feat: llimphi standalone — framework UI soberano extraído del monorepo
Motor gráfico Llimphi como workspace independiente: bucle Elm (input→update→view→layout→raster→present) sobre wgpu+vello+taffy+parley. Núcleo (hal/raster/layout/text/ui/theme/surface/motion/icons) + ~40 widgets + módulos, sin dependencias al resto del monorepo. cargo check --workspace pasa (64 crates). Puerta de entrada: cargo run -p llimphi-ui --example counter. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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//! Fase 2 de Llimphi: un nodo (círculo + halo) renderizado por vello con AA
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//! perfecto sobre el swapchain de llimphi-hal.
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//!
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//! Corre con: `cargo run -p llimphi-raster --example render_node --release`.
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use std::sync::Arc;
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use std::time::Instant;
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use llimphi_hal::winit::application::ApplicationHandler;
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use llimphi_hal::winit::dpi::LogicalSize;
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use llimphi_hal::winit::event::WindowEvent;
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use llimphi_hal::winit::event_loop::{ActiveEventLoop, ControlFlow, EventLoop};
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use llimphi_hal::winit::window::{Window, WindowAttributes, WindowId};
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use llimphi_hal::{Hal, Surface, WinitSurface};
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use llimphi_raster::kurbo::{Affine, Circle, Stroke};
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use llimphi_raster::peniko::{color::palette, Color, Fill};
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use llimphi_raster::{vello, Renderer};
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struct State {
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window: Arc<Window>,
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hal: Hal,
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surface: WinitSurface,
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renderer: Renderer,
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scene: vello::Scene,
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}
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struct App {
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state: Option<State>,
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started: Instant,
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}
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impl ApplicationHandler for App {
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
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if self.state.is_some() {
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return;
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}
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let window = event_loop
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.create_window(
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WindowAttributes::default()
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.with_title("llimphi · render_node")
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.with_inner_size(LogicalSize::new(960u32, 540u32)),
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)
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.expect("create window");
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let window = Arc::new(window);
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let hal = pollster::block_on(Hal::new(None)).expect("hal");
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let surface = WinitSurface::new(&hal, window.clone()).expect("surface");
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let renderer = Renderer::new(&hal).expect("renderer");
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window.request_redraw();
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self.state = Some(State {
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window,
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hal,
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surface,
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renderer,
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scene: vello::Scene::new(),
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});
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}
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fn window_event(
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&mut self,
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event_loop: &ActiveEventLoop,
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_id: WindowId,
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event: WindowEvent,
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) {
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let Some(state) = self.state.as_mut() else {
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return;
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};
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match event {
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::Resized(size) => {
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state.surface.resize(size.width, size.height);
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state.window.request_redraw();
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}
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WindowEvent::RedrawRequested => {
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let frame = match state.surface.acquire() {
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Ok(f) => f,
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Err(_) => {
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let (w, h) = state.surface.size();
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state.surface.resize(w, h);
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state.window.request_redraw();
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return;
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}
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};
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let (w, h) = frame.size();
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state.scene.reset();
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build_node(&mut state.scene, w as f64, h as f64, self.started.elapsed().as_secs_f64());
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if let Err(e) = state.renderer.render(
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&state.hal,
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&state.scene,
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&frame,
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palette::css::BLACK,
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) {
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eprintln!("render error: {e}");
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}
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state.surface.present(frame, &state.hal);
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state.window.request_redraw();
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}
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_ => {}
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}
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}
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}
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/// Pinta un nodo centrado (círculo lleno + halo) que respira con `t`.
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fn build_node(scene: &mut vello::Scene, w: f64, h: f64, t: f64) {
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let cx = w * 0.5;
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let cy = h * 0.5;
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let pulse = 1.0 + 0.06 * (t * 1.6).sin();
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let r = (h.min(w) * 0.18) * pulse;
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// Halo
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scene.stroke(
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&Stroke::new(2.0),
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Affine::IDENTITY,
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Color::from_rgba8(60, 120, 200, 180),
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None,
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&Circle::new((cx, cy), r * 1.35),
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);
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// Cuerpo
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scene.fill(
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Fill::NonZero,
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Affine::IDENTITY,
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Color::from_rgba8(90, 160, 230, 255),
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None,
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&Circle::new((cx, cy), r),
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);
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// Borde
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scene.stroke(
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&Stroke::new(3.0),
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Affine::IDENTITY,
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Color::from_rgba8(20, 50, 100, 255),
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None,
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&Circle::new((cx, cy), r),
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);
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}
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fn main() {
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let event_loop = EventLoop::new().expect("event loop");
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event_loop.set_control_flow(ControlFlow::Poll);
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let mut app = App {
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state: None,
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started: Instant::now(),
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};
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event_loop.run_app(&mut app).expect("run app");
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}
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