUP_FRAMES {
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samples.push(dt);
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