refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -9,4 +9,3 @@ description = "llimphi-widget-wawa-mark — sello vectorial de wawa: rombo con d
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[dependencies]
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llimphi-ui = { workspace = true }
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llimphi-theme = { workspace = true }
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@@ -259,7 +259,7 @@ pub fn paint_mark(
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let core_r = (side * 0.018).max(1.2);
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let halo_r = core_r * 2.6;
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let halo_color = with_alpha(palette.core, 0.30);
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scene.push_layer(Mix::Normal, 1.0, Affine::IDENTITY, &Circle::new(p2, halo_r));
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scene.push_layer(Fill::NonZero, Mix::Normal, 1.0, Affine::IDENTITY, &Circle::new(p2, halo_r));
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scene.fill(
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Fill::NonZero,
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Affine::IDENTITY,
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