refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel

Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Sergio
2026-06-18 14:40:00 +00:00
parent e74800d9da
commit ccab39f140
202 changed files with 44034 additions and 1811 deletions
-1
View File
@@ -9,4 +9,3 @@ description = "llimphi-widget-wawa-mark — sello vectorial de wawa: rombo con d
[dependencies]
llimphi-ui = { workspace = true }
llimphi-theme = { workspace = true }
+1 -1
View File
@@ -259,7 +259,7 @@ pub fn paint_mark(
let core_r = (side * 0.018).max(1.2);
let halo_r = core_r * 2.6;
let halo_color = with_alpha(palette.core, 0.30);
scene.push_layer(Mix::Normal, 1.0, Affine::IDENTITY, &Circle::new(p2, halo_r));
scene.push_layer(Fill::NonZero, Mix::Normal, 1.0, Affine::IDENTITY, &Circle::new(p2, halo_r));
scene.fill(
Fill::NonZero,
Affine::IDENTITY,