Files
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

166 lines
6.2 KiB
Rust

//! Demo headless del **objeto potencial**: el huevo en tres momentos — intacto,
//! rajándose, y abierto con el **bebé recién nacido** al lado. Es el corazón de la
//! apertura del corto (el huevo nace en el desierto).
//!
//! `cargo run -p llimphi-voxel --example egg_demo --release` → `/tmp/egg.png`
use std::fs::File;
use std::io::BufWriter;
use llimphi_3d::glam::Vec3;
use llimphi_3d::{Atmosphere, Camera3d, Renderer3d, Scene3d, VoxelGrid, VoxelRenderer};
use llimphi_hal::{wgpu, Hal};
use llimphi_raster::peniko::Color;
use llimphi_raster::{vello, Renderer};
use llimphi_voxel::{Age, Egg, Hatchling, Material};
const W: u32 = 960;
const H: u32 = 540;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
fn main() {
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
// Piso plano de arena.
let dim = [44u32, 16, 20];
let mut grid = VoxelGrid::new(dim);
for z in 0..dim[2] {
for x in 0..dim[0] {
grid.set(x, 0, z, Material::Sand.color());
grid.set(x, 1, z, Material::Sand.color());
}
}
grid.reset_dirty();
let feet_y = 2.0 - dim[1] as f32 / 2.0; // y del suelo en mundo
let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
vr.sun_dir = [0.5, 0.7, 0.4];
vr.atmosphere = Atmosphere { sky_zenith: [96, 150, 210], sky_horizon: [226, 208, 168], fog_density: 0.0 };
let mut meshes: Vec<Renderer3d> = Vec::new();
let push = |meshes: &mut Vec<Renderer3d>, hal: &Hal, v: &[_], i: &[u16], model| {
let mut r = Renderer3d::new(&hal.device, FMT);
r.set_geometry(&hal.device, v, i);
r.set_model(model);
meshes.push(r);
};
// Tres huevos en fila: intacto, rajándose, abierto.
let xs = [-11.0_f32, 0.0, 11.0];
let hatches = [0.0_f32, 0.55, 1.0];
for (x, h) in xs.iter().zip(hatches) {
let mut egg = Egg::new(Vec3::new(*x, feet_y, 0.0), 1.6, Hatchling::human(Age::Baby));
egg.hatch = h;
let (v, i) = egg.mesh();
push(&mut meshes, &hal, &v, &i, egg.model());
// En el abierto, el bebé recién nacido sale, un paso al frente.
if egg.is_open() {
let mut baby = egg.newborn();
baby.pos = egg.pos + Vec3::new(0.0, 0.0, 1.4); // un paso hacia la cámara
baby.facing = std::f32::consts::PI;
let (bv, bi) = baby.mesh();
push(&mut meshes, &hal, &bv, &bi, baby.model());
}
}
let camera = Camera3d::orbit(Vec3::new(0.0, feet_y + 1.0, 0.0), 0_f32.to_radians(), 10_f32.to_radians(), 19.0);
let refs: Vec<&Renderer3d> = meshes.iter().collect();
let mut scene = Scene3d::new();
let pixels = render(&hal, &mut renderer, &mut scene, &mut vr, &refs, &camera);
write_png(&pixels, "/tmp/egg.png");
eprintln!("escrito /tmp/egg.png (intacto · rajándose · abierto + bebé)");
}
fn render(
hal: &Hal,
renderer: &mut Renderer,
scene: &mut Scene3d,
vr: &mut VoxelRenderer,
meshes: &[&Renderer3d],
camera: &Camera3d,
) -> Vec<u8> {
let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("inter"),
size: wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let view = inter.create_view(&wgpu::TextureViewDescriptor::default());
renderer
.render_to_view(hal, &vello::Scene::new(), &view, W, H, Color::from_rgba8(0, 0, 0, 255))
.expect("base");
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("egg") });
scene.render(&hal.device, &hal.queue, &mut enc, &view, (W, H), camera, Some(vr), meshes);
hal.queue.submit(std::iter::once(enc.finish()));
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
readback(hal, &inter)
}
fn readback(hal: &Hal, target: &wgpu::Texture) -> Vec<u8> {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d { width: W, height: H, depth_or_array_layers: 1 },
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
pixels
}
fn write_png(pixels: &[u8], path: &str) {
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut wtr = enc.write_header().unwrap();
wtr.write_image_data(pixels).unwrap();
}