Files
llimphi/llimphi-3d/examples/voxel_dynamic_demo.rs
T
Sergio ccab39f140 refresh: stack al día (vello 0.7 / wgpu 27 / parley 0.6) + motor 3D voxel
Re-sincroniza las fuentes desde el monorepo (estaba en vello 0.5/wgpu 24 y con la
estructura vieja de eventloop) y suma el 3D:

- bump del workspace a vello 0.7 / wgpu 27 / parley 0.6, + accesskit 0.24 /
  accesskit_winit 0.33 / vello_hybrid 0.0.9.
- nuevos crates: llimphi-3d (voxels ray-march + mallas en un depth compartido,
  montable dentro de un View 2D vía set_viewport+scissor) y llimphi-voxel
  (world-gen, personajes, director de escenas) + shared/foreign-vox (puente .vox).
- README: sección "Not just 2D — a 3D voxel engine" + GIF (docs/llimphi_voxel.gif).
- excluido modules/allichay (arrastra deps fuera del alcance del front-door).
- cargo check --workspace: verde.

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
2026-06-18 14:40:00 +00:00

174 lines
6.5 KiB
Rust

//! Demo headless de M3: **mutación incremental** de la grilla en GPU.
//!
//! Renderiza la escena, luego (a) agrega un bloque flotante en aire antes vacío
//! y (b) carva un mordisco en la esfera — cada edición sube SÓLO su sub-caja vía
//! `VoxelRenderer::sync` (no re-sube el grid ni remesha). Vuelca un PNG "antes"
//! y uno "después", e imprime los bytes subidos vs el grid completo.
//!
//! El bloque flotante es el test clave del coarse map: si `sync` no actualizara
//! la ocupación gruesa, el brick seguiría marcado vacío y el bloque sería
//! invisible (lo saltaría el DDA grueso).
//!
//! `cargo run -p llimphi-3d --example voxel_dynamic_demo --release -- [dim]`
use std::fs::File;
use std::io::BufWriter;
use llimphi_3d::glam::Vec3;
use llimphi_3d::{Camera3d, VoxelGrid, VoxelRenderer};
use llimphi_hal::{wgpu, Hal};
use llimphi_raster::peniko::Color;
use llimphi_raster::{vello, Renderer};
const W: u32 = 720;
const H: u32 = 480;
const FMT: wgpu::TextureFormat = wgpu::TextureFormat::Rgba8Unorm;
fn main() {
let dim: u32 = std::env::args().nth(1).and_then(|s| s.parse().ok()).unwrap_or(64);
let hal = pollster::block_on(Hal::new(None)).expect("hal");
let mut renderer = Renderer::new(&hal).expect("renderer");
let mut grid = VoxelGrid::demo_scene([dim, dim, dim]);
let mut vr = VoxelRenderer::new(&hal.device, &hal.queue, FMT, &grid);
let camera = Camera3d::orbit(Vec3::ZERO, 35_f32.to_radians(), 30_f32.to_radians(), dim as f32 * 1.7);
// ── Frame ANTES ──────────────────────────────────────────────────────
render_frame(&hal, &mut renderer, &mut vr, &camera, "/tmp/m3_antes.png");
let full = dim * dim * dim * 4;
// ── Edición (a): bloque flotante en aire vacío (arriba, a un costado) ──
let bx = dim / 6;
let by = dim * 4 / 5;
let bz = dim / 6;
for z in 0..8 {
for y in 0..8 {
for x in 0..8 {
grid.set(bx + x, by + y, bz + z, [240, 150, 40]);
}
}
}
let n_a = vr.sync(&hal.queue, &mut grid);
eprintln!("edición (a) bloque flotante: subidos {n_a} B ({:.3}% del grid completo)", n_a as f32 / full as f32 * 100.0);
// ── Edición (b): mordisco cúbico en lo alto de la esfera ──────────────
let cx = dim / 2;
let cy = dim * 7 / 10;
let cz = dim / 2;
for z in 0..(dim / 4) {
for y in 0..(dim / 4) {
for x in 0..(dim / 4) {
grid.clear(cx + x, cy + y, cz - dim / 8 + z);
}
}
}
let n_b = vr.sync(&hal.queue, &mut grid);
eprintln!("edición (b) mordisco esfera: subidos {n_b} B ({:.3}% del grid completo)", n_b as f32 / full as f32 * 100.0);
// ── Frame DESPUÉS ────────────────────────────────────────────────────
render_frame(&hal, &mut renderer, &mut vr, &camera, "/tmp/m3_despues.png");
eprintln!("voxel_dynamic_demo: /tmp/m3_antes.png + /tmp/m3_despues.png (dim={dim}³)");
}
fn render_frame(
hal: &Hal,
renderer: &mut Renderer,
vr: &mut VoxelRenderer,
camera: &Camera3d,
out: &str,
) {
let inter = hal.device.create_texture(&wgpu::TextureDescriptor {
label: Some("inter"),
size: wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: FMT,
usage: wgpu::TextureUsages::STORAGE_BINDING
| wgpu::TextureUsages::TEXTURE_BINDING
| wgpu::TextureUsages::RENDER_ATTACHMENT
| wgpu::TextureUsages::COPY_SRC,
view_formats: &[],
});
let inter_view = inter.create_view(&wgpu::TextureViewDescriptor::default());
let base = vello::Scene::new();
renderer
.render_to_view(hal, &base, &inter_view, W, H, Color::from_rgba8(18, 22, 32, 255))
.expect("render base");
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: Some("voxel-pass") });
vr.render(&hal.device, &hal.queue, &mut enc, &inter_view, (W, H), camera);
hal.queue.submit(std::iter::once(enc.finish()));
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
write_png(hal, &inter, out);
}
fn write_png(hal: &Hal, target: &wgpu::Texture, path: &str) {
let unpadded = (W * 4) as usize;
let align = wgpu::COPY_BYTES_PER_ROW_ALIGNMENT as usize;
let padded = unpadded.div_ceil(align) * align;
let buf = hal.device.create_buffer(&wgpu::BufferDescriptor {
label: Some("readback"),
size: (padded * H as usize) as u64,
usage: wgpu::BufferUsages::MAP_READ | wgpu::BufferUsages::COPY_DST,
mapped_at_creation: false,
});
let mut enc = hal
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
enc.copy_texture_to_buffer(
wgpu::TexelCopyTextureInfo {
texture: target,
mip_level: 0,
origin: wgpu::Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
},
wgpu::TexelCopyBufferInfo {
buffer: &buf,
layout: wgpu::TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(padded as u32),
rows_per_image: Some(H),
},
},
wgpu::Extent3d {
width: W,
height: H,
depth_or_array_layers: 1,
},
);
hal.queue.submit(std::iter::once(enc.finish()));
let slice = buf.slice(..);
let (tx, rx) = std::sync::mpsc::channel();
slice.map_async(wgpu::MapMode::Read, move |r| {
let _ = tx.send(r);
});
let _ = hal.device.poll(wgpu::PollType::wait_indefinitely());
rx.recv().unwrap().unwrap();
let data = slice.get_mapped_range();
let mut pixels = Vec::with_capacity((W * H * 4) as usize);
for row in 0..H as usize {
let s = row * padded;
pixels.extend_from_slice(&data[s..s + unpadded]);
}
drop(data);
buf.unmap();
let file = File::create(path).expect("png");
let mut enc = png::Encoder::new(BufWriter::new(file), W, H);
enc.set_color(png::ColorType::Rgba);
enc.set_depth(png::BitDepth::Eight);
let mut w = enc.write_header().unwrap();
w.write_image_data(&pixels).unwrap();
}