refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Demo headless del **objeto potencial**: el huevo en tres momentos — intacto,
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//! rajándose, y abierto con el **bebé recién nacido** al lado. Es el corazón de la
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//! apertura del corto (el huevo nace en el desierto).
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//!
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//! `cargo run -p llimphi-voxel --example egg_demo --release` → `/tmp/egg.png`
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use std::fs::File;
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use std::io::BufWriter;
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use llimphi_3d::glam::Vec3;
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use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
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use llimphi_hal::{wgpu, Hal};
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use llimphi_raster::peniko::Color;
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use llimphi_raster::{vello, Renderer};
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use llimphi_voxel::{Age, Egg, Hatchling, Material};
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const W: u32 = 960;
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const H: u32 = 540;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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fn main() {
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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// Piso plano de arena.
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let dim = [44u32, 16, 20];
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let mut grid = VoxelGrid::new(dim);
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for z in 0..dim[2] {
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for x in 0..dim[0] {
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grid.set(x, 0, z, Material::Sand.color());
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grid.set(x, 1, z, Material::Sand.color());
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}
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}
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grid.reset_dirty();
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let feet_y = 2.0 - dim[1] as f32 / 2.0; // y del suelo en mundo
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let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
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vr.sun_dir = [0.5, 0.7, 0.4];
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vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0 };
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let mut meshes: Vec<Renderer3d> = Vec::new();
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let push = |meshes: &mut Vec<Renderer3d>, hal: &Hal, v: &[_], i: &[u16], model| {
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let mut r = Renderer3d::new(&hal.device, FMT);
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r.set_geometry(&hal.device, v, i);
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r.set_model(model);
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meshes.push(r);
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};
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// Tres huevos en fila: intacto, rajándose, abierto.
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let xs = [-11.0_f32, 0.0, 11.0];
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let hatches = [0.0_f32, 0.55, 1.0];
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for (x, h) in xs.iter().zip(hatches) {
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let mut egg = Egg::new(Vec3::new(*x, feet_y, 0.0), 1.6, Hatchling::human(Age::Baby));
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egg.hatch = h;
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let (v, i) = egg.mesh();
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push(&mut meshes, &hal, &v, &i, egg.model());
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// En el abierto, el bebé recién nacido sale, un paso al frente.
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if egg.is_open() {
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let mut baby = egg.newborn();
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baby.pos = egg.pos + Vec3::new(0.0, 0.0, 1.4); // un paso hacia la cámara
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baby.facing = std::f32::consts::PI;
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let (bv, bi) = baby.mesh();
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push(&mut meshes, &hal, &bv, &bi, baby.model());
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}
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}
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let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 10_f32.to_radians(), 19.0);
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let refs: Vec<&Renderer3d> = meshes.iter().collect();
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let mut scene = Scene3d::new();
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let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera);
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write_png(&pixels, "/tmp/egg.png");
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eprintln!("escrito /tmp/egg.png (intacto · rajándose · abierto + bebé)");
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}
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fn render(
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hal: &Hal,
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renderer: &mut Renderer,
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scene: &mut Scene3d,
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vr: &mut VoxelRenderer,
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meshes: &[&Renderer3d],
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camera: &Camera3d,
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) -> Vec<u8> {
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let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("inter"),
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size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
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renderer
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.render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
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.expect("base");
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("egg") });
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scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes);
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hal.queue.submit(std::iter::once(enc.finish()));
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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readback(hal, &inter)
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}
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fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
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let unpadded = (W * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * H as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(H),
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},
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},
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wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((W * H * 4) as usize);
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for row in 0..H as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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pixels
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}
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fn write_png(pixels: &[u8], path: &str) {
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut wtr = enc.write_header().unwrap();
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wtr.write_image_data(pixels).unwrap();
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}
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