refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Demo headless de la **secuencia de nacimiento** (modos de cámara): un montaje
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//! 2×2 de cuatro momentos —
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//! 1. la cámara cae del cielo mirando abajo (ve el huevo),
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//! 2. casi tocando suelo (el huevo se raja),
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//! 3. recién nacido: la cámara sale del sujeto,
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//! 4. plano de seguimiento detrás del niño.
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//!
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//! `cargo run -p llimphi-voxel --example birth_demo --release` → `/tmp/birth.png`
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use std::fs::File;
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use std::io::BufWriter;
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use llimphi_3d::glam::Vec3;
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use llimphi_3d::{Atmosphere, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
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use llimphi_hal::{wgpu, Hal};
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use llimphi_raster::peniko::Color;
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use llimphi_raster::{vello, Renderer};
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use llimphi_voxel::{Age, BirthSequence, Egg, Hatchling, Material};
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// Cada cuadro del montaje (mitad de un lienzo 960×540 → 2×2).
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const TW: u32 = 480;
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const TH: u32 = 270;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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fn main() {
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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// Piso plano de arena, centrado en el origen.
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let dim = [48u32, 28, 48];
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let mut grid = VoxelGrid::new(dim);
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for z in 0..dim[2] {
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for x in 0..dim[0] {
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grid.set(x, 0, z, Material::Sand.color());
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grid.set(x, 1, z, Material::Sand.color());
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}
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}
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grid.reset_dirty();
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let feet_y = 2.0 - dim[1] as f32 / 2.0; // suelo en mundo
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let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
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vr.sun_dir = [0.5, 0.7, 0.4];
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vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0 };
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// Huevo en el centro, sobre el suelo. La secuencia hace caer la cámara sobre él.
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let egg = Egg::new(Vec3::new(0.0, feet_y, 0.0), 1.4, Hatchling::human(Age::Baby));
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let seq = BirthSequence::new(egg);
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// Cuatro instantes clave de la secuencia.
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let ts = [
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seq.t_land * 0.35, // cayendo, alto
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seq.t_land * 0.93, // casi en el suelo, el huevo se raja
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seq.t_land + seq.t_pull * 0.5, // saliendo del sujeto
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seq.duration(), // seguimiento detrás del niño
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];
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// Lienzo final 2×2.
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let fw = TW * 2;
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let fh = TH * 2;
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let mut canvas = vec![0u8; (fw * fh * 4) as usize];
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for (idx, &t) in ts.iter().enumerate() {
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let mut egg_t = seq.egg;
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egg_t.hatch = seq.hatch(t);
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let camera = seq.camera(t);
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let mut meshes: Vec<Renderer3d> = Vec::new();
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let (ev, ei) = egg_t.mesh();
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let mut er = Renderer3d::new(&hal.device, FMT);
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er.set_geometry(&hal.device, &ev, &ei);
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er.set_model(egg_t.model());
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meshes.push(er);
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// El recién nacido aparece una vez que el huevo está bien abierto.
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if egg_t.hatch > 0.5 {
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let baby = seq.newborn();
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let (bv, bi) = baby.mesh();
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let mut br = Renderer3d::new(&hal.device, FMT);
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br.set_geometry(&hal.device, &bv, &bi);
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br.set_model(baby.model());
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meshes.push(br);
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}
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let refs: Vec<&Renderer3d> = meshes.iter().collect();
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let mut scene = Scene3d::new();
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let cam = {
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let mut c = camera;
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c.fovy_rad = 55_f32.to_radians();
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c
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};
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let tile = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &cam);
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// Pegar el cuadro en su celda del 2×2.
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let (cx, cy) = ((idx as u32 % 2) * TW, (idx as u32 / 2) * TH);
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for row in 0..TH {
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let src = (row * TW * 4) as usize;
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let dst = (((cy + row) * fw + cx) * 4) as usize;
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canvas[dst..dst + (TW * 4) as usize].copy_from_slice(&tile[src..src + (TW * 4) as usize]);
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}
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}
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write_png(&canvas, fw, fh, "/tmp/birth.png");
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eprintln!("escrito /tmp/birth.png (caída · rajadura · nace · seguimiento)");
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}
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fn render(
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hal: &Hal,
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renderer: &mut Renderer,
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scene: &mut Scene3d,
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vr: &mut VoxelRenderer,
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meshes: &[&Renderer3d],
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camera: &llimphi_3d::Camera3d,
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) -> Vec<u8> {
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let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("inter"),
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size: wgpu::Extent3d { width: TW, height: TH, depth_or_array_layers: 1 },
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
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// Fondo cielo (sin niebla los misses del voxel descartan a este color base).
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renderer
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.render_to_view(hal, &vello::Scene::new(), &view, TW, TH, Color::from_rgba8(150, 184, 224, 255))
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.expect("base");
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("birth") });
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scene.render(&hal.device, &hal.queue, &mut enc, &view, (TW, TH), camera, Some(vr), meshes);
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hal.queue.submit(std::iter::once(enc.finish()));
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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readback(hal, &inter)
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}
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fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
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let unpadded = (TW * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * TH as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(TH),
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},
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},
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wgpu::Extent3d { width: TW, height: TH, depth_or_array_layers: 1 },
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((TW * TH * 4) as usize);
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for row in 0..TH as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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pixels
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}
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fn write_png(pixels: &[u8], w: u32, h: u32, path: &str) {
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), w, h);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut wtr = enc.write_header().unwrap();
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wtr.write_image_data(pixels).unwrap();
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}
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