feat: llimphi standalone — framework UI soberano extraído del monorepo

Motor gráfico Llimphi como workspace independiente: bucle Elm
(input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley.
Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets
+ módulos, sin dependencias al resto del monorepo. cargo check --workspace
pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-06-04 04:23:42 +00:00
commit e65e9cc623
286 changed files with 46136 additions and 0 deletions
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[package]
name = "llimphi-widget-progress"
version.workspace = true
edition.workspace = true
license.workspace = true
authors.workspace = true
publish.workspace = true
description = "llimphi-widget-progress — barras de progreso lineales y radiales determinadas (0.0-1.0). Para indeterminadas usar llimphi-widget-spinner."
[dependencies]
llimphi-ui = { workspace = true }
llimphi-theme = { workspace = true }
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//! `llimphi-widget-progress` — progreso determinado, lineal o radial.
//!
//! Determinado = la app conoce el porcentaje (`0.0..=1.0`). Para
//! progreso indeterminado (la op está corriendo, no sé cuánto falta),
//! usar `llimphi-widget-spinner`.
//!
//! Dos formas:
//! - [`linear_progress_view`] — barra horizontal con relleno proporcional.
//! - [`radial_progress_view`] — anillo cuya porción llena indica el avance.
#![forbid(unsafe_code)]
use llimphi_ui::llimphi_layout::taffy::{
prelude::{length, percent, FlexDirection, Position, Size, Style},
Rect,
};
use llimphi_ui::llimphi_raster::kurbo::{Affine, Arc, Cap, Stroke};
use llimphi_ui::llimphi_raster::peniko::Color;
use llimphi_ui::View;
use llimphi_theme::radius;
/// Barra horizontal: una pista (`track`) con un fill proporcional al
/// `progress` (0.0..=1.0) pintado encima.
pub fn linear_progress_view<Msg: Clone + 'static>(
progress: f32,
track_color: Color,
fill_color: Color,
height_px: f32,
) -> View<Msg> {
let p = progress.clamp(0.0, 1.0);
let fill_radius = radius::XS;
let fill = View::new(Style {
position: Position::Absolute,
inset: Rect {
left: length(0.0_f32),
top: length(0.0_f32),
right: llimphi_ui::llimphi_layout::taffy::prelude::auto(),
bottom: length(0.0_f32),
},
size: Size {
width: percent(p),
height: percent(1.0_f32),
},
..Default::default()
})
.fill(fill_color)
.radius(fill_radius)
.paint_with(move |scene, _ts, rect| {
// Gloss superior sobre la porción rellena — la barra deja de
// leerse como un rect plano y se siente como una luz que avanza.
// Mismo patrón que button/badge (P6).
use llimphi_ui::llimphi_raster::kurbo::{Affine, Point, RoundedRect};
use llimphi_ui::llimphi_raster::peniko::{Fill, Gradient};
if rect.w <= 0.0 || rect.h <= 0.0 {
return;
}
let x0 = rect.x as f64;
let y0 = rect.y as f64;
let x1 = (rect.x + rect.w) as f64;
let y1 = (rect.y + rect.h) as f64;
let y_mid = y0 + (y1 - y0) * 0.5;
let rr = RoundedRect::new(x0, y0, x1, y1, fill_radius);
let top = Color::from_rgba8(255, 255, 255, 50);
let bot = Color::from_rgba8(255, 255, 255, 0);
let g = Gradient::new_linear(Point::new(x0, y0), Point::new(x0, y_mid))
.with_stops([top, bot].as_slice());
scene.fill(Fill::NonZero, Affine::IDENTITY, &g, None, &rr);
});
View::new(Style {
flex_direction: FlexDirection::Row,
size: Size {
width: percent(1.0_f32),
height: length(height_px),
},
..Default::default()
})
.fill(track_color)
.radius(radius::XS)
.children(vec![fill])
}
/// Anillo cuya porción angular llena indica el avance. Empieza desde
/// arriba (12 en punto) y gira en sentido horario, igual que la
/// convención de relojes y muchos progress radiales.
pub fn radial_progress_view<Msg: Clone + 'static>(
progress: f32,
track_color: Color,
fill_color: Color,
stroke_width_ratio: f32,
) -> View<Msg> {
let p = progress.clamp(0.0, 1.0);
let sw = stroke_width_ratio;
View::new(Style {
position: Position::Absolute,
size: Size {
width: percent(1.0_f32),
height: percent(1.0_f32),
},
..Default::default()
})
.paint_with(move |scene, _ts, rect| {
let side = rect.w.min(rect.h) as f64;
if side <= 0.0 {
return;
}
let cx = rect.x as f64 + rect.w as f64 * 0.5;
let cy = rect.y as f64 + rect.h as f64 * 0.5;
let stroke_w = (side * sw as f64).max(1.0);
let radius = (side - stroke_w) * 0.5;
let stroke = Stroke::new(stroke_w).with_caps(Cap::Round);
// Track completo (anillo gris).
let track = Arc::new((cx, cy), (radius, radius), 0.0, std::f64::consts::TAU, 0.0);
scene.stroke(&stroke, Affine::IDENTITY, track_color, None, &track);
// Arco lleno — arranca en -π/2 (12 en punto) y barre `p * 2π`
// en sentido horario (positivo en el sistema y-down de vello).
if p > 0.0 {
let theta0 = -std::f64::consts::FRAC_PI_2;
let sweep = std::f64::consts::TAU * p as f64;
let fill_arc = Arc::new((cx, cy), (radius, radius), theta0, sweep, 0.0);
scene.stroke(&stroke, Affine::IDENTITY, fill_color, None, &fill_arc);
}
})
}