ccab39f140
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la estructura vieja de eventloop) y suma el 3D: - bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 / accesskit_winit 0.33 / vello_hybrid 0.0.9. - nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido, montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox). - README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif). - excluido modules/allichay (arrastra deps fuera del alcance del front-door). - cargo check --workspace: verde. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
249 lines
8.3 KiB
Rust
249 lines
8.3 KiB
Rust
//! Filmstrip headless del **backdrop blur** (Bloque 11 de PARIDAD-FLUTTER):
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//! sobre un fondo con franjas de colores fuertes, una fila de cuatro paneles
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//! `.backdrop_blur(σ)` con `σ ∈ {0, 4, 8, 16}` — el primero es la referencia
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//! sin blur, el resto muestra el Gauss separable cada vez más fuerte.
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//!
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//! Prueba el camino `View::backdrop_blur` → `collect_backdrop_blurs` →
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//! `BlurCompositor::blur` (post-pasada wgpu sobre la intermediate). Render
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//! headless: vello pinta a una textura, el compositor de blur la modifica
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//! in-place sobre los rects de cada panel, y volcamos a PNG.
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//!
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//! `cargo run -p llimphi-compositor --example backdrop_blur_demo -- [out.png]`
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use std::fs::File;
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use std::io::BufWriter;
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use llimphi_compositor::{collect_backdrop_blurs, mount, paint, View};
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use llimphi_hal::{wgpu, BlurCompositor, Hal};
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use llimphi_layout::taffy::prelude::{auto, length, percent, FlexDirection, Size, Style};
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use llimphi_layout::taffy::{Position, Rect};
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use llimphi_layout::LayoutTree;
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use llimphi_raster::peniko::Color;
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use llimphi_raster::{vello, Renderer};
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use llimphi_text::Typesetter;
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const W: u32 = 1200;
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const H: u32 = 360;
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const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
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const SIGMAS: [f32; 4] = [0.0, 4.0, 8.0, 16.0];
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fn rgb(r: u8, g: u8, b: u8) -> Color {
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Color::from_rgba8(r, g, b, 255)
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}
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fn rgba(r: u8, g: u8, b: u8, a: u8) -> Color {
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Color::from_rgba8(r, g, b, a)
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}
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fn main() {
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let out = std::env::args()
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.nth(1)
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.unwrap_or_else(|| "backdrop_blur.png".to_string());
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// Fondo: cuatro franjas verticales saturadas — el blur tiene que mezclar
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// los bordes entre franjas, así el efecto se ve aun sin texto/detalle.
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let franjas: Vec<View<()>> = [
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rgb(231, 76, 60),
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rgb(241, 196, 15),
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rgb(46, 204, 113),
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rgb(52, 152, 219),
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]
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.iter()
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.map(|c| {
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View::<()>::new(Style {
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size: Size {
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width: percent(0.25),
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height: percent(1.0),
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},
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..Default::default()
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})
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.fill(*c)
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})
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.collect();
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let fondo = View::<()>::new(Style {
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size: Size {
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width: percent(1.0),
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height: percent(1.0),
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},
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position: Position::Absolute,
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inset: Rect {
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left: length(0.0),
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top: length(0.0),
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right: auto(),
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bottom: auto(),
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},
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flex_direction: FlexDirection::Row,
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..Default::default()
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})
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.children(franjas);
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// Fila de paneles "vidrio": cada uno apunta a un σ distinto. Todos
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// `Position::Absolute` con inset calculado para superponerse al fondo.
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// El panel es un rect translúcido sin contenido propio (el blur post-
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// pasada borronea TODO lo que está dentro del rect, así que un texto
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// *dentro* del panel saldría borroso — limitación documentada del v1).
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let panel_w = 240.0_f32;
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let panel_h = 220.0_f32;
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let gap = 24.0_f32;
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let fila_w = SIGMAS.len() as f32 * panel_w + (SIGMAS.len() as f32 - 1.0) * gap;
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let inicio_x = (W as f32 - fila_w) * 0.5;
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let panel_y = (H as f32 - panel_h) * 0.5;
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let mut hijos: Vec<View<()>> = vec![fondo];
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for (i, &sigma) in SIGMAS.iter().enumerate() {
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let x = inicio_x + i as f32 * (panel_w + gap);
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let panel = View::<()>::new(Style {
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position: Position::Absolute,
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inset: Rect {
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left: length(x),
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top: length(panel_y),
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right: auto(),
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bottom: auto(),
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},
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size: Size {
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width: length(panel_w),
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height: length(panel_h),
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},
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..Default::default()
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})
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.fill(rgba(255, 255, 255, 96))
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.radius(20.0)
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.border(1.5, rgba(255, 255, 255, 180))
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.backdrop_blur(sigma);
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hijos.push(panel);
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}
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let root = View::<()>::new(Style {
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size: Size {
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width: length(W as f32),
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height: length(H as f32),
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},
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..Default::default()
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})
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.children(hijos);
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let mut layout = LayoutTree::new();
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let mounted = mount(&mut layout, root);
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let computed = layout
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.compute(mounted.root, (W as f32, H as f32))
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.expect("layout");
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let mut ts = Typesetter::new();
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let mut scene = vello::Scene::new();
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paint(&mut scene, &mounted, &computed, &mut ts, None, None);
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// Render + post-pase de blur con BlurCompositor — el mismo camino que
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// toma `llimphi-ui` durante un redraw real.
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let mut renderer = Renderer::new(&hal).expect("renderer");
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let mut blur = BlurCompositor::new(&hal.device);
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let target = hal.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("dump-blur"),
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size: wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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mip_level_count: 1,
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sample_count: 1,
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dimension: wgpu::TextureDimension::D2,
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format: FMT,
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usage: wgpu::TextureUsages::STORAGE_BINDING
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| wgpu::TextureUsages::TEXTURE_BINDING
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| wgpu::TextureUsages::RENDER_ATTACHMENT
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| wgpu::TextureUsages::COPY_SRC,
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view_formats: &[],
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});
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let view = target.create_view(&wgpu::TextureViewDescriptor::default());
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renderer
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.render_to_view(&hal, &scene, &view, W, H, Color::BLACK)
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.expect("render_to_view");
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let blurs = collect_backdrop_blurs(&mounted, &computed);
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let mut encoder = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor {
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label: Some("blur-demo-encoder"),
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});
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for b in &blurs {
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blur.blur(
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&hal.device,
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&hal.queue,
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&mut encoder,
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&view,
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(W, H),
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b.rect,
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b.sigma,
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);
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}
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hal.queue.submit(std::iter::once(encoder.finish()));
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write_png(&hal, &target, &out);
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eprintln!(
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"backdrop_blur_demo: escrito {out} ({W}x{H}) — {} paneles σ={:?}; \
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σ=0 queda nítido (el compositor no-op'ea); los demás muestran el \
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Gauss separable sobre las franjas. {} blur node(s) detectado(s).",
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SIGMAS.len(),
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SIGMAS,
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blurs.len(),
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);
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}
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fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
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let unpadded = (W * 4) as usize;
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let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
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let padded = unpadded.div_ceil(align) * align;
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let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
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label: Some("readback"),
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size: (padded * H as usize) as u64,
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usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
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mapped_at_creation: false,
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});
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let mut enc = hal
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.device
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.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
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enc.copy_texture_to_buffer(
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wgpu::TexelCopyTextureInfo {
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texture: target,
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mip_level: 0,
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origin: wgpu::Origin3d::ZERO,
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aspect: wgpu::TextureAspect::All,
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},
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wgpu::TexelCopyBufferInfo {
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buffer: &buf,
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layout: wgpu::TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(padded as u32),
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rows_per_image: Some(H),
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},
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},
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wgpu::Extent3d {
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width: W,
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height: H,
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depth_or_array_layers: 1,
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},
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);
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hal.queue.submit(std::iter::once(enc.finish()));
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let slice = buf.slice(..);
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let (tx, rx) = std::sync::mpsc::channel();
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slice.map_async(wgpu::MapMode::Read, move |r| {
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let _ = tx.send(r);
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});
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hal.device.poll(wgpu::PollType::wait_indefinitely());
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rx.recv().unwrap().unwrap();
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let data = slice.get_mapped_range();
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let mut pixels = Vec::with_capacity((W * H * 4) as usize);
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for row in 0..H as usize {
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let s = row * padded;
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pixels.extend_from_slice(&data[s..s + unpadded]);
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}
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drop(data);
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buf.unmap();
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let file = File::create(path).expect("png");
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let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
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enc.set_color(png::ColorType::Rgba);
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enc.set_depth(png::BitDepth::Eight);
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let mut w = enc.write_header().unwrap();
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w.write_image_data(&pixels).unwrap();
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}
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