feat: llimphi standalone — framework UI soberano extraído del monorepo

Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-04 04:23:42 +00:00
commit e65e9cc623
286 changed files with 46136 additions and 0 deletions
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[package]
name = "llimphi-widget-nodegraph"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
publish.workspace = true
description = "llimphi-widget-nodegraph — lienzo de nodos con pins y cables Bezier. Reusable por pluma (DAG), nakui (fórmulas yupay), tullpu (ajustes no destructivos), dominium (sistemas), takiy (cadena de audio)."
[dependencies]
llimphi-ui = { workspace = true }
llimphi-theme = { workspace = true }
[[example]]
name = "nodegraph_demo"
path = "examples/nodegraph_demo.rs"
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# llimphi-widget-nodegraph
> Lienzo de nodos + cables Bezier para [llimphi](../../README.md).
Cada nodo es `View<Msg>` libre con puertos in/out. Aristas curvas Bezier. Drag de nodos, pan/zoom del canvas, conectar puertos. Usado por `pluma-notebook-graph-llimphi`, `nakui-explorer-llimphi`, `iniy-explorer-llimphi`.
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# llimphi-widget-nodegraph
> Node canvas + Bezier wires for [llimphi](../../README.md).
Each node is a free `View<Msg>` with in/out ports. Bezier curve edges. Node drag, canvas pan/zoom, port connect. Used by `pluma-notebook-graph-llimphi`, `nakui-explorer-llimphi`, `iniy-explorer-llimphi`.
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//! Showcase de `llimphi-widget-nodegraph`. Cuatro nodos pre-conectados
//! representando una cadena de audio (`Source → Filter → Mixer →
//! Output`) y un `LFO` huérfano para que el usuario lo conecte
//! arrastrando desde su pin de salida hasta el `mod` del filtro.
//!
//! - Arrastrá la title bar de cualquier nodo para moverlo.
//! - Arrastrá desde un pin de salida (lado derecho) y soltá sobre un
//! pin de entrada (lado izquierdo) de otro nodo para conectar.
//!
//! Corré con: `cargo run -p llimphi-widget-nodegraph --example
//! nodegraph_demo --release`.
use llimphi_theme::Theme;
use llimphi_ui::{App, DragPhase, Handle, View};
use llimphi_widget_nodegraph::{
nodegraph_view, NodeId, NodeSpec, NodegraphMetrics, NodegraphPalette, PinIdx, Wire,
};
#[derive(Clone)]
enum Msg {
DragNode {
id: NodeId,
// El demo no diferencia Move/End; lo dejamos en el Msg por si
// un caller real quiere persistir layout solo en End.
#[allow(dead_code)]
phase: DragPhase,
dx: f32,
dy: f32,
},
Connect {
from_node: NodeId,
from_pin: PinIdx,
to_node: NodeId,
to_pin: PinIdx,
},
}
struct Model {
nodes: Vec<NodeSpec>,
wires: Vec<Wire>,
}
const ID_SOURCE: NodeId = 1;
const ID_FILTER: NodeId = 2;
const ID_MIXER: NodeId = 3;
const ID_OUTPUT: NodeId = 4;
const ID_LFO: NodeId = 5;
struct Showcase;
impl App for Showcase {
type Model = Model;
type Msg = Msg;
fn title() -> &'static str {
"llimphi · nodegraph showcase (drag títulos, arrastrá pin → pin)"
}
fn initial_size() -> (u32, u32) {
(1100, 720)
}
fn init(_: &Handle<Msg>) -> Model {
Model {
nodes: vec![
NodeSpec {
id: ID_SOURCE,
label: "Source".into(),
x: 60.0,
y: 80.0,
inputs: vec![],
outputs: vec!["out".into()],
},
NodeSpec {
id: ID_FILTER,
label: "Filter".into(),
x: 290.0,
y: 80.0,
inputs: vec!["in".into(), "mod".into()],
outputs: vec!["out".into()],
},
NodeSpec {
id: ID_MIXER,
label: "Mixer".into(),
x: 520.0,
y: 80.0,
inputs: vec!["a".into(), "b".into()],
outputs: vec!["out".into()],
},
NodeSpec {
id: ID_OUTPUT,
label: "Output".into(),
x: 750.0,
y: 80.0,
inputs: vec!["in".into()],
outputs: vec![],
},
NodeSpec {
id: ID_LFO,
label: "LFO".into(),
x: 290.0,
y: 260.0,
inputs: vec![],
outputs: vec!["out".into()],
},
],
wires: vec![
Wire {
from_node: ID_SOURCE,
from_output: 0,
to_node: ID_FILTER,
to_input: 0,
},
Wire {
from_node: ID_FILTER,
from_output: 0,
to_node: ID_MIXER,
to_input: 0,
},
Wire {
from_node: ID_MIXER,
from_output: 0,
to_node: ID_OUTPUT,
to_input: 0,
},
],
}
}
fn update(model: Model, msg: Msg, _: &Handle<Msg>) -> Model {
let mut m = model;
match msg {
Msg::DragNode { id, phase: _, dx, dy } => {
if let Some(n) = m.nodes.iter_mut().find(|n| n.id == id) {
n.x += dx;
n.y += dy;
if n.x < 0.0 {
n.x = 0.0;
}
if n.y < 0.0 {
n.y = 0.0;
}
}
}
Msg::Connect {
from_node,
from_pin,
to_node,
to_pin,
} => {
if from_node == to_node {
return m;
}
let exists = m.wires.iter().any(|w| {
w.from_node == from_node
&& w.from_output == from_pin
&& w.to_node == to_node
&& w.to_input == to_pin
});
if !exists {
m.wires.push(Wire {
from_node,
from_output: from_pin,
to_node,
to_input: to_pin,
});
}
}
}
m
}
fn view(model: &Model) -> View<Msg> {
let theme = Theme::dark();
let palette = NodegraphPalette::from_theme(&theme);
let metrics = NodegraphMetrics::default();
nodegraph_view(
&model.nodes,
&model.wires,
&palette,
&metrics,
|id, phase, dx, dy| Some(Msg::DragNode { id, phase, dx, dy }),
|from_node, from_pin, to_node, to_pin| {
Some(Msg::Connect {
from_node,
from_pin,
to_node,
to_pin,
})
},
)
}
}
fn main() {
llimphi_ui::run::<Showcase>();
}
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//! `llimphi-widget-nodegraph` — lienzo de nodos con pins y cables
//! Bezier sobre Llimphi.
//!
//! Modelo declarativo de un grafo dirigido: cada frame, el caller pasa
//! la lista actual de [`NodeSpec`]s + [`Wire`]s y el widget pinta:
//!
//! - el lienzo (fondo lleno);
//! - cada nodo como un rect con título arriba y pins a los lados
//! (entradas a la izquierda, salidas a la derecha);
//! - los cables entre `(node_a, output_pin_a)` y `(node_b, input_pin_b)`
//! como Bezier cúbicas con tangentes horizontales (mismo look que
//! `pluma-editor-llimphi::multilienzo_editor::carril_editor`).
//!
//! El widget no mantiene estado: el caller acumula posición de nodos +
//! cables en su `Model` y le pasa handlers para los dos eventos
//! interactivos:
//!
//! - **mover un nodo** — `on_drag_node(node_id, phase, dx, dy)` se
//! invoca al arrastrar la title bar de un nodo. El handler suma el
//! delta a la posición persistida.
//! - **conectar dos pins** — al arrastrar desde un pin de salida y
//! soltar sobre un pin de entrada, `on_connect(from_node, from_out,
//! to_node, to_in)` se invoca para que el caller materialice el
//! `Wire` en su modelo.
//!
//! Reusable por: pluma (visualizador DAG), nakui (fórmulas yupay),
//! tullpu (ajustes no destructivos), dominium (sistemas), takiy
//! (cadena de audio), pluma-notebook (kernel-DAG visual).
#![forbid(unsafe_code)]
use std::sync::Arc;
use llimphi_ui::llimphi_layout::taffy::{
prelude::{length, percent, Dimension, Position, Size, Style},
Rect,
};
use llimphi_ui::llimphi_raster::kurbo::{Affine, BezPath, Stroke};
use llimphi_ui::llimphi_raster::peniko::Color;
use llimphi_ui::llimphi_text::Alignment;
use llimphi_ui::{DragPhase, View};
/// Identificador opaco de un nodo. El caller asigna estos valores; el
/// widget los pasa de vuelta sin interpretarlos.
pub type NodeId = u32;
/// Índice del pin dentro de la lista `inputs` o `outputs` del nodo.
pub type PinIdx = u16;
/// Especificación de un nodo del grafo. El caller construye uno por
/// nodo en cada `view`. Las posiciones son en pixels relativas al rect
/// del lienzo.
#[derive(Debug, Clone)]
pub struct NodeSpec {
pub id: NodeId,
pub label: String,
/// Esquina superior-izquierda del nodo, en coordenadas del lienzo.
pub x: f32,
pub y: f32,
/// Labels de los pins de entrada. Cantidad = altura mínima del nodo.
pub inputs: Vec<String>,
/// Labels de los pins de salida.
pub outputs: Vec<String>,
}
/// Cable entre el pin de salida de un nodo y el pin de entrada de otro.
/// El widget no valida ciclos ni direcciones — esa política vive en el
/// caller.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub struct Wire {
pub from_node: NodeId,
pub from_output: PinIdx,
pub to_node: NodeId,
pub to_input: PinIdx,
}
/// Tinte opcional de un nodo resaltado. Cada campo `Some` sobrescribe
/// el color correspondiente de la paleta global para *ese* nodo; los
/// `None` heredan la paleta. Sirve para que el caller marque un subgrafo
/// (p.ej. el cono afectado por un morfismo) sin tocar el resto.
#[derive(Debug, Clone, Copy, Default)]
pub struct NodeTint {
pub bg_node: Option<Color>,
pub bg_title: Option<Color>,
pub fg_title: Option<Color>,
}
/// Paleta del lienzo. Hereda del [`llimphi_theme::Theme`] semántico.
#[derive(Debug, Clone, Copy)]
pub struct NodegraphPalette {
pub bg_canvas: Color,
pub bg_node: Color,
pub bg_title: Color,
pub fg_title: Color,
pub fg_pin_label: Color,
pub pin_input: Color,
pub pin_output: Color,
pub pin_drop_hover: Color,
pub wire: Color,
pub border: Color,
}
impl Default for NodegraphPalette {
fn default() -> Self {
Self::from_theme(&llimphi_theme::Theme::dark())
}
}
impl NodegraphPalette {
pub fn from_theme(t: &llimphi_theme::Theme) -> Self {
Self {
bg_canvas: t.bg_app,
bg_node: t.bg_panel,
bg_title: t.bg_panel_alt,
fg_title: t.fg_text,
fg_pin_label: t.fg_muted,
pin_input: t.accent,
pin_output: t.accent,
pin_drop_hover: t.bg_selected,
wire: t.accent,
border: t.border,
}
}
}
/// Geometría del nodo y de los pins.
#[derive(Debug, Clone, Copy)]
pub struct NodegraphMetrics {
pub node_width: f32,
pub title_height: f32,
pub pin_row_height: f32,
pub pin_radius: f32,
pub pin_label_size: f32,
pub title_text_size: f32,
pub wire_stroke: f32,
pub node_radius: f64,
}
impl Default for NodegraphMetrics {
fn default() -> Self {
Self {
node_width: 160.0,
title_height: 22.0,
pin_row_height: 18.0,
pin_radius: 5.0,
pin_label_size: 10.0,
title_text_size: 11.0,
wire_stroke: 1.6,
node_radius: 4.0,
}
}
}
impl NodegraphMetrics {
/// Alto total del rect que ocupa un nodo con `n_in` entradas y
/// `n_out` salidas. El cuerpo crece con el lado que tenga más pins.
pub fn node_height(&self, n_in: usize, n_out: usize) -> f32 {
let rows = n_in.max(n_out).max(1) as f32;
self.title_height + rows * self.pin_row_height + 6.0
}
/// Centro Y absoluto de un pin de entrada del nodo cuyo top-left es
/// `(_x, node_y)`. Sirve también para outputs (misma alineación).
pub fn input_pin_y(&self, node_y: f32, pin: PinIdx) -> f32 {
node_y
+ self.title_height
+ 3.0
+ (pin as f32 + 0.5) * self.pin_row_height
}
pub fn output_pin_y(&self, node_y: f32, pin: PinIdx) -> f32 {
self.input_pin_y(node_y, pin)
}
}
type DragNodeFn<Msg> =
Arc<dyn Fn(NodeId, DragPhase, f32, f32) -> Option<Msg> + Send + Sync>;
type ConnectFn<Msg> = Arc<
dyn Fn(NodeId, PinIdx, NodeId, PinIdx) -> Option<Msg> + Send + Sync,
>;
/// Codifica `(node_id, pin_idx)` en el `u64` que viaja como payload del
/// drag de un pin. 32 bits superiores = node_id, 16 bits inferiores =
/// pin_idx.
#[inline]
fn encode_payload(node: NodeId, pin: PinIdx) -> u64 {
((node as u64) << 32) | (pin as u64)
}
#[inline]
fn decode_payload(payload: u64) -> (NodeId, PinIdx) {
let node = (payload >> 32) as NodeId;
let pin = (payload & 0xFFFF) as PinIdx;
(node, pin)
}
/// Construye el lienzo de nodos. `on_drag_node` se invoca con el delta
/// del cursor cuando el usuario arrastra la title bar de un nodo (las
/// fases `Move` y `End` se reenvían tal cual). `on_connect` se invoca
/// cuando el usuario suelta un cable iniciado en un pin de salida
/// sobre un pin de entrada de otro nodo.
pub fn nodegraph_view<Msg, FDrag, FConnect>(
nodes: &[NodeSpec],
wires: &[Wire],
palette: &NodegraphPalette,
metrics: &NodegraphMetrics,
on_drag_node: FDrag,
on_connect: FConnect,
) -> View<Msg>
where
Msg: Clone + Send + Sync + 'static,
FDrag: Fn(NodeId, DragPhase, f32, f32) -> Option<Msg> + Send + Sync + 'static,
FConnect:
Fn(NodeId, PinIdx, NodeId, PinIdx) -> Option<Msg> + Send + Sync + 'static,
{
nodegraph_view_ex::<Msg, FDrag, FConnect, fn(NodeId) -> Option<Msg>>(
nodes,
wires,
palette,
metrics,
on_drag_node,
on_connect,
None,
)
}
/// Variante extendida con un handler opcional de click derecho sobre
/// la title bar de cada nodo. Permite a la app montar acciones por-nodo
/// (estilo "ejecutar desde aquí" en un notebook reactivo, o "duplicar
/// este nodo" en un editor de cadena de audio) sin esperar a que el
/// widget tenga un menú contextual propio.
///
/// `on_right_click_node` se evalúa una vez por nodo al construir la
/// vista — si devuelve `Some(msg)`, el runtime emite ese `Msg` al hacer
/// right-click sobre la title bar; `None` deja al nodo sin acción
/// contextual.
pub fn nodegraph_view_ex<Msg, FDrag, FConnect, FRight>(
nodes: &[NodeSpec],
wires: &[Wire],
palette: &NodegraphPalette,
metrics: &NodegraphMetrics,
on_drag_node: FDrag,
on_connect: FConnect,
on_right_click_node: Option<FRight>,
) -> View<Msg>
where
Msg: Clone + Send + Sync + 'static,
FDrag: Fn(NodeId, DragPhase, f32, f32) -> Option<Msg> + Send + Sync + 'static,
FConnect:
Fn(NodeId, PinIdx, NodeId, PinIdx) -> Option<Msg> + Send + Sync + 'static,
FRight: Fn(NodeId) -> Option<Msg>,
{
nodegraph_view_styled(
nodes,
wires,
palette,
metrics,
on_drag_node,
on_connect,
on_right_click_node,
None,
None,
)
}
/// Variante con realce: además de los handlers, acepta dos closures de
/// estilo evaluados en construcción —`node_tint(id)` tiñe nodos puntuales
/// y `wire_tint(&Wire)` recolorea cables— para que el caller marque un
/// subgrafo (cono afectado, ruta crítica, celda con error…) sin tocar la
/// paleta global. Ambos `None` = render idéntico a [`nodegraph_view`].
#[allow(clippy::too_many_arguments)]
pub fn nodegraph_view_styled<Msg, FDrag, FConnect, FRight>(
nodes: &[NodeSpec],
wires: &[Wire],
palette: &NodegraphPalette,
metrics: &NodegraphMetrics,
on_drag_node: FDrag,
on_connect: FConnect,
on_right_click_node: Option<FRight>,
node_tint: Option<&dyn Fn(NodeId) -> Option<NodeTint>>,
wire_tint: Option<&dyn Fn(&Wire) -> Option<Color>>,
) -> View<Msg>
where
Msg: Clone + Send + Sync + 'static,
FDrag: Fn(NodeId, DragPhase, f32, f32) -> Option<Msg> + Send + Sync + 'static,
FConnect:
Fn(NodeId, PinIdx, NodeId, PinIdx) -> Option<Msg> + Send + Sync + 'static,
FRight: Fn(NodeId) -> Option<Msg>,
{
let on_drag: DragNodeFn<Msg> = Arc::new(on_drag_node);
let on_connect: ConnectFn<Msg> = Arc::new(on_connect);
let painted = precompute_wires(nodes, wires, metrics, palette.wire, wire_tint);
let stroke_px = metrics.wire_stroke;
let mut children: Vec<View<Msg>> = Vec::with_capacity(nodes.len() + 1);
// Capa 0 — cables (van detrás de los nodos).
children.push(wires_layer(painted, stroke_px));
// Capa 1..N — nodos.
for node in nodes {
let right_click_msg = on_right_click_node
.as_ref()
.and_then(|f| f(node.id));
let tint = node_tint.and_then(|f| f(node.id));
children.push(node_view(
node,
palette,
metrics,
&on_drag,
&on_connect,
right_click_msg,
tint,
));
}
View::new(Style {
size: Size {
width: percent(1.0_f32),
height: percent(1.0_f32),
},
..Default::default()
})
.fill(palette.bg_canvas)
.clip(true)
.children(children)
}
#[derive(Debug, Clone, Copy)]
struct WirePainted {
x1: f32,
y1: f32,
x2: f32,
y2: f32,
color: Color,
}
fn precompute_wires(
nodes: &[NodeSpec],
wires: &[Wire],
metrics: &NodegraphMetrics,
default_color: Color,
wire_tint: Option<&dyn Fn(&Wire) -> Option<Color>>,
) -> Vec<WirePainted> {
let mut out = Vec::with_capacity(wires.len());
for w in wires {
let from = nodes.iter().find(|n| n.id == w.from_node);
let to = nodes.iter().find(|n| n.id == w.to_node);
if let (Some(a), Some(b)) = (from, to) {
let x1 = a.x + metrics.node_width;
let y1 = metrics.output_pin_y(a.y, w.from_output);
let x2 = b.x;
let y2 = metrics.input_pin_y(b.y, w.to_input);
let color = wire_tint.and_then(|f| f(w)).unwrap_or(default_color);
out.push(WirePainted {
x1,
y1,
x2,
y2,
color,
});
}
}
out
}
fn wires_layer<Msg>(wires: Vec<WirePainted>, stroke_px: f32) -> View<Msg>
where
Msg: Clone + 'static,
{
let nodo = View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(0.0_f32),
top: length(0.0_f32),
right: length(0.0_f32),
bottom: length(0.0_f32),
},
size: Size {
width: percent(1.0_f32),
height: percent(1.0_f32),
},
..Default::default()
});
if wires.is_empty() {
return nodo;
}
nodo.paint_with(move |scene, _ts, rect| {
let stroke = Stroke::new(stroke_px as f64);
for w in &wires {
// Bezier cúbica con tangentes horizontales — mismo patrón
// que las hebras de pluma-editor-llimphi.
let dx = ((w.x2 - w.x1).abs().max(40.0) * 0.5) as f64;
let x1 = (rect.x + w.x1) as f64;
let y1 = (rect.y + w.y1) as f64;
let x2 = (rect.x + w.x2) as f64;
let y2 = (rect.y + w.y2) as f64;
let mut path = BezPath::new();
path.move_to((x1, y1));
path.curve_to((x1 + dx, y1), (x2 - dx, y2), (x2, y2));
scene.stroke(&stroke, Affine::IDENTITY, w.color, None, &path);
}
})
}
fn node_view<Msg>(
node: &NodeSpec,
palette: &NodegraphPalette,
metrics: &NodegraphMetrics,
on_drag: &DragNodeFn<Msg>,
on_connect: &ConnectFn<Msg>,
on_right_click_msg: Option<Msg>,
tint: Option<NodeTint>,
) -> View<Msg>
where
Msg: Clone + Send + Sync + 'static,
{
let n_in = node.inputs.len();
let n_out = node.outputs.len();
let height = metrics.node_height(n_in, n_out);
// Colores efectivos: el tinte sobrescribe la paleta por-campo.
let tint = tint.unwrap_or_default();
let bg_node = tint.bg_node.unwrap_or(palette.bg_node);
let bg_title = tint.bg_title.unwrap_or(palette.bg_title);
let fg_title = tint.fg_title.unwrap_or(palette.fg_title);
let node_id = node.id;
let drag = on_drag.clone();
let mut title_bar = View::new(Style {
size: Size {
width: percent(1.0_f32),
height: length(metrics.title_height),
},
flex_shrink: 0.0,
padding: Rect {
left: length(8.0_f32),
right: length(8.0_f32),
top: length(0.0_f32),
bottom: length(0.0_f32),
},
..Default::default()
})
.fill(bg_title)
.text_aligned(
node.label.clone(),
metrics.title_text_size,
fg_title,
Alignment::Start,
)
.draggable(move |phase, dx, dy| (drag)(node_id, phase, dx, dy));
if let Some(msg) = on_right_click_msg {
title_bar = title_bar.on_right_click(msg);
}
let mut pin_layer_children: Vec<View<Msg>> = Vec::with_capacity(n_in + n_out);
for (i, label) in node.inputs.iter().enumerate() {
pin_layer_children.push(pin_view(
node_id,
i as PinIdx,
PinKind::Input,
label,
palette,
metrics,
on_connect.clone(),
));
}
for (i, label) in node.outputs.iter().enumerate() {
pin_layer_children.push(pin_view(
node_id,
i as PinIdx,
PinKind::Output,
label,
palette,
metrics,
on_connect.clone(),
));
}
let pin_layer = View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(0.0_f32),
top: length(metrics.title_height),
right: length(0.0_f32),
bottom: length(0.0_f32),
},
size: Size {
width: percent(1.0_f32),
height: Dimension::auto(),
},
..Default::default()
})
.children(pin_layer_children);
View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(node.x),
top: length(node.y),
right: length(0.0_f32),
bottom: length(0.0_f32),
},
size: Size {
width: length(metrics.node_width),
height: length(height),
},
..Default::default()
})
.fill(bg_node)
.radius(metrics.node_radius)
.children(vec![title_bar, pin_layer])
}
#[derive(Debug, Clone, Copy)]
enum PinKind {
Input,
Output,
}
fn pin_view<Msg>(
node_id: NodeId,
pin_idx: PinIdx,
kind: PinKind,
label: &str,
palette: &NodegraphPalette,
metrics: &NodegraphMetrics,
on_connect: ConnectFn<Msg>,
) -> View<Msg>
where
Msg: Clone + Send + Sync + 'static,
{
let y_top = pin_idx as f32 * metrics.pin_row_height;
let row_h = metrics.pin_row_height;
let r = metrics.pin_radius;
let diam = r * 2.0;
let (pin_left, pin_right, dot_color, label_align) = match kind {
PinKind::Input => (
Some(length(-r)),
None,
palette.pin_input,
Alignment::Start,
),
PinKind::Output => (
None,
Some(length(-r)),
palette.pin_output,
Alignment::End,
),
};
let mut dot = View::new(Style {
position: Position::Absolute,
inset: Rect {
left: pin_left.unwrap_or_else(|| length(0.0_f32)),
top: length((row_h - diam) * 0.5),
right: pin_right.unwrap_or_else(|| length(0.0_f32)),
bottom: length(0.0_f32),
},
size: Size {
width: length(diam),
height: length(diam),
},
..Default::default()
})
.fill(dot_color)
.radius(r as f64);
match kind {
PinKind::Output => {
dot = dot
.draggable(|_phase: DragPhase, _dx: f32, _dy: f32| None)
.drag_payload(encode_payload(node_id, pin_idx));
}
PinKind::Input => {
let to_node = node_id;
let to_pin = pin_idx;
let cb = on_connect.clone();
dot = dot
.on_drop(move |payload: u64| {
let (from_node, from_pin) = decode_payload(payload);
(cb)(from_node, from_pin, to_node, to_pin)
})
.drop_hover_fill(palette.pin_drop_hover);
}
}
let label_view = View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(diam + 4.0),
top: length(0.0),
right: length(diam + 4.0),
bottom: length(0.0),
},
size: Size {
width: Dimension::auto(),
height: length(row_h),
},
..Default::default()
})
.text_aligned(
label.to_string(),
metrics.pin_label_size,
palette.fg_pin_label,
label_align,
);
View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(0.0),
top: length(y_top),
right: length(0.0),
bottom: length(0.0_f32),
},
size: Size {
width: percent(1.0_f32),
height: length(row_h),
},
..Default::default()
})
.children(vec![label_view, dot])
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn payload_roundtrip() {
for (n, p) in [
(0u32, 0u16),
(1, 0),
(0, 1),
(42, 7),
(u32::MAX, u16::MAX),
(123_456, 65_535),
] {
let enc = encode_payload(n, p);
let (n2, p2) = decode_payload(enc);
assert_eq!((n, p), (n2, p2), "payload {enc} → ({n2}, {p2})");
}
}
#[test]
fn metrics_node_height_grows_with_max_side() {
let m = NodegraphMetrics::default();
assert_eq!(m.node_height(3, 1), m.node_height(1, 3));
let min = m.title_height + m.pin_row_height + 6.0;
assert_eq!(m.node_height(0, 0), min);
}
#[test]
fn pin_y_progression() {
let m = NodegraphMetrics::default();
let y0 = m.input_pin_y(100.0, 0);
let y1 = m.input_pin_y(100.0, 1);
let y2 = m.input_pin_y(100.0, 2);
assert!(y1 - y0 > 0.0, "pins crecen hacia abajo");
assert!((y2 - y1) - (y1 - y0) < 1e-3, "espaciado uniforme");
}
#[test]
fn precompute_skips_dangling_wires() {
let nodes = vec![NodeSpec {
id: 1,
label: "solo".into(),
x: 0.0,
y: 0.0,
inputs: vec!["in".into()],
outputs: vec!["out".into()],
}];
let wires = vec![Wire {
from_node: 99,
from_output: 0,
to_node: 1,
to_input: 0,
}];
let m = NodegraphMetrics::default();
let pre = precompute_wires(&nodes, &wires, &m, Color::from_rgba8(0,0,0,255), None);
assert!(pre.is_empty());
}
#[test]
fn precompute_resolves_existing_wires() {
let nodes = vec![
NodeSpec {
id: 1,
label: "a".into(),
x: 0.0,
y: 0.0,
inputs: vec![],
outputs: vec!["out".into()],
},
NodeSpec {
id: 2,
label: "b".into(),
x: 200.0,
y: 50.0,
inputs: vec!["in".into()],
outputs: vec![],
},
];
let wires = vec![Wire {
from_node: 1,
from_output: 0,
to_node: 2,
to_input: 0,
}];
let m = NodegraphMetrics::default();
let pre = precompute_wires(&nodes, &wires, &m, Color::from_rgba8(0,0,0,255), None);
assert_eq!(pre.len(), 1);
assert!((pre[0].x1 - m.node_width).abs() < 1e-3);
assert!((pre[0].x2 - 200.0).abs() < 1e-3);
}
}