feat: llimphi standalone — framework UI soberano extraído del monorepo

Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-04 04:23:42 +00:00
commit e65e9cc623
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//! Tier 1.75 Android: texto multi-script con parley + vello + llimphi-text.
//!
//! Verifica que en Android funciona:
//! - parley::FontContext::new() resolviendo fuentes via fontique sobre
//! /system/fonts (Roboto + Noto fallback CJK/Arabic vienen en todas
//! las builds AOSP).
//! - shaping con kerning, ligaduras, bidi, fallback inter-script en
//! una misma línea.
//! - rasterización de glifos por vello::Scene::draw_glyphs (compute
//! pipeline sobre la intermediate Rgba8).
//!
//! Si esta corre estable y se ven los tres scripts (latino, arábigo,
//! CJK) sin tofu (cuadrados vacíos), llimphi-ui está habilitado en
//! Android — el resto de las apps (text-viewer, file-explorer,
//! pluma-md-reader) usan exactamente esta misma pipa.
//!
//! El factor de scale por DPI se calcula desde el `inner_size` real
//! del Window que Android nos pasa (ya incluye la densidad del
//! display). En desktop el window es 960x540 lógico; en mobile típico
//! es ~1080x2400 físico → fuentes 2-3× más grandes para legibilidad.
use std::sync::Arc;
use std::time::Instant;
use llimphi_hal::winit::application::ApplicationHandler;
use llimphi_hal::winit::event::WindowEvent;
use llimphi_hal::winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use llimphi_hal::winit::window::{Window, WindowAttributes, WindowId};
use llimphi_hal::{wgpu, Hal, Surface, WinitSurface};
use llimphi_raster::peniko::Color;
use llimphi_raster::vello;
use llimphi_text::{draw_block, Alignment, TextBlock, Typesetter};
const TAG: &str = "llimphi-text";
const COSMOS_NIGHT: Color = Color::from_rgba8(0x0E, 0x10, 0x16, 255);
const FG_TEXT: Color = Color::from_rgba8(0xD6, 0xDE, 0xE8, 255);
const FG_MUTED: Color = Color::from_rgba8(0x8C, 0x98, 0xAA, 255);
const ACCENT: Color = Color::from_rgba8(0x6E, 0x8C, 0xDC, 255);
const AMBER: Color = Color::from_rgba8(0xE8, 0xC9, 0x7A, 255);
const PARRAFO: &str = "Llimphi pinta vector preciso sobre el silicio: \
geometrías exactas, sin cajas negras. شكراً 你好 こんにちは — el shaping \
de parley maneja kerning, ligaduras y fallback CJK/Árabe en la misma \
línea, resuelto por fontique sobre las fuentes Noto de Android.";
const TECNICO: &str = "stack: wgpu(Vulkan) → llimphi-hal → vello compute → \
parley shaping → fontique fallback. APK firmado v2, ~7 MB stripped.";
struct State {
window: Arc<Window>,
hal: Hal,
surface: WinitSurface,
renderer: llimphi_raster::Renderer,
scene: vello::Scene,
typesetter: Typesetter,
}
struct App {
state: Option<State>,
frames: u64,
last_report: Instant,
/// `None` antes del primer present; al loguearse pasa a `Some` para
/// no spamear. Mide el tiempo "tiempo en pantalla" real del usuario.
first_paint: Option<Instant>,
started: Instant,
}
impl App {
fn new() -> Self {
Self {
state: None,
frames: 0,
last_report: Instant::now(),
first_paint: None,
started: Instant::now(),
}
}
fn boot(&self, event_loop: &ActiveEventLoop) -> Result<State, String> {
// Timings paso a paso — Android tarda 3-5s en el cold-start,
// queremos saber si es vello shader compile, fontique scan,
// request_device, o el primer render. `step` toma el delta
// desde la marca anterior y lo loguea.
let t0 = Instant::now();
let mut tprev = t0;
let mut step = |name: &str| {
let now = Instant::now();
let dt = now.duration_since(tprev);
let total = now.duration_since(t0);
log::info!(
"[boot+{:>5}ms] {} (+{}ms)",
total.as_millis(),
name,
dt.as_millis()
);
tprev = now;
};
step("0/9 START");
let window = event_loop
.create_window(WindowAttributes::default().with_title("llimphi · vello-text"))
.map_err(|e| format!("create_window: {e}"))?;
let window = Arc::new(window);
let size = window.inner_size();
step(&format!("1/9 Window {}x{}", size.width, size.height));
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::all(),
..Default::default()
});
step("2/9 wgpu::Instance");
let surface = instance
.create_surface(window.clone())
.map_err(|e| format!("create_surface: {e}"))?;
step("3/9 Surface");
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
force_fallback_adapter: false,
compatible_surface: Some(&surface),
}))
.ok_or_else(|| "request_adapter → None".to_string())?;
let info = adapter.get_info();
step(&format!("4/9 Adapter {:?} {}", info.backend, info.name));
let limits = wgpu::Limits::default().using_resolution(adapter.limits());
let (device, queue) = pollster::block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
label: Some("vello-text-device"),
required_features: wgpu::Features::empty(),
required_limits: limits,
memory_hints: wgpu::MemoryHints::Performance,
},
None,
))
.map_err(|e| format!("request_device: {e}"))?;
step("5/9 Device + Queue");
let hal = Hal {
instance,
adapter,
device,
queue,
};
step("6/9 Hal armado");
let surface = WinitSurface::from_surface(&hal, window.clone(), surface)
.map_err(|e| format!("WinitSurface: {e}"))?;
step("7/9 WinitSurface::from_surface");
// Sospechoso #1: vello compila ~20 shaders WGSL + crea pipelines
// de compute. En desktop ~150ms; en Adreno entry-level estimamos
// 1-3s. Si es esto, la solución es pipeline_cache persistente.
let renderer =
llimphi_raster::Renderer::new(&hal).map_err(|e| format!("Renderer: {e}"))?;
step("8/9 vello Renderer (shaders + pipelines)");
// Sospechoso #2: fontique escanea /system/fonts y parsea cada
// TTF/OTF para indexar metadata (family, style, scripts).
// Android tiene ~50-80 fuentes Noto + Roboto.
let typesetter = Typesetter::new();
step("9/9 Typesetter (fontique scan /system/fonts)");
log::info!(
"[boot ✓ total {}ms] stack texto listo",
t0.elapsed().as_millis()
);
window.request_redraw();
Ok(State {
window,
hal,
surface,
renderer,
scene: vello::Scene::new(),
typesetter,
})
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
log::info!("Resumed");
match self.boot(event_loop) {
Ok(s) => self.state = Some(s),
Err(e) => log::error!("BOOT FAILED: {e}"),
}
}
fn suspended(&mut self, _event_loop: &ActiveEventLoop) {
log::info!("Suspended");
self.state = None;
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_id: WindowId,
event: WindowEvent,
) {
let Some(state) = self.state.as_mut() else {
return;
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
state.surface.resize(size.width, size.height);
state.window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = match state.surface.acquire() {
Ok(f) => f,
Err(e) => {
log::warn!("acquire {e}");
let (w, h) = state.surface.size();
state.surface.resize(w, h);
state.window.request_redraw();
return;
}
};
let (w, h) = frame.size();
state.scene.reset();
paint_page(&mut state.scene, &mut state.typesetter, w, h);
if let Err(e) = state.renderer.render(
&state.hal,
&state.scene,
&frame,
COSMOS_NIGHT,
) {
log::error!("render: {e}");
}
state.surface.present(frame, &state.hal);
if self.first_paint.is_none() {
let elapsed = self.started.elapsed();
log::info!(
"[FIRST PAINT] {}ms desde android_main START",
elapsed.as_millis()
);
self.first_paint = Some(Instant::now());
}
self.frames += 1;
if self.last_report.elapsed().as_secs() >= 2 {
let fps = self.frames as f64 / self.last_report.elapsed().as_secs_f64();
log::info!("{fps:.1} fps · {w}x{h}");
self.frames = 0;
self.last_report = Instant::now();
}
// No request_redraw: el texto es estático, evita drenar batería.
}
_ => {}
}
}
}
/// Pinta la página completa de texto. Escala las fuentes proporcionales al
/// ancho del viewport: en mobile (1080+ px) el texto queda ~1.4× más
/// grande que en desktop (960 px) — lectura cómoda con device a 30 cm.
fn paint_page(scene: &mut vello::Scene, ts: &mut Typesetter, w: u32, h: u32) {
// Escala lineal sobre el ancho del viewport. base = 1080 px → factor 1.0.
let scale = (w as f32 / 1080.0).clamp(0.6, 2.4);
let margin_x = (w as f64 * 0.06).max(24.0);
let margin_y = (h as f64 * 0.08).max(32.0);
let inner_w = (w as f32 - 2.0 * margin_x as f32).max(160.0);
// Título grande
draw_block(
scene,
ts,
&TextBlock {
text: "Llimphi",
size_px: 96.0 * scale,
color: FG_TEXT,
origin: (margin_x, margin_y),
max_width: Some(inner_w),
alignment: Alignment::Center,
line_height: 1.0,
italic: false,
font_family: None,
},
);
// Subtítulo en accent
draw_block(
scene,
ts,
&TextBlock {
text: "texto multi-script sobre Android",
size_px: 22.0 * scale,
color: ACCENT,
origin: (margin_x, margin_y + (110.0 * scale as f64)),
max_width: Some(inner_w),
alignment: Alignment::Center,
line_height: 1.0,
italic: false,
font_family: None,
},
);
// Línea separadora dorada (un guion largo en amber)
draw_block(
scene,
ts,
&TextBlock {
text: "",
size_px: 32.0 * scale,
color: AMBER,
origin: (margin_x, margin_y + (155.0 * scale as f64)),
max_width: Some(inner_w),
alignment: Alignment::Center,
line_height: 1.0,
italic: false,
font_family: None,
},
);
// Párrafo justificado con scripts mixtos
draw_block(
scene,
ts,
&TextBlock {
text: PARRAFO,
size_px: 22.0 * scale,
color: FG_TEXT,
origin: (margin_x, margin_y + (220.0 * scale as f64)),
max_width: Some(inner_w),
alignment: Alignment::Justify,
line_height: 1.5,
italic: false,
font_family: None,
},
);
// Pie técnico mute
draw_block(
scene,
ts,
&TextBlock {
text: TECNICO,
size_px: 16.0 * scale,
color: FG_MUTED,
origin: (margin_x, h as f64 - margin_y - (50.0 * scale as f64)),
max_width: Some(inner_w),
alignment: Alignment::Start,
line_height: 1.3,
italic: false,
font_family: None,
},
);
}
#[cfg(target_os = "android")]
fn install_panic_logger() {
std::panic::set_hook(Box::new(|info| {
let payload = info
.payload()
.downcast_ref::<&str>()
.copied()
.or_else(|| info.payload().downcast_ref::<String>().map(|s| s.as_str()))
.unwrap_or("<unknown>");
let loc = info
.location()
.map(|l| format!("{}:{}", l.file(), l.line()))
.unwrap_or_else(|| "<?>".into());
log::error!("PANIC at {loc} — {payload}");
}));
}
#[cfg(target_os = "android")]
#[no_mangle]
fn android_main(app: android_activity::AndroidApp) {
android_logger::init_once(
android_logger::Config::default()
.with_max_level(log::LevelFilter::Info)
.with_tag(TAG),
);
install_panic_logger();
log::info!("android_main START");
use llimphi_hal::winit::event_loop::EventLoopBuilder;
use llimphi_hal::winit::platform::android::EventLoopBuilderExtAndroid;
let event_loop: EventLoop<()> = match EventLoopBuilder::default().with_android_app(app).build()
{
Ok(el) => el,
Err(e) => {
log::error!("EventLoop: {e}");
return;
}
};
// Wait (no Poll): el texto es estático, el redraw lo dispara
// Resized/Resumed. Ahorra batería vs vello-hello que anima.
event_loop.set_control_flow(ControlFlow::Wait);
let mut handler = App::new();
if let Err(e) = event_loop.run_app(&mut handler) {
log::error!("run_app: {e}");
}
}