feat: llimphi standalone — framework UI soberano extraído del monorepo

Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-04 04:23:42 +00:00
commit e65e9cc623
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//! Fase 3 de Llimphi: 3 paneles (sidebar + header/body/footer) que se
//! reorganizan al redimensionar la ventana. Pintados por vello a través
//! de llimphi-raster.
//!
//! Corre con: `cargo run -p llimphi-layout --example layout_panels --release`.
use std::sync::Arc;
use llimphi_hal::winit::application::ApplicationHandler;
use llimphi_hal::winit::dpi::LogicalSize;
use llimphi_hal::winit::event::WindowEvent;
use llimphi_hal::winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
use llimphi_hal::winit::window::{Window, WindowAttributes, WindowId};
use llimphi_hal::{Hal, Surface, WinitSurface};
use llimphi_layout::{
taffy::{prelude::*, Style},
ComputedLayout, LayoutTree, Rect,
};
use llimphi_raster::kurbo::{Affine, RoundedRect};
use llimphi_raster::peniko::{color::palette, Color, Fill};
use llimphi_raster::{vello, Renderer};
struct Panels {
sidebar: NodeId,
header: NodeId,
body: NodeId,
footer: NodeId,
root: NodeId,
}
struct State {
window: Arc<Window>,
hal: Hal,
surface: WinitSurface,
renderer: Renderer,
scene: vello::Scene,
layout: LayoutTree,
panels: Panels,
}
struct App {
state: Option<State>,
}
fn build_tree(layout: &mut LayoutTree) -> Panels {
let sidebar = layout
.leaf(Style {
size: Size {
width: length(220.0_f32),
height: percent(1.0_f32),
},
..Default::default()
})
.unwrap();
let header = layout
.leaf(Style {
size: Size {
width: percent(1.0_f32),
height: length(64.0_f32),
},
..Default::default()
})
.unwrap();
let body = layout
.leaf(Style {
size: Size {
width: percent(1.0_f32),
height: Dimension::auto(),
},
flex_grow: 1.0,
..Default::default()
})
.unwrap();
let footer = layout
.leaf(Style {
size: Size {
width: percent(1.0_f32),
height: length(40.0_f32),
},
..Default::default()
})
.unwrap();
let content = layout
.node(
Style {
flex_direction: FlexDirection::Column,
flex_grow: 1.0,
size: Size {
width: Dimension::auto(),
height: percent(1.0_f32),
},
gap: Size {
width: length(0.0_f32),
height: length(8.0_f32),
},
padding: Rect_(length(8.0_f32)),
..Default::default()
},
&[header, body, footer],
)
.unwrap();
let root = layout
.node(
Style {
flex_direction: FlexDirection::Row,
size: Size {
width: percent(1.0_f32),
height: percent(1.0_f32),
},
..Default::default()
},
&[sidebar, content],
)
.unwrap();
Panels {
sidebar,
header,
body,
footer,
root,
}
}
/// Helper para pasar el mismo length a todos los lados de un Rect.
#[allow(non_snake_case)]
fn Rect_(v: LengthPercentage) -> taffy::Rect<LengthPercentage> {
taffy::Rect {
left: v,
right: v,
top: v,
bottom: v,
}
}
fn paint(scene: &mut vello::Scene, computed: &ComputedLayout, panels: &Panels) {
fn rect(scene: &mut vello::Scene, r: Rect, color: Color, radius: f64) {
let rr = RoundedRect::new(
r.x as f64,
r.y as f64,
(r.x + r.w) as f64,
(r.y + r.h) as f64,
radius,
);
scene.fill(Fill::NonZero, Affine::IDENTITY, color, None, &rr);
}
if let Some(r) = computed.get(panels.sidebar) {
rect(scene, r, Color::from_rgba8(36, 44, 60, 255), 0.0);
}
if let Some(r) = computed.get(panels.header) {
rect(scene, r, Color::from_rgba8(60, 80, 110, 255), 8.0);
}
if let Some(r) = computed.get(panels.body) {
rect(scene, r, Color::from_rgba8(80, 110, 150, 255), 8.0);
}
if let Some(r) = computed.get(panels.footer) {
rect(scene, r, Color::from_rgba8(60, 80, 110, 255), 8.0);
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if self.state.is_some() {
return;
}
let window = event_loop
.create_window(
WindowAttributes::default()
.with_title("llimphi · layout_panels")
.with_inner_size(LogicalSize::new(960u32, 540u32)),
)
.expect("create window");
let window = Arc::new(window);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
let renderer = Renderer::new(&hal).expect("renderer");
let mut layout = LayoutTree::new();
let panels = build_tree(&mut layout);
window.request_redraw();
self.state = Some(State {
window,
hal,
surface,
renderer,
scene: vello::Scene::new(),
layout,
panels,
});
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
_id: WindowId,
event: WindowEvent,
) {
let Some(state) = self.state.as_mut() else {
return;
};
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::Resized(size) => {
state.surface.resize(size.width, size.height);
state.window.request_redraw();
}
WindowEvent::RedrawRequested => {
let frame = match state.surface.acquire() {
Ok(f) => f,
Err(_) => {
let (w, h) = state.surface.size();
state.surface.resize(w, h);
state.window.request_redraw();
return;
}
};
let (w, h) = frame.size();
let computed = state
.layout
.compute(state.panels.root, (w as f32, h as f32))
.expect("compute layout");
state.scene.reset();
paint(&mut state.scene, &computed, &state.panels);
if let Err(e) = state.renderer.render(
&state.hal,
&state.scene,
&frame,
palette::css::BLACK,
) {
eprintln!("render error: {e}");
}
state.surface.present(frame, &state.hal);
state.window.request_redraw();
}
_ => {}
}
}
}
fn main() {
let event_loop = EventLoop::new().expect("event loop");
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App { state: None };
event_loop.run_app(&mut app).expect("run app");
}